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Posts from HBU – Enhanced human units with a blue color scheme.

5.0 (2 ratings)
Closed
Swordsman's visual appearance
6 voters
Single choice Closed 2018-12-24
This poll is closed.
Beta version
16.7% 1 vote
Beta is presented in beige and gray colors
33.3% 2 votes
Alpha version
50% 3 votes
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The mod replaces the textures of all units except for griffins with blue colors; the model for the Inquisitor has been replaced with one from the beta version. The textures for the Paladin and Archangel are made in the style of the beta versions. Metallic reflections have been added to units that didn't have them, and solar reflections are also present.


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Paladins look absolutely divine! :p Kudos!
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A really cool mod. This is exactly what was missing. The white color was already getting boring.
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
In reply to Уриэль Септим Х
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Uriel Septim X
I remember what it was, but I don't remember where.
Because of the fact that "something was somewhere, but it can't be found," I decided to create this, although initially, I only planned to make a paladin and an archangel (inspired by screenshots from the closed beta version, which can still be found online, unlike the closed beta itself), and not an entire mod. By the way, there are some things missing in it; if you look closely at this screenshot, I think it will be clear what is missing. :D
In reply to footman
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footman
by the way, there's something missing in it; if you look closely at this screenshot, I think it's clear what's missing. :D
Are there no regular Knights? Only Paladins, Paladins, and Champions.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Уриэль Септим Х
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Uriel Septim X
Are there no regular knights? Only paladins, paladins, and champions.
I meant that there are no icons for the archer and militia unit on the first tier of units; you don't even need to look.
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How about making the unupgraded ones white, like in the beta?
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
In reply to Андраил
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Andrail
How about making the unupgraded units white, like in the beta?
Well, it's more of a beige color than white (I know for sure that the monk was white), and changing one color to at least something close to white is already a problem. I plan to update the mod: icons for the militia and archer, the archer himself will be closer to the final version, the archangel's texture will be different, and I might also make the archer from the beta.

I made the beta archer based on this video: https://www.youtube.com/watch?v=2dZrR9DVgI4&t=73s. I wouldn't mind some advice on how to improve the similarity to the one in the video.
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IMHO, the lemon color doesn't look good.
I'll note that in the map editor, regular creatures are depicted in white on the icons, except for the knights.

Ah, but the archers are indeed yellowish.
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
In reply to Remix
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Remix
Review of the "Improved Human Units in Blue Tones" mod: https://www.youtube.com/watch?v=K_b0J__-x4s

Ah, the review came out a bit early. I wanted to update the mod and create a version with a bonus, including 3 units from one branch in the style of the beta version (or even 4). As for the halo for the cleric, I can say that its model was taken from a mod where it wasn't originally present. However, if someone converts the models into the game format that I posted in the "Mod Requests" section, it will be included.

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Dear footmen, what will you do after the people (hopefully, units from other cities in the beta)?
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Angels look good. Monks have too much contrast, so either the upper garment needs to be darker or the lower garment needs to be lighter. Knights also need some improvement. Adding a design to the shield and patterns to the clothing would be beneficial.
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
In reply to Андраил
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Andrail
Angels look good. Monks have too much contrast, so either the upper clothing should be darker or the lower clothing should be lighter. Knights also need some improvement. You should add a pattern to the shield and patterns to the clothing.
I don't think they have that much contrast; rather, it all depends on the lighting, which can be seen, for example, in the screenshots with the angel. As for the cavalry, it's unlikely they will have patterns, except for what I've already added to the flag on the spear.
Nibruus
Dear footmen, what will you be doing after the humans (hopefully, units from other cities in the beta)?
I'll probably work on something else. Besides, I'm not familiar with the beta versions of other factions (I only know Haven from the alpha, beta, and final versions). I only know that Inferno hasn't changed much since the alpha version; only the textures of the demoness and cave lords were changed once).

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