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Posts from Skull of Shadows (SoS) is a Polish mod that replaces all the factions.

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In reply to Уриэль Септим Х
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#47
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Uriel Septim X
Guys, the translation is already underway in the Mem Tavern; currently, 3 races are ready, but in addition to the translation, the mod is also being rebalanced. I saw that the Lizardmen and Necropolis have been rebalanced; it's something else.

Added 5 minutes ago
I also have a mod review on my channel, for each faction.
https://www.youtube.com/channel/UCMtXkpczhStjxnI08GYkQ-A


Could you post the address of the tavern?
5 months have passed since this message. Is work on the mod still ongoing? What stage is the translation at?
In reply to atlant108
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#48
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atlant108
Could you share the address of the tavern?
It's been 5 months since this message. Is work on the mod still in progress? What stage is the translation at?
Unfortunately, contact with the person working on the mod has been lost, but the mod has made significant progress. Almost all races have been translated (only the Elves and Snow Elves remained), but all creatures have been rebalanced.
And the address is simple:
vk.com/memetavern
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Уриэль Септим Х
#49
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Uriel Septim X
Unfortunately, contact with the person who worked on the mod has been lost, but the mod has made significant progress. Almost all races have been translated (only the Wood Elves and Snow Elves remained), but all creatures have been rebalanced.
And here is the link:
vk.com/memetavern

And when will the latest version be available for download? Or are you not aware?
In reply to Элеммор
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#50
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Elemorr
When will the latest version be available for download? Or are you not aware?
It's not publicly available; I tested individual factions and will try to find out what's going on, but I can't promise anything.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
#51
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The mod seemed interesting, so I decided to work on its translation and balancing. I started with the Ziggurat. But I still don't understand where the blood bonuses are located.
In reply to Sandro99
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#52
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Sandro99
The mod piqued my interest, so I decided to work on the translation and balancing. I started with the Ziggurat. But I still don't understand where the blood bonus stats are located?
The numbers are located in GameMechanics\RPGStats\DefaultStats.xdb
I don't remember the text anymore, but it's also intuitive there. You can find it quite quickly.
In reply to AwesomeDude
#53
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The package doesn't contain rpgstats and defaultsats. Hmm... I suspect that the mod author didn't change the bonuses from blood.
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#54
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So, it turns out that the author simply didn't change anything in the DefaultStats.xdb file, and therefore didn't create a separate file, because in that case, everything would be pulled from the standard file located in data.pak.

To change them, you would have to create a file with the same path, but not directly in this mod, but first create a separate mod with a name like SoS_core.pak (I would name it that). The reason for doing this is that the mod is modular and divided into parts by faction. And if you want to make changes to the default stats for several factions and create the same file in other mods, and then someone installs these several mods together, the game will actually only read one of the default stats files. Namely, the one that was created last, if I remember correctly. And it will ignore the rest.

This file itself is of the XML type, and the creature bonuses are located in the combat/Creatures/Stronghold/DemonRage/Bonuses block.

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