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Posts from Discussions, post-mortems, analysis, inflated egos, and all that jazz.
It's great that HotA is so briskly winning over new followers, ready to leave the unfair and irrational world of Heroes 3 SoD forever for the wonderful future you have dreamed of.
You can ignore my posts and try zealously to defend your position. I simply expressed my opinion regarding the problem; I categorize them under the analytics subsection. Right now, we aren't talking about those who are ready to switch, although, for example, I don't know a single person who started playing HotA and then switched back to SoD. I want to talk about bringing fresh blood into the game. Новичок, who hasn't played any of the versions, will choose HotA for a number of reasons: 1) The absence of those very rules mentioned above. No hassles, just play peacefully; there are no bugged paths, and it's impossible to get artifacts and other goodies for free. You won't break the rules out of nowhere and receive a tech-port for it after spending not even an hour at the computer. 2) The generator creates a roughly equal road network, and there are no cases like those described above in the image with Inferno. 3) Free lobby (perhaps for now), where a lot of people can find a game to suit any taste. 4) To figure out the game, Новичок start with small maps. This allows them to play more games in one period of time, thereby learning faster how to play different Castle factions. SoD is currently played mainly by HL+U, and on small maps there are noticeably more bugged generations, and everything boils down to who performed better during restarts. The same M200 hasn't been held for a long time because the map layout decides much more than the player's skill. But in HotA, I think such a tournament would be a huge hit. I love SoD, but I feel no negativity toward HotA. You can play wonderfully on both versions; it's just that there are certain bugs in SoD which, if fixed, would bring only positive results and lower the barriers to entry for this game.
I wonder, if the SOD generator is improved to the level of the HOTA generator, how many people will appreciate the other innovations in the latest version?) In other words, if we don't take into account the bugs, how justified are the redrawn graphics, the new castle, and the new objects in the opinion of experienced players?
guys, imagine this: I played a tournament game with a Chinese player, and he outmaneuvered me with Necromancy there. Well, okay, I'm reviewing the saves and I see a Dragon Fly Hive he took without clearing the guard. So, as they say, screenshot it.
I've been laughing for a couple of minutes now. I think I'll wake up tomorrow, read it again, and it will still be funny.
But seriously, I think there might be several people behind that account. herolwy was on my World Cup team for Armageddon's Blade, I chatted with him a lot for a while, helped him set up his stream, and I had the feeling several times that I was talking to a new person who had no idea what we were talking about before... So, "i always do it" doesn't even necessarily mean that "herolwy always does it."
I had the overwhelming feeling several times that I was talking to a new person who had no idea what we had discussed before.
I played with herolwy several times, and I definitely didn't have that feeling based on our correspondence in ICQ or in the game; on the contrary, he remembered everything we had agreed on, and even apologized for not fulfilling the agreements about the time to play. However, it is true that he doesn't know the rules, which is constantly confirmed in our communication. For example, in the middle of the Mirror-3 tournament, I found out that he didn't even know which templates are played in the SOD (Stronghold of Death).
Now it's clear why I can't bring myself to replay it after all this time. Everyone is playing a season with it, and it's playing anarchy with everyone. :D
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи ICQ:5676388