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Posts from Two sisters. Auto-translated

5.0 (7 ratings)

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Heroist
In reply to perfsig
#212
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Decided to play it again... Nostalgia. Nostalgia for the real thing. For the truly simple maps that are just fun to play. Maps where there are no perversions, neither with the heroes nor with the creatures. Since some moments remained in my memory, I chose Mariella as the main hero. Only she can act in a Suvorov-like manner. The intended plan was almost completely realized. The movement was strictly towards the Dwarf cities; Mariella didn't touch any undead. The Dwarves didn't gather huge armies; I didn't see more than 20 dragons (Hangwul) with anyone. For some reason, they always divided the dragons into different tiers (like 12+7), which made the battles even simpler. I managed to defeat everyone in 45 days (next "hero"). I got a little lost on the map, and I could have finished it 3-5 days earlier. But as it turned out, Natalia won the final battle because she arrived at the location at the right time.
A wonderful map, thank you again to the author.
P.S. Of course, you can play this map using the "summon" method. Especially for those who think that doing things the traditional way is boring and need a fresh alternative.
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#213
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13th
Managed to defeat everyone in 45 days.

Wow, you're a monster!
#214
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Interesting map, I haven't killed so many dwarves on a single map before! 114 days of Magic of Light and Darkness. Towards the end, it gets a bit boring, just running around and chasing... I arrived at the King with 100 angels, quickly assembled the Dragon set, and constantly retrained 177 knights. Lots of artifacts that bring in a lot of money at the market. Warrior difficulty.
#215
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Hello, yesterday I completed a scenario with a hero. At first, it was very difficult, but on the second playthrough, it turned out to be quite easy. 1. A very difficult battle with a Necromancer; honestly, I can't imagine how to defeat him without antimagic or dispel, and overall, it's a really tough fight. 2. It helped a lot to find regeneration in the Sanctuary, after which all the battles in the starting area (except for the Necromancer) became very easy. 3. A very obscure portal from the graveyard to the lands of the dwarves; I was hoping to get to the Treasury, but instead, I opened a second passage. 4. At the moment when I assembled a power stack of 30 Angels with vampirism, all the battles became not very difficult. Also, the dwarves have a lot of loot, like Sandro's cloaks, which allow you to counter elementals easily. The only difficulty is heroes with retribution. 5. And I finally collected the dragon full set, yay!
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#216
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I see that the much-discussed scenario has surfaced, and I decided to give it a try. At first, I liked it, especially the battle with the Necromancer. Even with the "Remove Curse" spell, I couldn't win without any losses. Interesting. I didn't like the "Regeneration" skill. I didn't visit Utopia, but there might have been "Resurrection" there. And then came the quiet horror. Endless respawning of dwarves from everywhere; no matter how many you kill, there are always more. You run back and forth. I've already played for 65 days and haven't even explored most of the map. The game ended with the death of the Necromancer. I take everything quickly with a small army and acceptable losses. I'm wondering if there's any point to this incredibly tiring running around in circles or not.

Oh yes, in the quest "collect the Lion Set," the word "set" is an eyesore. Then, in the dialogues, you could put "Ok" everywhere. I don't understand why the "Lion's Courage" set is so bad, or why it couldn't just be "Collect Lion's Courage."
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#217
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Then comes the quiet horror. An endless respawn of dwarves from every nook and cranny, no matter how many you kill. You run back and forth, endlessly.
Defeating opponents who prevent you from advancing even a single step into their territory is also a unique challenge in this map.
Oh yes, in the task "collect the Lion Set," the word "set" is an eyesore.
In my opinion, it's a perfectly acceptable and commonly used term. I apologize if it caused you any visual discomfort.

Whatever
In reply to Heroist
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#218
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Heroist
Defeating opponents who prevent you from advancing even a single step into their territory is also a unique challenge in this map.

I'm already in their lands. I've captured three castles. And I've defeated Hangwul and Rolf, as well as other heroes, multiple times. Apparently, my expectations were too high after playing as the Necromancer. I thought it would be something similar to those dwarves in the video. As they say, your expectations are your own problem.
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#219
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If your expectations involved consistently challenging battles, then balancing everything to make it interesting for everyone is a rather difficult task. It seemed to me that an optimal result was achieved here, but, obviously, you can't please everyone. After all, chasing after gnomes that hinder your progress is also a kind of challenge.

Whatever
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#220
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89 days (3640). Battle with the Necromancer Rolf - end of day 41 Hangvul - end of day 47 Tolgar - 49 Wulfsten - 70 The downsides: Chasing heroes that constantly reappear, even though I've killed them multiple times. Artifacts lose their value due to repetition. Three (ambiguously) Traveler's Boots, two Rings of Kinship with Machines, three domestic cigar cases, three... No Portal to the city. The monks are waiting for a "true hero" and will only give him the Lion's Crown or join him; I don't remember which. Seriously, a *true* hero? The game ended not with an interesting battle, but by taking an empty city and killing a gnome without an army. I liked the gnome part of the map, the battle with the Necromancer, and the main gnomes.
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#221
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Missing Portal to the town.
The portal to the town was disabled in the latest version due to a bug that caused the enemy's army to be doubled.

Thank you for your feedback.

Whatever
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#222
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Heroist, have you considered the idea of allowing Dwarves to retreat from the battlefield, in addition to the four main ones? This would justify their reappearance, and the Shackles of Fate would become more than just loot to sell.
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#223
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The ability for dwarves to flee the battlefield was also disabled in the latest version; I don't remember the exact reason, but it was discussed in this thread (most likely, in certain game situations, they fled too often, without even properly fighting).
Regarding limiting the ability to flee to only the four main heroes – it's a good idea, but I probably won't be able to implement it at the moment, as it's no longer possible to change or modify anything in the map.

Whatever
In reply to raspisnoy
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#225
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raspisnoy
Thank you for the map. Just fix this. It's impossible to take! You can't even approach it, but I still enjoyed playing. Thanks again.

If you had read pages 3-5, you would have seen that you are not supposed to approach this tomb.
#226
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I'm not an expert, but it seems to me that the scenario could have been made more dynamic by having one exit from the dungeon that is initially closed and guarded by a quest-related keyholder (like in Heroes 4, I'm not sure about Heroes 5). This exit could open after the deaths of Rolf, Wulfsten, and that nasty one-eyed creature, and then the mission would end after killing the king and capturing the capital.
On one hand, this would make the scenario less hardcore, but on the other hand, it would also make it less frustrating and more predictable. As practice has shown, there's nothing more unpleasant than running around the entire map chasing a lone hero against whom you can't properly defend yourself with single or double unit reinforcements in castles.