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Well, I was learning the map as I went, already while playing,
but I really messed up with the late departure to sea,
because I didn't immediately go to capture the second castle at the respawn.
I never try to eliminate the opponent online in the 2nd week (with a rush),
I try to let both the other player and myself develop (I try to do it faster and better than the opponent).
vbn (Kirr, Rampart) v.s. Gerb_ERT (Caitlin, Castle)
Map - fixed, 1 for 4.
Resources, including wood and ore - entirely absent.
Only empty wood and ore mines.
vbn went to sea too late, resulting in being left without wood
that was lying on the sea, and Gerb_ERT, naturally, collected almost all of it.
Furthermore, vbn immediately went east, not west,
towards the enemy's castle, which could have been taken on the 1st day (+500 gold).
As a result, apparently, the prefecture was 3 days late.
Next, Herbert, without wasting time, began capturing neutral castles.
And on the 11th day (1-2-4) he already had 4 (!!!) castles, vbn had only 2.
vbn decided to urgently head to sea, but only had 4 castles on the 17th day (1-3-3).
But vbn managed to pick up the Gnoll Shield +4 defense
and the Dragon Necklace +3 attack +3 knowledge.
On day 1-4-3 the enemy landed on neutral territory, where my 2 recently captured castles were. vbn attacks:
vbn - Kirr 4-9-6-4 - 18 Pikemen+44 Gremlins+24 Gargoyles+7 Dwarves+27 Centaurs+93 Halflings
(8th level, expert logistics+archery+earth magic, knowledge of Slow, archers - 90 damage, 54 mana)
v.s. (see saves)
Gerb_ERT - Tyrak 3-7-2-2 - 1 angel + 6 Cavalry + 16 Archers + about 40 Halflings
(tactics and something else..., 20 mana)
Due to Tyrak's tactics, the angels and Haste on the cavalry killed
almost all of the Halflings (about 70), on whom the battle's outcome depended.
But thanks to the skills, expert Slow and Archery 90, I managed to destroy the angel,
and then the rest of the opponent's army, except for 4 cavalry.
Archery was enough to finish off the cavalry (they had no morale - Spirit of Oppression),
and the opponent fled, while Kirr was left with 3 Gargoyles.
Gerb_ERT said that he messed up in this battle,
but I believe this is real-time, and he had no way of knowing that
I had Slow+Archery+expert Earth magic.
Of course, knowing this, he might have fought differently,
and I would have too, if I had remembered about tactics.
Then, at the turn change, a secondary hero with a Griffin attacks vbn,
shoots an arrow, but 1 Gargoyle survives, and with it, Kirr.
Kirr returned to his respawn with expert Earth magic, Logistics, Archery,
also having learned Attack, Defense, and Diplomacy.
And methodically advanced towards the Fire Bird dwellings and the library.
Tyrak started gathering Wyverns on the islands.
On day 2-1-2 Gerb_ERT surrendered; I don't know if it was worth him doing so,
but he nevertheless considered it necessary to grant me the victory.
On that day, Kirr 5-10-8-4 managed to recruit 57 Elves and a Unicorn
(another 9 Unicorns were planned to be purchased the next day)
Tyrak gathered 8 Wyverns from 2 hives.
Also, Tyrak already had 3 angels, and Kirr didn't have dragons yet,
but instead had + Phoenixes.
And further, if you think about it, while Tyrak was losing turns without Navigation and during landings and departures,
and Kirr in the meantime was leveling up skills and Diplomacy,
then if the game continued, the victory would most likely have been on Kirr's side.