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Posts from Awakening of Evil

4.6 (11 ratings)
8 years ago
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Good evening. I recently started playing and have a question. Around the first month of in-game time, a scout appears. After that, it starts chasing you. The game becomes more intense, but also more interesting. However, after some time, a second one appears. And it becomes frankly uncomfortable to play. In this regard, I have a few questions. Will they go further? Will there be a third, fourth, and so on? Their army is invincible. Will they leave on their own, or do I need to get rid of them somehow? And if I just continue playing, will they stay on the map? P.S. I played an earlier version of the map, and they didn't appear there. Thank you in advance for your answer.
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8 years ago
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there will be two, and as you approach the center, they will disappear.
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8 years ago
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In the very latest version, it seems the combat script is broken – I replayed one mission, and there were no dragon summons at all. The changes to the portal system are nice; there’s no more tedious clicking around with scouts. By the way, I finished it in just over 6 months, and I didn’t expect it to be so quick.
8 years ago
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Hello! I started playing your campaign and encountered a problem: after some time, Dyraelle appears at the top of the screen with an army and chases Sigrif. I have no idea what to do with her; she interferes with my gameplay, chases him, and doesn't let me attack.
8 years ago
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Yes, and I think I completed the first mission, but in the second mission, I'm facing a problem: the Sphinx and Gurk (from the Thieves' League quest) are bugged, and their dialogue windows don't open at all.
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7 years ago
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Finally, I found the time to continue playing this campaign. Unfortunately, I had to put it aside more than a year ago due to a lack of time. I completed the first mission last year, as I mentioned earlier (page 24), so I immediately started with the second one (normal/standard difficulty, hard version). My impression of the game is quite mixed: it's challenging and interesting to play only for the first month, when the hero with a relatively small army emerges from the labyrinth, and you need to prepare for the appearance of Debilka with her plasma gun. To defeat her in the first encounter without losses, you need to quickly: capture all the creature generators of your race and the Castle, and also seize the slowing staff from the Archdevils. This requires calculating not just every turn, but every step. However, after the first victory, everything becomes much easier. After a couple of months, the map becomes as boring as a kindergarten after dinner: you wander around the territory with a mega-army and kick around the unfortunate neutrals, sometimes just in auto-battle mode. In my opinion, increasing the army by 15% every week is too much, because after the end of the third month, there are more than a thousand Furies, and the number continues to grow. Considering their insane initiative (21 thanks to two speed rings) on one hand, and the presence of the slowing staff + the slowing effect of the hero himself (who reaches level 37 by the end of the game), they alone can wipe out any army before it even has a chance to make its first move. And if you activate vampirism, they become invulnerable even with an enemy hero leading the army. Now, regarding the quests: I completed almost all of them except for the mutually exclusive ones (the only thing I couldn't find, no matter how hard I tried, were the flowers for the alchemist, which are supposed to be southeast of the city). Since I sympathized more with the humans, I achieved a reputation of 75 with them much faster than with the orcs (their reputation was less than 30). As a result, the main human hero (Laslo) offered me to storm the orc city, and before that, to visit the light elves. And that's where the confusion began: the elven commander refused to communicate with me, and they stopped letting me cross the bridge between the orc city and the creature generators with the Tech Tree sanctuary (which increases their number), as well as into the center of the map where the gold mine is located. And I can't fight the orcs - they still give me quests and don't let me into their main city. I decided to try talking to Laslo again (thinking he was in the main human city), but instead of a conversation, a battle started, which I easily won, after which the blue player ceased to exist after a few days. I don't know what to do next. I'm attaching screenshots of battles from the beginning of the game on this map, when the army was still small - it became uninteresting later.
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7 years ago
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I don't know what kind of glitch happened last time :confused:, but after replaying the mission, the script after talking to Laslo worked as it should. I went and defeated the orcs, and didn't even bother talking to the elven commander. I went through the portal, gave all my troops to Illaea, and she dealt with the lava dragons (I decided to let them learn a lesson), but I didn't get anything out of it – both Illaea and Sigrif said they weren't smart enough to understand the meaning of the spell :smile48:. Later, of course, I realized that I could go to the left and down to get a dark rune, but what's the point? There aren't any particularly weak enemies anyway – even without it, I can defeat all the remaining enemies without any losses (and I'll be kicked out of the next map anyway), so going there is just a waste of three game days :cool:. As a result, I didn't go to the left, but defeated the phoenixes, and raised the main character's level to 39 (although I could have skipped that too). Illaea stormed the gate in front of the castle and all the caravans going to the red city, and Sigrif took the city and the gate to the underworld.
As a result, I didn't lose a single creature throughout the entire game.

P.S. By the way, the flowers that I couldn't find grow not to the southeast of the city, but to the southeast of the exit from the labyrinth.
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7 years ago
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Today, I finished the third mission. While playing it, I realized that I had encountered this map before (a few years ago) and played it separately from the scenario (although it was slightly modified here). I want to note that in the scenario, it took on new colors, so I enjoyed "replaying" it. I completed it in 4 months and 22 days. I think I could have shaved off a couple of days (or a week) if I hadn't wasted time capturing mines and collecting loot (various resources and unnecessary artifacts) – I wasn't sure if they would suddenly be needed for some quest at the end of the mission. In terms of losses, I only suffered the planned ones – at the beginning of the mission, I successfully eliminated all the cannon fodder (hydras and minotaurs), but all the other combat units survived without losses (almost without losses) until the last battle. The events unfolded as follows: At the start, during the battle with the outpost of broodlings and three outposts of archdevils, I sacrificed most of the minotaurs, and almost all of the remaining ones were eliminated in the battle with the hellhounds for the fort on the hill. After capturing it, in order to defeat the Fendarians and obtain the staff (for moving around the map), I retrained the Griffins into shooting poisonous Assassins, and the Night Hags into White Witches (Shadow Lords). Then, when I returned to the Fendarians, these characters shot down the Fendarians while the hydras and the last of the minotaurs covered them. Then (after obtaining the staff), while passing by the fort on the hill again, I turned the Assassins back into Griffins, and left the White Witches as they were – they were more useful (even despite the fact that there were only 19 of them) than a thousand minotaurs. Next, after passing through the red gates, everything went according to plan – only the joining hydras died (the minotaurs were simply banished). I lost one Fury during the assault on the first Castle (which was a Fort). During the assault on the rest, a total of several dozen Griffins died. These losses could have been avoided by using regenerating Red Dragons, but I was unlucky – I didn't have the opportunity to learn either "regeneration" or "vampirism" until the very last moment. Therefore, the Castles were stormed according to the standard scenario – I had to use Griffins, Night Hags, and periodically replenishing Hydras (as a one-time tool). The Castle was breached with "Earthquake," while the Hags and Griffins hid, the Castle's inhabitants' anger was directed at the Hydras, and the Phantom Griffins wreaked havoc on everyone, while the invisible Hags managed to cast a few spells. When "invisibility" ended, there was no one left who could cause serious harm to the enemy. The most difficult part was passing the Castle (Stronghold) guarded by the malevolent Debilka with her plasma cannon; I suffered the greatest losses there (a hundred Hydras and fifteen Griffins). And only right before the assault on the last Castle in the nearest Utopia, I learned "vampirism" – it was stormed by Red Dragon-Vampires supported by invisible Night Hags – it was all over quickly and without losses. The garrisons guarding the artifacts and quest points did not cause any problems – I passed most of them without any losses at all (usually, they simply didn't have time to react), as well as the troops of the demon hero (Grok) and the ghost knight (Dominian). In the last battle with Diablo, I had to work hard to minimize losses (the battle is attached).
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7 years ago
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Today I finished playing the "Return of the Hero" mission; it took me less than 4 months.
During the playthrough, I discovered an interesting detail: if Sigrif visits not just one, but several sections of the library, he leaves it with a full movement range. And if he returns to the main hall, he leaves the teleporter (the one at the beginning of the map) with a full movement range. This is a very useful effect, especially when the hero urgently needs to move quickly to the other end of the map. :)

As for the map itself, I didn't encounter any particular difficulties in completing it. The only relatively challenging part was the battle with Fhaiden. If I hadn't used the effect I mentioned above, I doubt I would have been able to win with such a weak army. The events unfolded as follows: I completed all the quests, teleported through the first gate, easily passed through the second gate, and then, without engaging with Fhaiden, I went to the third gate. The giant garrison of ents guarding this gate was simply blocked behind its walls and then bombarded (the battle is attached). After passing through the third gate, I realized that the turn was suddenly ending, and the prospect of fighting Fhaiden in an open field didn't seem very appealing. To avoid this "joy," I quickly bought a rune for visiting the library from a merchant near the Dungeon Castle with one of my heroes and used it to extend Sigrif's turn. As a result, I captured the castle with that turn, eliminating a couple of supporting heroes along the way, and met Fhaiden in his own lair, fully prepared :smile14: (the battle is attached).
I'm also posting the battle with a bunch of liches. The battle with the dead knights wasn't very interesting because after the battle with the liches, I received Sandro's Cloak and could control their minds. In one of the scenarios, I defeated them without the cloak by blocking their movement with summoned obstacles, but the battle becomes tedious and long, with almost all mana being used, so it's better to deal with the liches first ;) .
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7 years ago
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I'm so ashamed of myself :mad:, I can't believe I made such a blunder :smile07:! In my haste, I didn't notice that Illai, who Sigrif meets right after the teleportation :smile23:, has the Ring of Dominion :p. This is why I had so much trouble fighting Faeiden, but with such an awesome item :smile10:, I could have easily avoided all the tricks to extend the turn to capture the castle and simply walk up to him and crush him like a butterfly :smile18:. And in the castle, you can practically avoid losses altogether (even restore most of the squad that is decimated by Faeiden's archers' first, bonus attack). Battles in the castle and in the field are included.
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7 years ago
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I found a bug in the last mission – if a non-player character (not Illaya, not Rylag, not Shadia, and not Tralsai) approaches the quest siren in the Dead Lake (in the center of the underground level of the map), the game freezes :eek: and the only way out is to press Alt-F4 to exit the game and start over :smile07:.
Because of this, I have to waste a few extra days completing the mission – because Rylag had to do everything himself – swim after the peasants (instead of receiving them from supporting heroes) and collect loot, and other heroes have to move around the lake taking detours :( instead of swimming directly.

P.S. I didn't encounter any particular problems with the gameplay itself – in two and a half months, I cleared the entire lower level of neutral monsters, completed almost all the quests (I haven't figured out how to get into the dwarves' treasure chamber yet – where the passages are blocked, and I didn't get into the hero's tomb). It will be disappointing if I have to wait a whole month before I can go upstairs, because it's getting really boring down here :cool:.

P.P.S. The zombie quest is very tedious :confused:, not because it's difficult – you can even defeat them with a single Fury led by the most insignificant hero :cool:, but it's just very monotonous (even if there are not one, but several hundred Furies, see the example).
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7 years ago
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Rambo1969, you are an example for all of us. The latest missions are incredibly difficult. Few people can even complete them. How many days did it take you to complete the last mission? What difficulty level are you playing on?
(I haven't figured out how to get into the Dwarven treasure vault yet - where the passages are blocked, and I couldn't get into the hero's tomb).

And is it even possible to get in there?
In reply to atlant108
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7 years ago
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atlant108
How many days did it take you to complete the last mission? What difficulty level are you playing on?

I haven't completed it yet – I don't have much time for games (meaning physical time). I've only played on this map for two and a half months, and I've only seen two red heroes (Gabriel and Valeria) twice – I defeated them the first time with Shadia and the second time with Letos.

The difficulty level is "hero," and the version is hard.
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7 years ago
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But you're almost there, you've already unlocked the entire map! Few have managed to get this far.

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