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Posts from Epic War Age (EWA) - Adapted Mod Collection

4.8 (6 ratings)
In reply to atlant108
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atlant108
You can use Eternal Essence on small or medium-sized maps.

Well, small and medium-sized maps aren't that interesting, as EE was originally intended for large maps anyway.

Okay, I'll play on medium-sized maps without it.
Thanks.
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Bug: The artifact "Magnificent Quiver" is described as providing infinite ammunition and +4 to attack, but it does not actually provide the +4 to attack.
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+4 to attack for archers?
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to atlant108
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You can use eternal essence on small or medium-sized maps.


If you still want to play on medium-sized maps, then in this case, to avoid bugs and glitches:

1) disable Dynamic Groups in the launcher settings;
2) disable TE scripts;
3) remove all third-party mods that are not part of the modification.

Manually leave only one current map in the maps folder, which you will play.
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I registered specifically to say a BIG thank you to the mod authors.
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Since I didn't get a response in the official group, I'll ask here.
1. What are the MINIMUM system requirements for this mod (I live in a place with a slow internet connection and don't want to wait a week just to be disappointed)?
2. Does this mod work with version 3.0?
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1) Minimum system requirements:

OS: Windows 2000/XP, DirectX 9.0c April 2005.
CPU: Pentium 4 1.5 GHz / Athlon 2000+ or higher.
RAM: 512 MB or higher.
Video: 128 MB AGP GeForce4 Ti4200 / RADEON 8500 or higher video card.
Sound: DirectX compatible PCI 16-bit sound card.

However, with such modest specifications for your PC, you need to set low graphics in the settings, which will worsen the overall impression of the mod

2) The modification automatically updates the game to version 3.1, but if you really want to play version 3.0, then activate the eternal essence option in the launcher settings. The fact is that this built-in mod, when activated, reverts the game to version 3.0, which is what you need It is comfortable to play on small or medium-sized maps with EE, but if you want to play on larger ones, follow these instructions:

/topic/at/1120908/

Added after 4 minutes
Nibruz, if you have a very weak PC and no video card, or it exists but is very weak - 128MB, I recommend deleting the EWA_VisualWorld.pak file from the data folder.

In this case, the game will stop crashing
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Thank you! I guess graphics aren't the most important thing for me. I'll go ahead and download it (just so you know, I have 1 GB of RAM and a 256 MB GeForce 6600 graphics card).
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Patch version 2.7.1:
• Fixed the video settings menu in the game. The fullscreen mode button has been restored.

Finally! Thank you!
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Hello everyone!

It's time to reappear and announce plans for the near future.
Development has not yet fully resumed, but it will partially resume in the first quarter of next year.

If you are interested in what will be done first or have any questions, you can ask them during the streams that will be held in the evenings over the next week in the official VKontakte group.
The first stream will be today (October 23rd).
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа
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After downloading the mod, an error occurred: "um.dll is missing (and this file is not in the original game). Don't worry, I fixed it by downloading it from the internet.
So:
Could the Fortress upgrade have a more distinct appearance compared to the Guard and Upgrade (in terms of visuals)?
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Could the Fortress upgrade have a more distinct appearance compared to the Guardian and Alpine upgrades?

The question is not entirely clear.
Please clarify your position.
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I think Nibyrus means that the 3rd tier creatures (NCF) should be more distinct from the others.
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
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Patch version 2.7.1:
• Fixed the video settings menu in the game. The fullscreen mode button has been restored.

It's a pity that it's not possible to adjust the window size as desired, but only to choose the resolution.

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