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Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
7 years ago
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dredknight
Thank you.

If anyone ever encounters this:
the problem occurred because I was not manually entering the map name (i.e., I was letting the computer choose the name).
7 years ago
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The game simply shuts down when opening the Haggeesh window and some other hero windows. Also, crashes sometimes occur during the AI's turn. Has anyone else experienced these issues?
____
Resolved, it was my mistake. I was launching the game through a different executable.
7 years ago
@WildNich,

Use MMH55_64.exe file . I guess you are using MMH55.exe which can use limited amount of memory resources. Once the game needs more memory than the maximum allowed it will crash.
7 years ago
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Hello. I haven't been interested in this for a long time, but I would like to know if it is possible to play with a person over LAN against AI with this mod? In the original game, there is a bug where, when playing with a person over LAN against AI, the game freezes after some time during the AI's turn, i.e., the turn bar hangs indefinitely. And that's it, nothing can be done.
This is my favorite part of Heroes, but it's impossible to play against bots with a friend over the network :(
So, I'm wondering, what is the situation with this mod?
7 years ago
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I know that Quantomas is working very hard on the new version of the AI. He promised to finish the work by the end of the year. Does anyone have any additional information?
Because the last information I was able to find was from August 20th.
In reply to vit135
7 years ago
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vit135
I know that Quantomas is working very hard on the new version of AI. He promised to finish the work by the end of the year. Does anyone have any additional information?
Because the last information I could find was from August 20th.

For information about Quantomas, you should contact Quantomas.
He is a very modest guy and rarely posts anything or shares news.

On August 20, 2018, he wrote about his thoughts on the mechanics of AI for 4 heroes.
And the last message about him almost finishing his version of the engine was back on October 11, 2017.
Draw your own conclusions. But I will clarify that he did not promise to finish something by the end of the year. His release will be when it is ready.
7 years ago
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Are there any updates planned for this mod in the near future? Let's say by the end of the year. And what does the beta version mean?
In reply to Dushadushadusha
7 years ago
To everyone,

We just dropped a multiplayer quick start guide. Hopefully it will clear out some frustrations and speed up your game start.

@Dushadushadusha, RC10 Beta 4 is the latest most stable and feature rich version of the mod. It was named BETA because RC10 was actually a fork of RC9 as we were testing new features.

There are no plans for new release for the moment.
We are satisfied with the balance (at least to what can be changed and is not hardcodded).

New versions are usually created when a breakthrough modding component is found and can be altered in the game binary or through LUA scripting. Any other follow up changes are made to reshape the balance after the new features are included.

Btw we are not very active lately so if any new feature is found you can share it on personal message or here on the thread. :smile02:
7 years ago
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Could you explain how the chances of gaining abilities are distributed for Chieftain, Khan, and Veteran? In the sector where there's a 12% chance, are Shout and Learning added, and the remaining abilities shifted down by two positions? In other words, for example, are Offense and Combat actually 10% instead of 12%? In version 9C, it seemed to work that way, but now I don't understand how it works.
7 years ago
Those % that you see are not very correct because when the hero levels up he always gets to choose from 2 skills. One that he has and one new. The % are valid for new skills only and change with every picked new skill.

for example if you have normal hero with 12 skills and 1 is already learned by the hero and he levels up then:
1. There is 100% chance he will get the skill he already has.
2. All other skill % are:
- 12% for the second and third
- 10% for the forth and fifth
- 8% for sixth, seventh, eighth and ninth
- 4% for tenth, eleventh and twelfth skill

or Total 100%

For heroes like Khans and Veterans that have 13 skills.
All skills that are the same as Chieftain are the same % even though they are shifted. This means because the second is Shout or Enlightenment:
- 12% for the third and fourth
- 10% for fifth and sixth
- 8% for seventh, eighth, ninth and tenth
- 4% for eleventh, twelfth and thirteenth

As far as the picked skills selection goes, it is separated 50% vs 50% between Blood rage and Shouting (or Enlightenment) as they both have 12%.
7 years ago
@dredknigh, Please answer me :( Thank you!
7 years ago
Hello @Akigis,

I am sorry for missing your post!

Yes it is possible to play LAN against AIs. You won't be able to use the 8 skills option though. All players should use MMH55_Utility_64.exe file.

We have a step by step multiplayer guide that will help you.

What you are interested in is step 5. :)
7 years ago
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Are there any mods that increase the amount of experience gained? Specifically, mods that increase it by two or three times. And would those mods be compatible with this mod?
7 years ago
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Problem: the city management and other mod features don't appear and don't work. Building artifacts and other things don't work either. Nothing works. What should I do? I installed it as described in the tutorial.
7 years ago
Hello Hagen2u8b,

All those issues are related to map scripts.
Did you activate them after ARMG map was generated?

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