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Posts from [ТУРНИР - SoD] "SM-masters"

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«SM-masters»


He hasn't been in OFB for 2 years now. Daddies avoid him, many consider him small and unbalanced, unworthy of determining skill.
So be it. This tournament is for true connoisseurs of the versatility of this wonderful game.
Heroes isn't just XL maps!!!
I present to your attention a tournament on one of the most unpredictable and dynamic templates:




Start - in zones 1 and 2. Contents of these zones: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). They contain wood and ore mines. Monsters - medium. There is a passage between the starting zones, guarded by strong guards (ГО) (45000). Additionally, there are exits (6000) to 3 zones equivalent to the starting one in content (4, 8, 6 for the red player and 4, 8, 7 for the blue player). They contain random towns with a fort. Usually, from the starting castle there are 3 roads - to the guards and to 2 of the three secondary zones (different ones for different players).
From each zone 4, 6, 7, 8 you can go to 2 treasuries (3, 5, 9, 10). Passage guard - 6000. In zones 3, 5, 9, 10 there are no roads and towns, monsters are strong. Zone contents: 10000-15000 (9), 15000-20000 (6), 20000-30000 (1). They contain gold mines and 2 valuable resource mines.
The landscape of zones 1, 2, 4, 6, 7, 8 is determined by the type of town in that zone; 3, 5, 9, 10 are arbitrary.
The base sizes of all zones are the same.

Prizes:
The tournament winner will receive the "daddy" status in the online lobby for one year,
as well as a spot in FB-13 (if the tournament gathers 64 participants).
[/COLOR]

Before signing up for the tournament, please read the regulations carefully:

Organizational matters:

1. Tournament host – Korovka1987 (ICQ -716681566);
2. Judges – Korovka1987 (ICQ -716681566), sir Davos Seaworth (ICQ - 716748479), Dima Surmay (ICQ -263293484).
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputable issues, if any, are discussed off the forum.
To resolve, contact the host or one of the tournament judges via ICQ
and provide daily saves, ICQ logs, and other necessary information.

Requirements for participants:

- The tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 3 games with detailed reports in the fan games thread on heroesworld.
- Players with unconfirmed reports older than one month will not be accepted into the tournament.

Rules:

1. Game version: SoD + latest version of HD mod, HW_rulez 1.38.2 (1.38 or 1.4 allowed by mutual agreement)
2. The tournament is held according to the rules of online games in Heroes 3.
3. Games are played on the template 2SM4d(3):
Map settings options: map size L+U; players – 2; computers – 0; teams – 0; no water; monsters strong; difficulty 160%;
Chess timer – (16:00+06:30+01:00).
Roads – all.
Playing the mirrored SM /topic/at/1112669/ is allowed by mutual agreement of the players.
But the classic version remains a priority.
4. Town selection: TORG (two castles are generated); if identical castles are generated, re-generate.
Color is chosen by the player who sold the castle. Red-rush is forbidden.
5. Standard bans on objects (cartographers, hill forts, and keymaster tents).
Rebuilding the mage guild is allowed, there are no restrictions on rebuilding the library.
6. Restarts total 3 days (111+111+111 or 111+112 or 113)
Additionally: a restart upon generation of the guards with no road (taken at the request of one of the players, only on the day of discovery and no later than day 115).
If subjective restarts remain, one day of subjective restarts is used (i.e., on 114 we take restart 111).
If subjective restarts are exhausted and a player discovers that the guards are only accessible without a road, they have the right to demand an additional restart.


Tournament format:

1. Registration from July 27 to August 10
2. Draw on August 10.
3. Start of tournament games – August 10, 2018
4. The tournament is held in 2 stages: group stage (BO-1) and playoffs (Olympic system BO-3, final BO-5)
The duration of each round in the group is 10 days.
The duration of each playoff round is one month.
5. In the group stage, there will be a mandatory game schedule per round (see regulations).
Playing additional games is allowed (by agreement), but missing (without a valid reason) the mandatory game results in a tech loss.
If you are leaving, play and arrange in advance with your opponent and inform the organizer.
6. Within the round period, a report of the played game must be provided in the tournament thread for result accounting.
The preferred time for tournament games is daytime (12-24 Moscow time) on weekends and evening (19-24 Moscow time) on weekdays.
If an agreement with the opponent cannot be reached, at the request of one of the players, an ODD is assigned for the game!!!
If there is no information about the mandatory game, a 0-0 result is recorded.
7. Round schedule:
Group stage: 10 weeks + additional round of 10 days (2.5 months)
Round 1: August 10 – August 20
Round 2: August 21 – August 31
Round 3: September 1 – September 10
Round 4: September 11 – September 20
Round 5: September 21 – September 30
Round 6: October 1 – October 10
Round 7: October 11 – October 20
Additional games for the right to play in the playoffs (between 8 participants who took 4th place) October 21 - October 30

8. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on points accumulated.
In case of a tie, additional criteria apply in order of priority:
1) Head-to-head result;
2) Berger coefficient;
3) An additional round on blitz timer 08:00 + 04:00 + 1:00

9. Playoff draw on October 31.
9 players each taking 1st, 2nd, and 3rd places and 5 players taking 4th place (from 8 groups directly to playoffs) + 4 from the additional round).

Good luck to everyone, and may the force of randomness be with you!!!



In reply to herolwy
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#539
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herolwy
The opponent's map was terrible, I suicided at turn 115.
tfp
That's exactly what happened. Thanks for the game.
ICQ:700060495
In reply to Nedved46
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#540
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Nedved46
10/11/2018 herolwy (Red, Dungeon, Shakti, Shakti) def Nedved46 (Blue, Necropolis, Tant, Tant) 2sm4d(3) 115

That's how it went. Thanks for the game.


The opponent's map is very poor, 115 suicides.

Poor rice harvest in the village? Did the Ronin not withstand the suffering from hunger? ;)
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to sir Davos Seaworth
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#541
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sir Davos Seaworth
The opponent's map is very weak, with 115 suicides.

Poor rice harvest in the village? Did the Ronin not withstand the suffering from hunger? ;)
:D :D :D
ICQ 701845462
In reply to sir Davos Seaworth
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#542
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sir Davos Seaworth
The opponent's map is very weak, with 115 suicides.

Poor rice harvest in the village? Did the Ronin not withstand the suffering of hunger? ;)
Internal strife and famine, external attacks by strong enemies, chaotic looting, and horses losing their footing.
I wish the heroes always have enough food and always hold strong weapons. :D
In reply to herolwy
#543
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herolwy
Internal strife and famine, external attacks by strong enemies, chaotic looting, and horses losing their footing.
I wish the heroes always have enough food and always have strong weapons in their hands. :D
SirDavos, can you respond in Chinese?
艰难获胜 herolwy
In reply to kamukag3e
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#544
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kamukag3e
SirDavos, how about answering in Chinese?
There's nothing complicated; Google Translate can help. But it will be difficult to read afterward.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to sir Davos Seaworth
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#545
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sir Davos Seaworth
The opponent's map is very poor, with 115 suicides.

Poor rice harvest in the village? Did the Ronin not withstand the suffering from hunger? ;)
The Ronin were actually eating rice with fish in considerable quantities. And the poor Necropolis suffered on a very poor map:smile27:
ICQ:700060495
In reply to MerlinTheMagician
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#546
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MerlinTheMagician
We restarted for a long time. We started playing, saved. During the replay it turned out that the opponent's only road leads to the GO. We replayed. We restarted again. As a result, by the end of the first week, the opponent again had only one road (big respawn) leading to the GO. The opponent decided to play. Well, generally speaking, there was something to play for...
For us. A spread of 5 heroes by week 1, day 1. A hut with a mage guild near the Castle. Everyone got the mage guild accordingly. Mullich immediately into the fatherland. 117 Monks in the Citadel, an external dwelling of Monks, an external dwelling of Marksmen, an external dwelling of Swordsmen. Mullich with Earth magic. Secondary skill Tower - we bought a spell book. Broke through the underground treasure zone, in which Dragon Fly Hive and Refugee are immediately visible.
Then I devoured whatever I saw, with the timer, as always, causing stress.
Mullich got Archery and leveled up like crazy (Offense, Tactics, Wisdom). Then also Air magic in the last slot - just in time for the restructured control.
On week 4 I met the opponent in the treasure zone.
Total: 11 Angels (the opponent had 8), 88 Arbalests, 29 Fanatics, 33 Crusaders, 22 Zealots, 25 Evil Eyes from the box. As for artifacts - before the final I grabbed 2 All for One. But earlier in another treasure zone there were two Libraries. And, most importantly, - the assembled Bow of the Sharpshooter.
In the final, butter - Angels crash into Angels, leaving 3 out of 8, and the opponent's
750 Skeletons turn into three hundred in the very first round after the shots. Well, and generally speaking, there was a big advantage in stats.
There was only one Dragon Utopia on the map - in the very depths of the swamp. Necro could have been helped by it (КВ, 5 All for One, Shield 12), but running to it through the swamp would have taken a looooong time.
Thanks for the game.
Thanks for the game!
icq: 743-983-424:smile33:
In reply to sir Davos Seaworth
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#547
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A stalemate occurred; we played two final matches, one with a castle and one without, resulting in a 1-1 tie. Thank you for the game!
Battle Report Accepted
Красный / Red
ЯR
Сопряжение / Conflux Faction Сопряжение / Conflux
Интеус / Inteus Start Hero Интеус / Inteus
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Ничья / Draw Ничья / Draw
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Чарна / Charna Main Hero Чарна / Charna
Map Template
2sm4d(3)
Game Length
225 days
Game Date
10/12/2018
Reported
10/12/2018 9:39 PM
Rating Impact Archived
ЯR 1754 1748 -6 ↓
RitoSux 1585 1591 +6 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/1/2018 4:58 AM

In reply to sir Davos Seaworth
#548
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Good strategy, but it took me a long time to capture the large resource nodes, and when my opponent came at me through the Guardian Order, I thought I was going to lose. However, I managed to defend myself, although I almost didn't manage to kill his main hero. Then I captured another resource node and ran to his castle so he wouldn't have time to buy harpies, and I managed to win by using antimagic on his angels.
Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Аделаида / Adelaide Main Hero Аделаида / Adelaide
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Луна / Luna Main Hero Луна / Luna
Map Template
2sm4d(3)
Game Length
141 days
Game Date
10/14/2018
Reported
10/14/2018 9:09 AM
Rating Impact Archived
Dima Surmay 1852 1856 +4 ↑
Montt 1567 1563 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/14/2018 9:11 AM

In reply to Dima Surmay
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#549
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Dima Surmay
Good strategy, but it took me a very long time to capture the large outposts, and when my opponent came to me through the Gate of the Month, I thought I had already lost. However, I managed to defend myself somehow, although I almost didn't manage to kill his main hero. Then I captured another outpost and ran to his castle so that he wouldn't have time to buy birds, and I managed to defeat him with antimagic on the angels.
Thank you for the game!
Two mistakes decided the outcome. First, I was too confident and rushed with the Moon hero to break through the Gate of the Month and kill the opponent, without studying the explosion spell. I thought Blind would win against the stack of knights, but there was a necklace that countered it. And then, after the first final battle, I started rebuilding my Grand Mage, but I foolishly decided to find a Town Portal and rebuilt the fourth-tier building instead of building the fifth-tier building with summoning. As a result, the opponent covered me with antimagic in the castle. It's a pity. Thank you for the game.
ICQ: 349459516
Discord: Mont#8175
https://www.twitch.tv/m_on_t
In reply to sir Davos Seaworth
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#550
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Solmyr was engulfed.
ICQ 658 181 684
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
ЯR
Красный / Red
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
2sm4d(3)
Game Length
125 days
Game Date
10/14/2018
Reported
10/14/2018 12:46 PM
Rating Impact Archived
GUNAR 1543 1566 +23 ↑
ЯR 1768 1745 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/14/2018 4:54 PM

In reply to Ihromant
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#553
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Ihromant
I took 1 rest, my opponent didn't. The turn came, and in the overworld, Tanth was doing well, leveling up his Necromancer and attacking Clavius. I didn't manage to rest. My opponent didn't either. I took the Swamp Castle and advanced to 117, got 2 new Lich units at level 117, and planned to play around them. Then I gathered some gold, bought some units, and pushed into the Inferno Treasury, but didn't find anything particularly useful there. I also pushed into the Necropolis Treasury. And there was an unpleasant surprise – a path leading to the Castle, but I didn't see my opponent there. Then my opponent arrived, first attacking Terek, and then Aislinn arrived and started dealing massive damage with her Meteor Shower to everyone. I didn't have enough money to make a move, so my opponent, with his waiting units, finished off the remaining skeletons.
As the analysis showed, my opponent already had a Town Portal and excellent prospects, even if I had gone there, and I had nothing good in the Treasury.

Thanks for the game!
It happened!

лето 2012.