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We restarted for a long time. We started playing, saved. During the replay it turned out that the opponent's only road leads to the GO. We replayed. We restarted again. As a result, by the end of the first week, the opponent again had only one road (big respawn) leading to the GO. The opponent decided to play. Well, generally speaking, there was something to play for... For us. A spread of 5 heroes by week 1, day 1. A hut with a mage guild near the Castle. Everyone got the mage guild accordingly. Mullich immediately into the fatherland. 117 Monks in the Citadel, an external dwelling of Monks, an external dwelling of Marksmen, an external dwelling of Swordsmen. Mullich with Earth magic. Secondary skill Tower - we bought a spell book. Broke through the underground treasure zone, in which Dragon Fly Hive and Refugee are immediately visible. Then I devoured whatever I saw, with the timer, as always, causing stress. Mullich got Archery and leveled up like crazy (Offense, Tactics, Wisdom). Then also Air magic in the last slot - just in time for the restructured control. On week 4 I met the opponent in the treasure zone. Total: 11 Angels (the opponent had 8), 88 Arbalests, 29 Fanatics, 33 Crusaders, 22 Zealots, 25 Evil Eyes from the box. As for artifacts - before the final I grabbed 2 All for One. But earlier in another treasure zone there were two Libraries. And, most importantly, - the assembled Bow of the Sharpshooter. In the final, butter - Angels crash into Angels, leaving 3 out of 8, and the opponent's 750 Skeletons turn into three hundred in the very first round after the shots. Well, and generally speaking, there was a big advantage in stats. There was only one Dragon Utopia on the map - in the very depths of the swamp. Necro could have been helped by it (КВ, 5 All for One, Shield 12), but running to it through the swamp would have taken a looooong time. Thanks for the game.