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Posts from Dark energy

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19 years ago
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they also forgot about unicorns...
and it's unclear about Mages... it's understandable that you can't raise anything from gargoyles and golems... but why can you raise titans (colossi)?
because, as it says in the description of colossi:
Colossi are the most powerful creatures that mages can create or summon. They are created using the same principles as golems.
I don't see any logic here...

P.S. and one more question... what is that horned face from which you can raise a dragon?

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
In reply to Kyle
19 years ago
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Dear friends, I would greatly appreciate it if you could post a table showing how the Hero's Magic Skill points are calculated, taking into account the level and Necromancy skill. It's unclear how many points are awarded to the Hero. P.S.: I noticed a strange bug, perhaps it's just happening to me. When the Hero reached 1000 Magic Skill points, after the very first battle following the refusal to pick up unnecessary zombies, the Magic Skill points were reset to zero. Before the Hero reached 1000 points, this problem did not occur.
19 years ago
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Table for version 1.5. The numbers after the level number indicate the amount of Mana, depending on the Necromancy skill level. Each hero provides these numbers. To the total Mana of all heroes, add 250 + 20 * the number of Bone Pillars.

Level 1 2 4 6 8 Level 21 96 194 290 388
Level 2 2 4 6 8 Level 22 104 210 316 422
Level 3 2 4 6 8 Level 23 114 228 342 456
Level 4 2 4 6 8 Level 24 122 246 370 492
Level 5 2 4 6 8 Level 25 132 264 396 530
Level 6 2 4 6 8 Level 26 140 282 424 566
Level 7 4 10 14 20 Level 27 150 302 454 606
Level 8 8 18 26 36 Level 28 160 322 482 644
Level 9 12 26 40 54 Level 29 170 342 512 684
Level 10 18 38 56 76 Level 30 180 362 542 724
Level 11 24 48 72 98 Level 31 170 382 574 764
Level 12 30 60 90 120 Level 32 200 402 604 806
Level 13 36 72 110 146 Level 33 212 424 636 848
Level 14 42 86 130 172 Level 34 222 446 668 892
Level 15 50 100 150 200 Level 35 232 466 700 934
Level 16 56 114 172 228 Level 36 244 488 734 978
Level 17 64 128 194 258 Level 37 254 510 766 1022
Level 18 72 144 216 290 Level 38 266 534 800 1068
Level 19 80 160 240 320 Level 39 278 556 836 1114
Level 20 88 176 264 354 Level 40 290 580 870 1160
In reply to Boris K
18 years ago
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That's awesome! I didn't know about this! I have version 2.0! I downloaded patch 2.1 from the website, but it wouldn't install. So, I'll wait for version 3.0 with the Orcs!
In reply to KleopatR
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18 years ago
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KleopatR;99213
I raised all types of creatures except dragons, and I received both undead and Death Knights (upgraded):D
By the way, has anyone raised dragons? Please tell me.
Yes, I raised them in the Dungeon and turned them into Spectres.
Играешь за Dungeon. Стань настоящим Тёмным эльфом, стань одним из нас. Dungeon'sRangers на HeroesWorld
DarkGod
Adun Toridas :smile02: :smile02: :smile02:и это не конец....:smile51:
In reply to Kyle
18 years ago
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Kyle;99221
P.S. and another question... what is that horned face from which you can summon a dragon?

It's a manticore - a neutral creature.
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18 years ago
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PS: I noticed a strange bug, maybe it only happened to me, when the Hero reached 1000 Skill Points, after the very first battle after refusing to pick up unnecessary zombies, the Skill Points reset to zero. Before the Hero reached 1000 Skill Points, this problem did not occur.

I have version 2.1 Lords of the Server, and nothing was reset.
In reply to Best YOYO
18 years ago
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Best YOYO;99518
Dear friends, I would greatly appreciate it if you could provide a table showing how the Hero's Magic Skill points are calculated, taking into account the level and Necromancy skill points. Otherwise, it's unclear how many points the Hero receives.

P.S. I noticed a strange bug, perhaps it only happened to me: when the Hero reached 1000 Magic Skill points, after the very first battle, after refusing to raise unnecessary zombies, the Magic Skill points reset to zero. Before the Hero reached 1000 points, this problem did not occur.
HERE ARE TWO TABLES SHOWING WHO CAN BE RECRUITED FROM WHOM AND FOR HOW MUCH:http://forum.nival.com/rus//topic/at/702780/I apologize for the error, please try again:smile32:
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18 years ago
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Good day. My friend and I have been playing Heroes of Might and Magic V for some time (with the help of Hamachi, of course). We decided to switch to the Hammers of Fate. We bought the Gold Edition, and after installing it, I noticed the following: the Dark Energy bar has disappeared from its usual location (the bar below the resource bar). I always play as Necropolis, and I have my own preferences regarding the overall strategy, established paths for developing the city and the hero, and the absence of the bar somewhat disrupts the process of planning battles for the upcoming week. Therefore, my question is: is there a way to check the amount of DARK ENERGY other than by calculating it?
Jackson Dinky DK1 (Copper $nake$kin) -> Mesa Boogie TriAxis
In reply to elek34ka
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18 years ago
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elek34ka;138924
Hello. My friend and I have been playing Heroes of Might and Magic V for some time (with the help of Hamachi, of course). We decided to switch to Hammers of Fate. We bought the Gold Edition, and after installing it, I noticed the following: the Dark Energy bar has disappeared from its usual location (the bar below the resource bar). I always play as Necropolis, and I have my own preferences regarding the overall strategy, established paths for developing the city and the hero, and the absence of the bar somewhat disrupts the process of planning battles for the coming week. Therefore, my question is: is there a way to check the amount of Dark Energy other than by calculating it?

Try installing patch 2.1; in version 2.0, there is no Dark Energy (energy, not elves)!:D
:smile12: Скачай мои карты! :smile12:мой сайт:smile12:баланс мод:smile12:
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18 years ago
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the thing is, in the recently released gold edition, all the patches are already installed %) 1.6 for the game itself and 2.1 for the Hammers of Fate... so are you saying this is a bug? :( The point is that in Hammers of Fate, this dark energy bar has disappeared, but a message has appeared saying that it is no longer possible to resurrect creatures due to its shortage (basically, it's a change for the sake of change). It smells less like a bug and more like a developer's idea:)

in principle, after installing and launching Tribes of the East, the dark energy bar appeared, but I still don't believe that in Fortress, there is no dark energy bar anywhere:(
Jackson Dinky DK1 (Copper $nake$kin) -> Mesa Boogie TriAxis
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18 years ago
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I think I understand something now. Someone asked if anyone has summoned Dragon Riders – I summoned them in the Necromancer campaign several times. I don't understand how much experience each new hero level gives. I kept an army of heroes at level 10-15 plus two main heroes, and it was around 1400. But still, you can't summon too many units. For enjoyable gameplay, you need a map with 8 Necropolis castles and the Tear of Ashan. That's where you can really expand. Or maybe someone knows of artifacts that summon them, besides the amulet that gives a 4th-level skill?
In reply to Vladislavelikiy
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18 years ago
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Vladislavelikiy;139138
Before patch 2.2, there was unfortunately no scaling for Lords on the server.
And why are you playing as the Tribes of the East?
We wanted to experience all the delights gradually, but the ability to play simultaneously online (as Lords) outweighed the desire to extend the "lifespan" of the game. Yesterday evening, we installed Tribes of the East to increase the freedom of choice. P.S.: So far, I have the impression that Necromancers (the faction I play) are a slightly overpowered faction, or maybe the people (my teammate plays as them) just look weak compared to them.
Jackson Dinky DK1 (Copper $nake$kin) -> Mesa Boogie TriAxis

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