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Tournament Regulations.
This tournament is an official rated tournament.
Tournament dates are determined based on the number of registrants, 1 week is given per 1 game.

Game Schedule.

Preliminary Stage.
1st game: 23-30.09.2018
2nd game: 01.-07.10.2018
3rd game: 08.-14.10.2018
4th game: 15.-21.10.2018
5th game: 22.-28.10.2018
6th game: 29.10.-04.11.2018

Main Stage
1st game: 05.-11.11.2018
2nd game: 12.-18.11.2018
3rd game: 19.-25.11.2018
4th game: 26.11.-02.12.2018

Final and 3rd place match.
1st game and 3rd place match: 03.-09.12.2018
2nd game: 10.-16.12.2018
3rd game: 17.-23.12.2018

Please report all difficulties or delays immediately in this thread.
Tournament Dates: 23.10.-30.12.2018
Map generation is performed using IRMG version 1.7.8 or version 1.8.0.
Templates for IRMG.Template schemes.
IRMG Settings:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- non-compliance with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Replacement of tournament participants is not allowed.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, using the Tournament Edition mod - description thread (hereinafter, TE), download mod.
By mutual agreement of the players, the game may be played using the PEST-mod (simultaneous turns mod regardless of overlapping player interests). Instructions on how to install will be provided.
Warning: in case of using the PEST-mod, any claims or questions that may arise or have arisen among players regarding glitches, malfunctions, game outcome, judging, replays, and so on will not be accepted by judges.
The game can be played via GameRanger, Hamachi, Remobo, COMODO EasyVPN, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. The tournament is conducted as follows.
Preliminary Stage.
Registered players are divided into 4 groups (maximum of 7-8 participants) depending on their affiliation with "Evil" or "Good" Factions. Group "A" plays against Group "D", Group "C" against Group "B". At this stage, every player from the "Good" factions must play every player from the "Evil" factions. Players can play as they wish, even all games in advance: the main thing is to have at least 1 active game per 1 week. In case of violation of this rule, a technical defeat is awarded to the player. Exception: the player showed activity and it was impossible to schedule a game due to the absence of an active opponent. Player color is determined by the players themselves. In case of disagreement, colors are determined by judges. The blue player starts the template and faction draft. Template selection is done via drafting from the full list of templates for each game according to the 1-1-...-1-1 scheme. Faction selection occurs before each game after template selection. Faction drafting is performed by sequentially crossing out one faction for oneself or the opponent until each player has only one faction left. The initial faction list consists of two "sets" of 4 "evil" and 4 "good" factions:
- "evil" Dungeon, Inferno, Necropolis, Stronghold
- "good" Academy, Haven, Sylvan, Fortress
Before the draft begins, the opponent must provide a list of their remaining races. For the next game, a player's faction list is reduced by the faction that the player used in the previous game. Each tournament participant at this stage cannot play with one faction more than 2 times.
Before starting the game, opponents are required to post information in the tournament thread about the played factions and duplicate it via private message in Discord.

Two players from each group who took the first 2 places among "evil" and "good" factions advance to the next stage of the tournament.

Main Stage.
Based on the results of the previous stage, 2 groups are formed depending on affiliation with "Evil" or "Good" Factions.
At this stage, every player from the "Good" factions must play every player from the "Evil" factions. The color is determined by the player who defeated their opponent in the preliminary stage. Before starting this stage, players are required to send lists of factions they will play to the judges via private message in Discord.
Moreover, if both judges "reach" this stage, then the judges must exchange lists before the other players do. If only 1 judge "reaches" this stage, he and all other players send lists to the judge who did not "reach" this stage of the tournament. If neither judge "reaches" this stage, the lists are sent to any of the judges at the players' request.

Final.
Players who took 1st place among "good" and "evil" factions based on the results of the main stage advance to the final. The color is determined by the player who defeated their opponent in the main stage. Before starting this stage, players are required to send lists of factions they will play to the judges via private message in Discord.
Moreover, if both judges "reach" this stage, then the judges must send them to any of the tournament players. If only 1 judge "reaches" this stage, he sends the lists to the judge who did not "reach" this stage of the tournament. If neither judge "reaches" this stage, the lists are sent to any of the judges at the players' request.
The final is conducted according to the b03 scheme.

3rd place match.
The 3rd place game is played between players who took 2nd place among "good" and "evil" factions based on the results of the main stage.
Moreover, if both judges participate in this match, then the judges must send them to any of the tournament players. If only 1 judge "reaches" this stage, he sends the faction to the judge who did not "reach" this stage of the tournament. If neither judge "reaches" this stage, factions are sent by players to any of the judges at the players' request.
The match is conducted similarly to the final but consists of 1 game.

When determining a player's position in each of the faction groups ("good" or "evil") during the preliminary and main stages of the tournament, in case of equal points, the following criteria apply:
- Berger coefficient;
- number of wins;
- number of draws;
- number of losses;
- an additional 1 game.
The additional game is conducted as follows:
Color is determined by judges via lot, template is random, and the faction the opponent will play is sent to the judges before the start of the additional game.

Throughout the entire tournament:
- template drafting is done from the full list for each game;
- faction or template drafting is started by the blue player.

In case your opponent does not respond to you, please report this immediately in the tournament thread. This may be used to issue a technical decision on the game.

If opponents cannot agree, then by default the game should take place either Friday evening, or Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a time convenient for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24h 00m Moscow time),
- on Saturday
- Sunday
the opponent was unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, then both players receive a technical defeat.
In exceptional cases (by judge's decision), an ODD may be appointed (but not necessarily). If a player does not show up for the game within 1 hour of the scheduled ODD, they are considered absent and awarded a technical defeat. If both players do not show up at the scheduled ODD, they both receive a technical defeat and are excluded from the tournament.


4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the mods specified in the tournament regulations and programs that create virtual networks.

5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or single crash. In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon occurrence of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player has the right to 1 restart with map regeneration no later than the second day of the first week of the first month of play (the end of the day is considered the pressing of the turn transfer button, regardless of whether the opponent has completed their current turn or not); after the restart, the template is set back to the one determined before the restart.

Simultaneous turn disconnect or desync in week 1 - technical restart (except cases where both players are ready to continue the game)
Simultaneous turn disconnect or desync in week 2 and later - the game continues (except cases where both players are ready to start the game over)

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in the pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the world spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been broken. It is also prohibited to use the world spell "Astral Gates" to jump into the opponent's adjacent zone and enter the opponent's starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. It is prohibited to build creature dwellings in a captured secondary home town. Necropolis is prohibited from using the undead converter on creatures from secondary towns.

13. Attention! LOADS are PROHIBITED in this tournament!!
Exception: mutual agreement between both players on the number of loads has been reached. If, despite the same agreement on the number of loads, disagreements arise among players regarding the outcome of the game (victory/defeat) due to loads, the tournament judge reserves the right to decide the outcome of the game.

14. The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button.
The message must include data on all communication methods available to this player that they deem necessary to specify:
- Discord - primary means of communication!
- Viber, WhatsApp and similar
- I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.

After this, send the automatically created message.
WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!!

15. Judging. A judge cannot judge a game in which they are simultaneously a player among a pair of players.
At any moment of the game (within the current game), from the moment of creating the room/lobby/network until the end of the game, the judge has the right to demand that the player demonstrate their screen in Discord. In this case, HoMM V: Tribes of the East 3.1 must be switched to windowed mode before the specified action (for correct display of information). After the player performs this action, the judge may ask to open any currently running program (including HoMM V: Tribes of the East 3.1) to view the contents of the program or information of interest to the judge.
In case of refusal by the player to perform the above actions (due to possible cheating, watching opponent's stream, etc.), a technical defeat is awarded to the player; they are eliminated from the tournament and receive a ban for at least 3 subsequent official tournaments on HeroesWorld and HeroesPortal resources.

16. For a win, 3 points are awarded, for a loss - 0 points, for a draw - 1 point
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KIR9XMI
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Dwellings 1.3. I started with Ilfina because the starting regeneration was added. She quickly gained momentum. On the second turn, I broke through to the center, and on the third, I fought in the treasure area; a message about surrender arrived, and my opponent got lost somewhere. Thank you for the game. P.S. The horses under Ilfina are invincible under regeneration. :)
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Ильфина / Ylthin
  • Main Hero: Ильфина / Ylthin
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Киган / Kilghan
  • Main Hero: Киган / Kilghan
Map Template
летос / lethos
Game Length
137 days
Game Date
9/27/2018
Reported
9/27/2018 6:50 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 9/27/2018 6:53 PM

In reply to Yaugen
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Yaugen
Dwellings 1.3. Started with Ilfina because the starting regeneration was included. She quickly gained momentum. On the second turn, I broke through to the center, and on the third, I fought in the treasure area; a message about surrender arrived, and my opponent seemed to have gotten lost.
Thank you for the game.
P.S. The horses under Ilfina are invincible under regeneration. :)

It was a good start, despite the initial disadvantage. A delegate came to help. I made a serious mistake in logistics, defended the mummy burrow and the ring of machines on the second turn, and rushed to the opponent. I started attacking the portals, but I realized too late that I had initially misidentified the location. The opponent was leveling up very well, and I didn't level up properly with my movements. I realized that there was nothing left to do. Thank you for the game!
In reply to Ayaks77
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serega-orcs
bolivar-gnomes
In reply to Ayaks77
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Dvel 3. A good hero and a decent start. This time, everything was going quite well; I was already ready to move towards my opponent when I received a message about a surrender... Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Ингвар / Ingvar
  • Main Hero: Ингвар / Ingvar
Победа / Def Победа / Def
G_L
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Map Template
корона / crown
Game Length
141 days
Game Date
9/27/2018
Reported
9/27/2018 8:11 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 9/28/2018 7:09 PM

In reply to dmitrik
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dmitrik

There were no more rests. The demon's position suggested a rush, m3, it's possible to make it by the second, so tempo was needed. The starting heroes weren't great and leveled up poorly; I had already set myself up for digging with Iris, but on day 3 she dropped out of prison, and the luck began )

In the middle of the second week, I moved to the center, which was very rich; I immediately took max crypt and two max pillars, a Grove, and money appeared. At the beginning of the 3rd week, I found a treasure zone, got lucky again, with the nearest portal in the side center. In the treasure zone: angel dwells, 2 max Temple, and two mini Dragon Utopia. The artifacts were so-so, but there was a staff in the shop.

The demon didn't move, so I calmly cleared the treasure zone and headed to the enemy. The final battle was in the field; griffins and horses first wiped out half my army, then under vampirism, they took the demons too.

Thanks for the game.
w
In reply to KIR9XMI
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KIR9XMI
Dwell was only level 2. I decided not to restart because I got very good heroes: Dugald and Rutger. I decided to play as Rutger because he got vehicles very early. He leveled up, got 131 education, broke through the mine, and during the breakthrough into the treasure, he lost half his army, which slowed him down, but everything normalized by week 4. He ate two treasures. He found the shackles when the opponent was breaking into my eaten treasure; after the battle, he didn't have enough sport to teleport home; he wasn't at full strength. If he had been at full strength, he probably would have killed him. Thanks for the game.
It was.
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
In reply to ekzekut
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ekzekut
He rushed in at the beginning of turn 4 with all his units, and the Dwarf hadn't even had time to prepare.
Thanks for the game.

I confirm.
You need to play more aggressively against the Demon, of course.
Ekz, and thank you too. Including for giving me the opportunity to play for a draw.
(and the Dwarf couldn't take advantage of that opportunity).
In reply to BOLIVAR
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Eldarmoon (gnomes) - Ekzekutor (orcs) summer
In reply to KillAndAction
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Dwels 5.5 from the start, Goshak and Haga, on day 2 Argat. Didn't want to drag things out against Ilfina, so I didn't level Gosha; Argat quickly grabbed the machines and sped off like crazy. Illness was declared in week 2, which slowed the pace, but on week 3, having gathered most of the army, I broke into the elves' adjacent zone, who weren't ready yet. Thanks for the game
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Аргат / Urghat
  • Main Hero: Аргат / Urghat
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Ильфина / Ylthin
  • Main Hero: Ильфина / Ylthin
Map Template
солнце / sun
Game Length
134 days
Game Date
9/28/2018
Reported
9/28/2018 8:14 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 9/28/2018 11:44 AM

In reply to alex_nv
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alex_nv
There was only 1 Dwelling, then I found a Succubus in the Golden and Goblins in the Treasure. I was finishing off the Treasure when Iris broke through to my Golden and, thanks to an extra turn, attacked Brand's second hero. After killing 12 Monks, she retreated. The next day, Lucas attacked Iris with his entire army. Now she bought herself out by giving 8 Griffins for a Dragon and a Messenger. I went to visit the Knight, and my opponent surrendered.

Thanks for the game!
Confirmed. Thanks for the game!
In reply to Will
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Will
Dwelves 5,5 from the start Goshak and Haga, on day 2 Argat. Didn't want to drag things out against Ilfina, so I didn't level Gosha; Argat quickly picked up machines and charged like crazy. On week 2, illnesses were declared which slowed the pace, but by week 3, having gathered most of the army, I spilled into the adjacent zone of the elves, who weren't ready yet. Thanks for the game
It was.
Thanks for the game.

Added after 45 seconds
VIP-Stefan
league-mages, maza
In reply to Stefandmy
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Eldarmoon (elf) - Kontra (orc) spider
In reply to Eldarmoon
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dwp(Dungeon) - yaugen(Dwarf) crown
In reply to Ayaks77
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Everything went great. At the beginning of turn 3, I broke through the defenses, but didn't go there. Instead, I gathered everyone and attacked the gnome. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Хаггеш / Haggash
  • Main Hero: Хаггеш / Haggash
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Ибба / Ebba
  • Main Hero: Ибба / Ebba
Map Template
летос / lethos
Game Length
132 days
Game Date
9/28/2018
Reported
9/28/2018 7:02 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 9/28/2018 7:21 PM

In reply to chudo_ud0
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chudo_ud0
Dwelf 3. A good hero and a decent start. This time, everything went pretty well; I was already ready to move towards my opponent when I received a message about a surrender... Thanks for the game.
It was a good game, thanks.
Homo Ludens

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