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#437
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Alex also commanded in battles, Mент.
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#439
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Given that the Haven faction is completely disorganized, I am more than certain that Halmeildir is in charge of them.
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#440
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Arandil.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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In reply to kcfgogbfalgfl
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#441
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Snow halation
We sing, and I'll probably add those unnecessary, long-forgotten specializations.
Where do we go?
Where do we end up when we save the world?
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#442
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Haven't eaten yet.

Whatever
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#443
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To be fair, it says "probably" there.
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#445
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I wanted to see them all...
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#446
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Illurin




The Voragurd lineage was once one of the wealthiest and most significant in Akkerwald—but with the rise to power of Sonata's empire, and then Tiaria's, all that quickly came to an end. A family of idlers living off money from an estate they didn't even manage themselves could not possibly stay afloat through such a series of serious crises. To preserve their fortune, Sev Voragurd took a rather desperate step—he divorced his aristocratic wife and married a girl from a family of industrialists. Naturally, this saved him only briefly; no dowry could cover the appetites of a noble bigwig.
At that moment, Sev's young wife gave birth to a daughter. She was, of course, given a resonant aristocratic name and shortly thereafter sent to an institute for noble maidens, thereby reducing expenses. Thus began Illurin's path.
The outskirts of Akkerwald. The forest. The institute for noble maidens. There was no funding (funds were supposed to come from the likes of the Voragurds, but that was a fantasy). There were no clothes. All she had was an attempt to follow noble manners and books in the library. Year after year, the methods of the educators and the humiliations from the older girls instilled in Illurin the most malicious feelings and a love for cruelty. And she also knew which knife was used for fish—purely theoretically, should there be any fish on their table.
As the girl grew up, certain talents manifested. At first, if she was provoked, she would start biting. Later, when it became clear that this didn't work well, she endured and began to take revenge more sophisticatedly. Pins on an offender's chair, or locking them in a room using that same chair. Evolutionarily, the best method was found to be boiling tea splashed in the face—after a couple of times, Illurin was officially recognized as "insane," and although the punishments from the educators were cruel, none of the other students ever messed with her again. Which was exactly what she wanted.
Illurin had a special relationship with the headmistress. The students generally hated this woman and called the director "The Blimp" because of her girth, but Illurin was considered a delinquent, and therefore suffered especially from this eternally dissatisfied aunt who screamed at the whole world. This problem was the second most important thing for the girl in the institute, so she looked for opportunities to do something about it. And she found one. The scheme was simple: steal the key to the director's office and the pantry from the guard (the guard goes to the toilet once every fifteen minutes); a saw is kept in the pantry. The next day, wake up early while everyone is sleeping, enter the director's office, and saw through the back left leg of the chair—right opposite a sturdy old secretary with a metal corner. Everything went quite smoothly, although Illurin feared that someone would come at the noise while she worked with a rusty and blunt saw.
It all worked. Shortly after The Blimp heavily entered the office, a crash and groans were heard from within, as if a blimp had truly fallen to earth. Fortunately, the headmistress was lucky enough not to hit her head on the metal corner, otherwise Illurin's first kill would have been counted then. But what happened was enough. Watching the general commotion and the blood on the head of the director, who was being carried with difficulty to the "medical station" by several people, the girl suddenly realized that she had perhaps crossed a line. And also—the fact that others felt the same. This time her act of "retribution" would not make her life calmer, but rather much, much worse. Unable to bear this thought, she fled—wherever her eyes led.

***

Ordegard was the nearest large settlement to the institute for noble maidens, and the road led Illurin exactly there. Although it is not entirely clear if a constantly besieged fort can be called a settlement. Simply getting inside was already a difficult feat, achieved only through a series of coincidences, and the result was ambiguous. The teenage girl could not understand where she could tuck herself away, where to find food and shelter... Fortunately or not, she was quickly found by some (apparently) guy with a sugary face and hairstyle, with black hair.
— Hey, what are you doing here, someone as beautiful as you? — he asked, looking over her very worn but tastefully chosen outfit. Previously, Illurin had only seen rough men who brought girls food grown in their villages for pennies; the contrast was quite palpable. Amidst the ruins, the guy looked like some kind of knight, and the girl couldn't find what to answer him.
— I bet you've fallen into a tight spot and won't refuse to come with me! I'm a big shot here in Ordegard, — he winked and took Illurin by the hand.
— And what did you do that brought you to die in Ordegard? — he continued questioning on the way where he was leading her.
— I... Ran away.
— From where? Why?
— From an institute for noble maidens. I almost killed a person.
The companion whistled.
— So, you're a criminal element, are you? — at that moment they arrived at their destination. The guy abruptly opened a wooden door to a seemingly abandoned house and added to his previous phrase. — Just like me and the boys!
The room was full of people, and everyone immediately and noisily paid attention to those entering.
— Zipper, you chuva-shillo!
— Greetings, boss!
— Brought someone else again, — noted a tall, bald man of strong build.
— Hello, guys, — Zipper replied, after which he approached the first of those who had greeted him, abruptly and without preamble placed his accomplice's hand on the table, and drove a knife into it. — I warned you not to call me "dude," "pepper," and especially "chuva-shillo" when I have guests, didn't I? That's just lovely.
— Don't be bored while I'm having some fun here, — with these words (now obviously) the leader of one of Ordegard's gangs dragged (now obviously) a resisting Illurin to his private "quarters." To the howls of the wounded accomplice.
Entering the room, Zipper locked it, dropped his weapons, and took out some bottle.
— Well? Why are you so spooked? Relax, little fool, I won't eat you, — he poured a clear drink into two glasses, to the brim. He thrust one into Illurin's hands.
— You want to drink, don't you? Drink.
— Please let me out...
— Drink first.
The girl took a tiny sip from the glass, but it burned and she grimaced. This, however, did not satisfy Zipper.
— I thought you were all educated, but you don't understand human language, — he grabbed the girl by the back of her neck and forcibly began to pour the burning drink down her throat, smiling cunningly. As soon as he let go, Illurin coughed and threw up; her stomach refused to tolerate such an amount of alcohol inside. All this caused laughter from her tormentor.
— Just think, who could you have possibly killed? I envy your imagination, — he downed his own glass in one gulp and poured more.
— We're going to have a wonderful time together. Have you heard of Kirishima? — he whispered a name into her ear that was one of the most terrifying Illurin had heard in history lessons. A philosophy of pure egoism: do what you want, get the maximum out of life, and spit on those around you... A philosophy that often leads to wars and crises.
— If you behave yourself, I'll "initiate" you before your death, — he continued whispering. — You'll go to the other world as happy as possible!
— But first—another little glass, — Zipper drank and went to pour a third.
"If only Kirishima could help me survive you, I wouldn't mind believing in her," Illurin thought to herself. And then she noticed that Zipper was swaying slightly, and his eyes had become somehow glassy... Zipper's blade is lying here, although not very close. And the knife remained where the other guys are—Zipper hadn't pulled it out of the accomplice's hand. Illurin took this chance and rushed to the sword, managing to grab it before Zipper noticed.
— What are you thinking? @=&:×, I should have tied you up so you wouldn't squirm.
Even in an intoxicated state, Zipper dodged the clumsy blow of the sword and knocked Illurin down, grabbing her arm to push the sword away from himself. This, however, failed—in a critical situation, the girl suddenly discovered that she could resist the effort of a drunken opponent for some time. Or perhaps she wasn't too frail by nature. With an enormous effort, Illurin slashed Zipper's neck with his own blade—and blood gushed out, and the bandit's grip loosened for a second. This sight, this feeling when someone you hate gets what they deserve... Yes, she had already felt it more than once. And she liked it.
"Kirishima? Do what you want? That which brings satisfaction? Why not, if with her help I can make it so?" — and she struck a second time, then climbed out from under the limp opponent and struck again. And again. And again. With each time she felt better and more confident than ever in her life. Certainly, the institute for noble maidens had fostered sadistic tendencies in her.
Zipper was dismembered as much as Illurin's strength allowed. The initiation into the Kirishima faith was successful.

***

— Ravon, get over here!
— What is it? — the bald own-strongman asked the newcomer.
— After yesterday's fun, the boss... Chuva-shillo... He's been kind of quiet all night. Me and the guys decided to check, and there... See for yourself, basically.
A crowd of disoriented bandits stood near Zipper's room. Some stood in the passage with weapons at the ready. Inside the room, everything was drenched in blood, and in the very corner stood Illurin, also with a sword. She couldn't simply leave a windowless room, and they clearly had no intention of letting her out.
Ravon quickly assessed the situation.
— Alright, guys, step back.
He calmly entered the room, shook his head, and pointed to the scabbard lying on the table.
— What, he left it right here? What an idiot... Probably thought you were too small to be a threat. You've done us a favor, you know. Let's face the truth, guys. Zipper clearly wasn't the best of us. He was just the most unhinged. I like him better in this state.
— Well, Zipper was @£$;,!! anyway, — said the wounded lover of slang expressions not very confidently.
— You killed the boss. By our laws, you are now the new boss, — Ravon addressed Illurin.
— I... What? — for the first time, the girl mumbled something.
— I am Ravon Jedawan. At your service, — he bowed slightly. But seeing Illurin's bewildered face, he couldn't help himself and burst out laughing. The others clearly caught the joke and laughed along; the tension broke.
— Just kidding, I'm in charge now. Let's go eat, brothers. And you, once you've come to your senses, join us, — he tossed to the girl, and the whole gang gradually dispersed from the room.

***

The gang Illurin joined turned out to be a small offshoot of the Order of the Last Emperor. The Order had once sent them to Ordegard to commit terror and petty mischief, and then simply forgot about them. All of them had served in various military structures associated with Tiaria at one time; Zipper and Jedawan had held particularly high ranks. But Zipper was in the tax police—it's no wonder he was appointed leader.
In general, Tiaria's cause lived and flourished, much like water in a swamp, but after the change of leadership, things got better. Jedawan was more reasonable and focused on surviving in Ordegard, and later, potentially—getting out of it when the opportunity arose. This suited the guys more than meaningless and ruthless terror, which everyone had long grown tired of. Illurin stayed with them, and under Jedawan's leadership, especially in a place as dangerous as Ordegard, she grew quickly as a warrior and became physically stronger.

***

Jedawan and the gang leave Ordegard, and from this moment he declares a course toward breaking ties with the Order (essentially, no one had contacted them for a long time anyway), as well as creating an organization "with a good reputation." Something similar to the Free League, but not so idealistic—alas, helping people for free is an impossible luxury in such times and without wealthy patrons. He named the organization "No Problem."
When Illurin asked Jedawan what led him to this decision, he honestly answered that he had known a sage named Sirocco. And back then, he had made him think a lot, although Ravon only fully re-evaluated his life now.
— From what I know, Sirocco "enlightened" many people back then. And you know, Tiaria's people... Everyone who wasn't the most own-outright scoundrels, like me and the boys, somehow lived differently after those seemingly random encounters. Some deserted, some continued to serve but refused to carry out criminal orders. And something changed in me too; I didn't realize it immediately, but now I definitely feel that I've had enough of this shit. A whole life down the drain, not because Tiaria was overthrown, but because I shoved it there myself. It's time to do something useful.
Illurin didn't have time to participate in the work of the newly created organization. She feared that there wouldn't be sufficient prospects for development for her there; she wanted something new. By chance on her life's path, she crossed paths with "Empire's Catharsis"—after which she managed to join the ranks of these interesting resistance fighters who clearly wished to reshape this old world. So she parted ways with Jedawan (quite warmly; the guys liked the girl in their own notorious company).
The resistance fighters, however, turned out to be bigger idealists than rumors and government propaganda might suggest—much bigger. When it came time to fight someone during missions, Illurin clearly saw that any too-cruel combat move or too strong a spark in her eyes did not go unnoticed by Aegir. The girl had to keep herself in check more than usual—Ravon treated such manifestations more calmly and philosophically. In the end, the Akkerwald native managed to earn the honor of studying under the mighty Aegir, who, along with the necessary basics, gave her an additional crushing dose of daily training, all so that she would have neither the time nor the strength to think about any foolishness, and her mind would be set right. To be fair, in the short term this worked and was generally useful for development, but it did not completely cure the ailment.
When Catharsis fled south, Illurin decided not to follow them, but to go her own way for now. The girl traveled alone for some time, after which she decided to join an organization where she wouldn't be a black sheep, so that it would be like back in Ordegard when they terrorized the surroundings, and to continuously improve her skills.
For these purposes, "Orion" was ideal.



Immunity to darkness element, +25 to intelligence, agility or charisma; +1 SP, +3 AP, +1 HP.



Fate card of your choice (effects are determined randomly); ability to refuse one, several, or all cards; character survives one fatal wound.



+10 to health for each unit of strength; +1% melee damage for each unit of strength.



Additional persuasion.

Strength 30+50

Intelligence 20

Will 5

Agility 50+25

Perception 20

Wisdom 10

Charisma 15



— Sword Dance
1. +1 to evasion for each unit of perception (3 AP)
2. +1 to accuracy for each unit of agility (3 AP)
— Crescent
1. Character's attacks deal damage to all enemies standing in front of them (2 AP)



Effect changes depending on the type of weapon used:
Two-handed sword — during each attack, 50% damage is dealt to all enemies around the swordsman including the primary target;
One-handed sword — +50% to evasion and accuracy (absolute final value);
Short sword — character's attacks paralyze the enemy (stamina check against stamina).
Katana — additional attack, 25% echo damage is added to attacks.
— Mastery
First row
B. +25% experience



A book, reading which will give only one character +1500 exp units.



Additional perk;
Additional attack;
+50% to final health;
+3 to movement speed;
+25% chance of critical damage.



Akina's Talisman — 20% health regeneration at the start of the turn — a gift from Ravon, who once obtained it by some clearly illegal means and didn't even actually know what kind of artifact it was, only its obvious utility.

Also: katana, one-handed sword, money, tight dress
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#447
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Sword Dance
Two-handed sword
One-handed sword
Short sword
Katana
It's clear right away – a Kirishima warrior can handle any sword.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#448
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>swordsman with AoE attack
no immunity to mind control
.___.
Where do we go?
Where do we end up when we save the world?
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#449
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Palace flashbacks.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#451
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Again, these policewomen.

Be strong. Believe