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In reply to Arandor
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#92
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Arandor
LACKS KNIGHT SKILLS! Who should I play as?!
Play as a Kirishima Priestess.
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#93
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Demons have a knight skill... Yes, demons have skills for every taste. Even for the most perverse.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
In reply to Ple-Sen
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#94
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Ple-Sen
Revan, is this deadline for everyone or just for those who have already voted? Will the voting end later?
It's for everyone from the start of the topic.

Added after 4 minutes
Demons have skills for every taste. Even for the most perverse.
A phrase with a double meaning.

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Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#95
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I want to be a knight-slime.

Be strong. Believe
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#97
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Whatever
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#98
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no, those worms are stupid.

Be strong. Believe
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#99
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it's a pity that you can't create a fortress golem


Be strong. Believe
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#100
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Wheel of Fate
Each player has two attempts to use dice (6-sided) to move their piece and determine the character's fate. 1, 2, or 3 dice can be used. The starting position is field zero, and all subsequent rolls are counted from the current position of the piece.
Eclipse — each field has a 25% chance to trigger an additional effect (replaces the normal result).

The "master of one's own fate" conviction must be taken before starting this mini-game.
Card №00
+2 to rolls (wheel of fate)
Ability to exchange fate cards with other players on this field.

Eclipse
The player moves the piece at their own discretion.
Card №01
One of your choice:
Ephemeral weapon of a chosen type and ammunition for it;
Armor from the "Raymford" company;
Ephemeral weapon specialization;
"Larian School" specialization;
Enhancer;
+20 to intelligence;
+20 to strength;
+20 to will;
Secret information about affairs in the republic.

Eclipse
The player gains the ability to choose the "doll" origin.
Card №02
One of your choice:
+50% to melee damage;
Kinetic weapon;
Kinetic weapon specialization;
Melee weapon from the "Kisaragi" company;
Yanagi Talisman — +50 to will and endurance checks;
Muneshige Talisman — +40% to health;
Yamashiro Talisman — -1 to cooldown of all abilities;
Akina Talisman — 20% health regeneration at the start of the turn.

Eclipse
+3 UP, +2 NP, +1 SP, +105 XP, limit increased to 65.
Card №03
One of your choice:
The character gradually goes insane: first, this is expressed as a slight obsession with something, and subsequently it will completely distort the perception of reality in some way;
Character stats are reduced by 50%;
The character takes twice as much damage from any source;
The character loses all passive effects and cannot use active abilities;
The character forgets all their abilities and skills.

Eclipse
The character can start the game as a breeder or a carrier.
Card №04
One of your choice:
Lycanthropy provided another conviction is present;
Northern equipment;
"Ice Heart" conviction without attachment to Frostrime;
"endurance" perk;
"body strength" perk;
Access to the "ranger" ability;
Access to the "way of the sword" ability.

Eclipse
The character can start the game as a guard or a musician of Arcadia.
Card №05
One of your choice:
The character acts in the interests of "Ikigai";
The character acts in the interests of "Ikigai".

Eclipse
The character acts in the interests of "Ikigai", access to the features "understanding of the internal", "understanding of the external" and "understanding of everything".
Card №06
One of your choice:
The character is poisoned and loses 20% of current stats at the start of each turn (cannot be removed, refreshes at the start of the next day);
The character is cursed and has a 30% chance to fail any action (cannot be removed);
-1 Perk;
-5 UP;
-2 NP;
-50 XP;
-1 SP.

Eclipse
The character can start the game as a Blight spawn.
Card №07
One of your choice:
+500 Larian rumias
High regard for the character by Vanir Hessendark;
Business proposal from Sawano Keiji;
Gift from Laido Rihoka;
Friendship with Tizian Reime;
"greed" perk.

Eclipse
The character can start the game as "wings of freedom".
Card №08
One of your choice:
Additional perk;
+1 SP, +2 NP, +3 UP;
+10 to all characteristics;
The character survives one fatal wound;
+40 to all rolls if the character's humanity is not less than 10;
Full studied specialization (50% chance).

Eclipse
The character gains the opportunity to become a student of Egir and unlock access to a unique art of swordsmanship.
Card №09
One of your choice:
A. A male character was transformed into a woman passionately desiring other men.
B. A female character acquired something she should not have.

Eclipse
The character can start the game as a parasite.
Card №10
One of your choice:
Certain books (3 pieces);
Flasks with demonic blood (3 pieces);
Set of potions (3 pieces);
Spellbook (3 pieces).

Eclipse
The character can start the game as a warrior or student of Foliol.
Card №11
One of your choice:
Access to the "bushido" conviction;
Access to the "devotion" conviction;
Access to the "partner" perk.

Eclipse
The character can start the game as a Visterian.
Card №12
One of your choice:
-1-10 to UP (goes into negative)
-1-5 to NP (goes into negative)
-1-2 to SP (goes into negative)
-100-1000 health units (minimum: 1)
-100-1000 magic energy units (minimum: 0)
-1-100 to will and endurance checks
-1-100 to accuracy and evasion

Eclipse
The character gains access to the Arcanum origin.
Card №13
Determined randomly:
The character can study abilities unavailable to them;
Ban on receiving experience, characteristics and studying new abilities.

Eclipse
The character can start the game as a chevalier.
Card №14
One of your choice:
Humanity cannot drop below 10;
Damage from undead is lower by 40%;
+50% to health;
+50% to magic energy;
+75 to will checks;
Barrier against the first negative action per day.

Eclipse
The character gains access to priestess/warrior of light abilities (hikari no miko and hikari no senshi in Nihon).
Card №15
One of your choice:
1-10 to undead points;
1-10 to void points;

Randomly:
The character gains "Fiemmael" at their disposal (5%);
The character gains "the Abyss" at their disposal (15%);
The character gains "Enigma" at their disposal (5%).

Eclipse
The character can start the game as a returned or a harbinger.
Card №16
One of your choice:
Strength (+50 or -50)
Intelligence (+50 or -50)
Will (+50 or -50)
Agility (+50 or -50)
Perception (+50 or -50)
Wisdom (+50 or -50)
Charisma (+50 or -50)

Eclipse
The character can start the game as an animus legionnaire.
Card №17
One of your choice:
The character starts the game as another character's golem;
The character starts the game as another character's homunculus.

Eclipse
The character gains access to studying alchemy.

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Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#101
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Choose one:
The character acts in the interests of "Ikigai";
The character acts in the interests of "Ikigai".

Eclipse
The character acts in the interests of "Ikigai"
The freedom of choice seems a bit strange in Russian.
If you choose the "Belief" option, will there only be one map? Or will one be chosen, and the rest will be random?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#103
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I don't quite understand how a darkness spell can trigger on a starting tile if it's the first turn.

Whatever
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#104
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If you go around in a circle, you'll reach it.

Added 12 minutes later
Vote for Eos, choose the parasites, and play with the wormy party.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#105
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Aretz already suggested this option.