Posts from Replacing models with the alpha version.
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http://prntscr.com/khk1wyI wanted to replace the swordsman with the 2004 version from the Heroes alpha or the inquisitor, but the game completely refuses to work with geometry files. Is there any way to force the game to use them?
No, of course not – you can't directly use them because the format is different!
But if there is a strong desire to use that version because of the helmet, then for your own purposes, you can modify this creature from the NCF project – NCF – Axe Man:smile13:

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
rework
I don't know much about 3D modeling and what program is needed for it. I only know about mirror and gloss textures for reflection. Is there a simple converter to the required format?
It's simple! Take this creature and remove its axe and shield; they are made as an effect... then restore the rest using the original textures!

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
I remember that in your manual on exporting models, there is that very model of a swordsman, but I keep getting this error. How can I fix it?
Am I expressing my thoughts so poorly in Russian?!
I didn't say that anything needs to be converted anywhere - you just need to take the previously named creature (in the form of an archive, of course) and remove its effects - the axe and shield, and then add the correct texture from the alpha version, where the sword and shield are not transparent!

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
It turned out well, but could you increase the size of the helmet and shoulder pads like on the knight?
Congratulations! As you can see, it's not that complicated!
Regarding increasing the scale of the helmet and shoulder pads, it's very simple!
Open the file Effects\_(Effect)\Characters\Creatures\Neutral\H5A0\Axeman\Axeman_helmet.(ModelInstance).xdb for editing... find the parameter 0.33 there and increase it to the desired size!
You'll find the shoulder pads in the files Effects\_(Effect)\Characters\Creatures\Neutral\H5A0\Axeman\Axeman_LC.(ModelInstance).xdb and Effects\_(Effect)\Characters\Creatures\Neutral\H5A0\Axeman\Axeman_RC.(ModelInstance).xdb.

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Can you provide a link to this mod?
There are no links to any MOD here, nor have there ever been.

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Where can I get it?
This mod doesn't exist and never has.