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Posts from Capturing high-level nests.
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google "taking Max Sclepov" to the rescue
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From my perspective, it looks like this:
1. Monsters should be taken by upgrading goblins and hounds. We keep the hounds and goblins in a box of units, then the units take the counterattack, the hounds attack, and the box closes.
2. For the green dragon lair, we use an upgraded stack of elves. It's essential to place 3 wooden creatures under the dragon's attack so that they are targeted by the counterattack (the dragons will retreat, fearing the direct arrow fire from the elves). Then, attack with centaurs and shoot them down.
3. Giants should be shot down with a stack of at least 70 gremlins, kept in a box. There shouldn't be any problems here. The main thing is to buy all the troops and, if you're scared, add more troops from other heroes.
4. Red dragons can probably only be taken with a dwarf. Trogols need to be upgraded, and harpies need to be placed next to the eye-beasts (so that they attack the harpies, blocking the shooters, and not the trogols).
5. Hydras, I don't know, maybe you can try to lure them and shoot them down with Vistan. A ballista and a tent of healing will help, but I would think ten times before going there.
6. Angels and phoenixes cannot be taken on the 1st week with anything.
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Angels can be easily taken on day 2 with 28 greased archers + 30 pikemen and 1 bird; there was a video about it somewhere.
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You are exploiting game bugs and AI flaws and calling it skill.
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With a machine gun that has an attack of 8 and expert artillery +7 units, any defensive position can be taken except for Phoenix nests.
The tactic is simple: we use the machine gun to eliminate units while they kill our single units. Our goal is to reduce the number of enemy units to 2 before they start targeting the ballista.
In the beginning, we use single units to shield the ballista, and we slowly move one single unit to the far lower corner.
As a result, when the single units are gone, the last one will be out of range in one turn, and the machine gun will start destroying it.
The machine gun will win – profit.
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Angels are easily defeated on day 2 with 28 greased archers + 30 pikemen and 1 bird; there was a video about it somewhere.
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With this garbage, you won't kill 3 angels with 100% certainty. Just so you know, a stack of 3 angels has +2 morale and 13 speed on grass.
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So, if the angel's morality kicks in, he'll just write "gg" and that's it. That's exactly how online games go for the local "pro" players.
And even the hero-artilleryman doesn't always go for the long-term "pro" strategy, so even his death isn't necessarily "gg," especially since the remaining unit can be finished off with the army.
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I recorded a video about weakening the Hive using the fire wall + explosion + haste trick: https://www.youtube.com/watch?v=nRjcW9u4icI&t=
We have a hero with advanced fire magic and advanced air magic. Stats - 0-0-12-15. Army - 28 upgraded sprites. As a result, all dragons are killed except for 1 red dragon (not enough spell points) and a stack of black dragons (immune to explosion), and a level 3 Hive unit. This allows you to significantly weaken the Hive at any level except for level 5 (not enough spell points for a one-shot kill on gold dragons).
Important points:
1. You need to kill the gold dragons immediately because they can fly to any point and are faster than us.
2. The black dragons have the same speed as us, so they need to be pulled to another corner where they will be short by 1 hex to reach us, so they will wait.
3. The number of spell points does not affect the wall trick; spell points are only needed for the explosion and haste.
4. The fire wall must be at least an advanced level.
I haven't tested the optimal number of sprites; I arranged them in ascending order so that the dragons have the same behavior pattern. You can get by with 8, but the dragons will behave differently.
We have a hero with advanced fire magic and advanced air magic. Stats - 0-0-12-15. Army - 28 upgraded sprites. As a result, all dragons are killed except for 1 red dragon (not enough spell points) and a stack of black dragons (immune to explosion), and a level 3 Hive unit. This allows you to significantly weaken the Hive at any level except for level 5 (not enough spell points for a one-shot kill on gold dragons).
Important points:
1. You need to kill the gold dragons immediately because they can fly to any point and are faster than us.
2. The black dragons have the same speed as us, so they need to be pulled to another corner where they will be short by 1 hex to reach us, so they will wait.
3. The number of spell points does not affect the wall trick; spell points are only needed for the explosion and haste.
4. The fire wall must be at least an advanced level.
I haven't tested the optimal number of sprites; I arranged them in ascending order so that the dragons have the same behavior pattern. You can get by with 8, but the dragons will behave differently.
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