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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History


469326983
In reply to tun7gus7
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#1339
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tun7gus7
Thank you for the game!
Thanks for the game.
discord: benis_xdd#3487
icq: 619610068

wygrał? wygrał. -Szopa666
In reply to Benis_xDD
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#1340
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Playoff bracket as of 09/28/2018



Just a reminder that the final match between the winners of the upper and lower brackets starts with a score of 0-0!!!
By default, it's a Best-of-3, but by mutual agreement, it can be a Best-of-5.
In reply to korovka1987
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#1341
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Thank you for playing!
2-0

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Аламар / Alamar Start Hero Аламар / Alamar
Сандро / Sandro Main Hero Сандро / Sandro
Map Template
8xm12a
Game Length
136 days
Game Date
7/29/2018
Reported
7/29/2018 8:30 AM
Rating Impact Archived
BISHOP 1903 1924 +21 ↑
Dave_HUN 2062 2041 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/29/2018 10:44 AM

In reply to Dave_HUN
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#1343
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In the match between Dima Surmay and FireToSky, a one-on-one duel (ODD) is scheduled for Friday, August 3, 2018, at 19:00. You can start earlier by mutual agreement. The game must last at least 4 hours.
If a player is late by 30 minutes, a technical result will be recorded.

Dima Surmay advances due to his opponent's absence.
In reply to korovka1987
#1344
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It was very difficult to arrange a game; we somehow managed to play until round 127, and then the opponent stopped responding on ICQ and didn't show up for the online duel. Thanks for the game.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Аин / Aine Main Hero Аин / Aine
Map Template
6lm10a
Game Length
127 days
Game Date
8/7/2018
Reported
8/7/2018 4:39 PM
Rating Impact Archived
Dima Surmay 1966 1986 +20 ↑
FireToSky 2102 2082 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/10/2019 7:19 AM

In reply to Dima Surmay
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#1345
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Dima Surmay
08/07/2018 Dima Surmay (Blue, Necropolis, Tant, Tant) def FireToSky (Red, Tower, Ain, Ain) 6lm10a 127

It was very difficult to arrange a game; we somehow managed to play until 127, and then the opponent stopped responding in ICQ and didn't show up on ODD.
Thank you for the game.
I do not confirm this, as it is a technical victory.
szopa666: ban JC win game Keepo
In reply to FireToSky
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#1347
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FireToSky
I don't confirm this, as it's a technical victory.

In your case, it's necessary to pass the CASE on for review by the AC.
Since the controversial situation arose with the participation of a tournament judge, there is no one else besides the AC who can make a decision in this matter.
It would be logical to review the save files, and if Surmay had a gameplay advantage, the report should be confirmed.
Because if everyone doesn't finish a losing game to avoid losing rating points, there will be chaos on Hv...
If the situation was approximately equal, then the report can be rejected, and a technical result can be assigned.
In reply to korovka1987
#1348
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If necessary, I agree to finish the season and delete the report after the game if I lose.
In reply to Dima Surmay
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#1349
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Dima Surmay
If necessary, I agree to finish the season and delete the report after the game if I lose.
This would be the best option. :smile20:
In reply to korovka1987
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#1350
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I can be added to favorites on the forum. I can’t write in the general chat on ICQ.
ICQ: 564224919
In reply to Toganash
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#1351
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The ODD (Overtime Deathmatch) for the game Dima Surmay-Redwhait is scheduled for Saturday, August 25th, at 18:00 Moscow time, with a minimum playtime of 4 hours.
If needed, the remaining time will be played on Sunday, August 26th, at 18:00 Moscow time, with a minimum playtime of 4 hours.
By mutual agreement, you can play earlier.
Good luck to the participants.
In reply to korovka1987
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#1352
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Surprisingly, they scribbled some anarchy, and the opponent didn't even take the last rest with Sraker. The map deal was poor, and for a long time, the tempo there was better. I found a fly scroll, which helped me get going a bit. I took as many as 3 mini Dragon Utopia for stats. A couple of good joins happened, and at the same time we both found DD scrolls, but by then I had managed to build GM 4 houses and got TP there. I crushed Adel on one, but there was already a solid lead in meat and stats.
Thanks for the game.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Видомина / Vidomina Start Hero Видомина / Vidomina
Видомина / Vidomina Main Hero Видомина / Vidomina
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Random Start Hero Random
Адела / Adela Main Hero Адела / Adela
Map Template
Anarchy
Game Length
137 days
Game Date
8/26/2018
Reported
8/26/2018 4:07 PM
Rating Impact Archived
Redwhait 1899 1918 +19 ↑
Dima Surmay 2010 1991 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/26/2018 4:35 PM

In reply to Redwhait
#1353
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Redwhait
Surprisingly, the anarchists scribbled a mess, and the opponent didn't even take the last rest with Sraker. The map deal was poor, and for a long time, the tempo there was better. I found a fly scroll, which helped me get some momentum. I took as many as 3 mini Dragon Utopia for stats. A couple of good joins happened, and at the same time, we both found DD scrolls, but by then I had managed to build GM 4 houses and got TP there. I crushed Adele on one, but there was already a solid advantage in meat and stats.
Thanks for the game.
It was a good deal, with an external market and a vampire external dwelling, and I even put vampires in the secondary, but the magic boxes didn't pan out, and I also lost 2 days of tempo due to stupidity, which possibly cost me the game.
Thanks for the game.