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Posts from [Tournaments-HotA/SoD] Jebus Cross Blitz - 3 Auto-translated

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#1
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I. Rules:

1) The tournament is held in two brackets on different versions:
- HotA 1.5.3+HDmod
- SoD+HDmod+HWrulez
(latest versions for all)
Upon registration, participants must specify which bracket they should be entered into. Participation in both tournament branches is allowed.

2) Template - Jebus Cross
By mutual agreement, playing on the mt_Jebus Cross template is permitted

3) Timer - 8+4+1

4) Tournament format - Swiss system with elimination after losses in two rounds.

Each round is played bo3.
The duration of each round is 3 weeks.
If it is impossible to play a round on time, you must notify the tournament judges.

5) Choice of towns and colors - randomizer + single trade (the winner chooses either color or town).

6) Simultaneous turns up to 117 inclusive.

7) Restarts - 2 days in total.

8) Red-rush is allowed, only fast roads.

9) A restart due to a block can be taken up to 112 inclusive, but only on the day the block is discovered.
For both tournament brackets, the rule clarification regarding blocks from "Blitz-Jebus-2" applies:
A block is considered to be a guard (or group of guards) that:
- blocks both roads to villages (presence/absence of a free road in ГО is not taken into account)
- cannot be killed with a loss of less than half of the army
- cannot be bypassed in less than one day's march (1500 moves). Moves are counted "from road to road" via the shortest route. If there are breakable guards along the way, they are considered broken.
Restarts due to blocks count toward subjective restarts.

10) Mage Guild reconstruction is enabled by default.

Other rules are standard.

Players have the right, by mutual agreement, to make any changes to the rules except for the template and timer.

II. Organizational matters.

1) Players listed in the Black List and Penalty Bench are not allowed to participate in the tournament.

2) Tournament leads and judges:
SoD branch: Ihromant (ICQ: 5676388).
Hota branch: Benis (ICQ: 619610068).
Tournament organizer - Wicc.
If a disputed issue cannot be resolved independently, judges may request assistance from the AC.
Leads have the right, in case of urgent necessity, to make changes or clarifications to the regulations and rules during the tournament.

3) For every game played, participants must submit a report and confirmation in this thread, created in automatic mode.
Saves of all games must be kept until the end of the tournament and presented upon the first request of the tournament lead.

4) Information on the progress of the tournament is updated as needed and is located at the beginning of this thread.

5) Tournament games go into the rating by default, but at the request of any player, they may not go into the rating. The opponent should be notified of this before the start of the series (before the first map generation).
When playing non-rating, the game report should be formatted normally, and "NOT FOR RATING" should be added at the end.

Winner of Blitz Jebus -1 - KobRa_RR
Winner of Blitz Jebus -2 - =Lizard=
---

HotA:
First round draw:
socola (Blue, Random, Inferno, Kelth, Kelth) def =Lizard= (Red, Tower, Solmir, Solmir) Jebus Cross 125
socola (Blue, Random, Fortress, Dragon, Dragon) def =Lizard= (Red, Random, Stronghold, Tiraxor, Tiraxor) Jebus Cross 141

BISHOP (Blue, Fortress, Dragon, Dragon) def u2noob (Red, Wharf, Derek, Derek) Jebus Cross 122
BISHOP (Blue, Castle, Valeska, Valeska) def u2noob (Red, Fortress, Dragon, Dragon) Jebus Cross 117

Fas1kTV (Red, Stronghold, Tiraxor, Corkes) def Nodl (Blue, Rampart, Kairi, Kairi) Jebus Cross 141
Nodl (Blue, Fortress, Dragon, Dragon) def Fas1kTV (Red, Stronghold, Tiraxor, Tiraxor) Jebus Cross 117
Nodl (Red, Stronghold, Tiraxor, Tiraxor) lose Fas1kTV (Blue, Conflux, Luna, Luna) Jebus Cross 134

wariator (Red, Inferno, Ignatius, Corkes) def ЯR (Blue, Fortress, Dragon, Dragon) Jebus Cross 146
wariator (Red, Tower, Torosar, Torosar) def ЯR (Blue, Fortress, Dragon, Tazar) Jebus Cross 132

Мирон (Blue, Inferno, Kelth, Dessa) def Loinz (Red, Castle, Valeska, Alamar) Jebus Cross 133
Loinz (Blue, Castle, Valeska, Miriam) def Мирон (Red, Necropolis, Galtran, Galtran) Jebus Cross 123
Loinz (Red, Fortress, Dragon, Dragon) def Мирон (Blue, Necropolis, Galtran, Galtran) Jebus Cross 142

Izgoy (Blue, Wharf, Jeremy, Jeremy) lose HellLighT (Red, Inferno, Kelth, Kelth) Jebus Cross 124
Izgoy (Blue, Stronghold, Tiraxor, Tiraxor) def HellLighT (Red, Tower, Solmir, Gundula) Jebus Cross 132
Izgoy (Red, Dungeon, Shakti, Shakti) lose HellLighT (Blue, Castle, Valeska, Kairi) Jebus Cross 126

Falcone (Red, Tower, Solmir, Nila) def Порфустанг (Blue, Fortress, Broghild, Gunnar) Jebus Cross 135
Falcone (Red, Stronghold, Tiraxor, Tiraxor) def Порфустанг (Blue, Inferno, Kelth, Gundula) Jebus Cross 132

Mercurial- (Blue, Castle, Valeska, Dessa) def Russel_lDHl (Red, Necropolis, Galtran, Corkes) Jebus Cross 141

W4RICK (Red, Castle, Valeska, Valeska) def PROger (Blue, Tower, Solmir, Solmir) Jebus Cross 131
PROger (Red, Tower, Solmir, Gundula) def W4RICK (Blue, Fortress, Dragon, Dragon) Jebus Cross 131
W4RICK (Blue, Castle, Valeska, Valeska) def PROger (Red, Dungeon, Shakti, Shakti) Jebus Cross 137

saneok (Red, Tower, Solmir, Solmir) lose Benis_xDD (Blue, Fortress, Dragon, Dragon) Jebus Cross 117
saneok (Red, Necropolis, Galtran, Galtran) def Benis_xDD (Blue, Fortress, Dragon, Dragon) Jebus Cross 124
saneok (Blue, Conflux, Luna, Grindan) def Benis_xDD (Red, Rampart, Kairi, Thorgrim) Jebus Cross 131

Xocenk (Red, Necropolis, Galtran, Galtran) def tun7gus7 (Blue, Rampart, Kairi, Kairi) Jebus Cross 143
Xocenk (Blue, Stronghold, Tiraxor, Kreg Heg) def tun7gus7 (Red, Tower, Solmir, Solmir) Jebus Cross 141

StickyFingaz (Blue, Stronghold, Tiraxor, Tiraxor) def kinger (Red, Rampart, Kairi, Kairi) Jebus Cross 127
StickyFingaz (Blue, Dungeon, Shakti, Shakti) def kinger (Red, Rampart, Kairi, Kairi) Jebus Cross 112

Druzik (Red, Dungeon, Shakti, Shakti) def Wallys (Blue, Fortress, Tazar, Tazar) Jebus Cross 134

Jelen117 def De_Luxe TECH

TK_Fred def FillUA TECH

Left the HotA branch: Diabler, TeMnуРаТуРа, III Imperator, Voskres, ZeReBroSS, De_Luxe, Порфустанг

Second round draw:

StickyFingaz (Red, Fortress, Dragon, Tazar) def socola (Blue, Castle, Valeska, Eovatius) Jebus Cross 124
StickyFingaz (Blue, Fortress, Dragon, Gundula) def socola (Red, Wharf, Derek, Derek) Jebus Cross 124

ЯR (Red, Inferno, Kelth, Kelth) def Wallys (Blue, Rampart, Kairi, Kairi) Jebus Cross 124
ЯR (Blue, Fortress, Dragon, Dragon) def Wallys (Red, Stronghold, Kreg Heg, Kreg Heg) Jebus Cross 126

Loinz (Red, Dungeon, Shakti, Gunnar) lose HellLighT (Blue, Necropolis, Galtran, Galtran) Jebus Cross 125
Loinz (Blue, Necropolis, Galtran, Galtran) def HellLighT (Red, Tower, Ain, Miriam) Jebus Cross 132
Loinz (Red, Inferno, Kelth, Kelth) def HellLighT (Blue, Castle, Valeska, Mephala) Jebus Cross 131

Falcone (Blue, Rampart, Kairi, Kairi) def Fas1kTV (Red, Fortress, Tazar, Tazar) Jebus Cross 131
Falcone (Red, Necropolis, Galtran, Galtran) def Fas1kTV (Blue, Castle, Valeska, Valeska) Jebus Cross 116

Izgoy (Blue, Fortress, Dragon, Dragon) def tun7gus7 (Red, Inferno, Kelth, Kelth) Jebus Cross 125
Izgoy (Blue, Fortress, Dragon, Dragon) lose tun7gus7 (Red, Rampart, Kairi, Kairi) Jebus Cross 126
Izgoy (Red, Stronghold, Tiraxor, Tiraxor) def tun7gus7 (Blue, Rampart, Kairi, Kairi) Jebus Cross 125

Benis_xDD (Red, Necropolis, Galtran, Galtran) def PROger (Blue, Dungeon, Shakti, Shakti) Jebus Cross 131
PROger (Blue, Stronghold, Gretchen, Gretchen) def Benis_xDD (Red, Fortress, Tazar, Aeris) Jebus Cross 132
Benis_xDD (Blue, Stronghold, Tiraxor, Kreg Heg) def PROger (Red, Tower, Solmir, Aeris) Jebus Cross 133

=Lizard= (Red, Inferno, Kelth, Tazar) def Mercurial- (Blue, Tower, Solmir, Solmir) Jebus Cross 131
=Lizard= (Red, Tower, Solmir, Gunnar) def Mercurial- (Blue, Stronghold, Tiraxor, Dessa) Jebus Cross 132

Russel_lDHl (Blue, Castle, Valeska, Miriam) def Мирон (Red, Fortress, Dragon, Stig) Jebus Cross 126
Russel_lDHl (Blue, Necropolis, Galtran, Galtran) def Мирон (Red, Dungeon, Shakti, Shakti) Jebus Cross 142

TK_Fred (Blue, Fortress, Dragon, Cassiopeia) def kinger (Red, Rampart, Ivor, Tazar) Jebus Cross 144
TK_Fred (Blue, Castle, Valeska, Miriam) def kinger (Red, Dungeon, Shakti, Shakti) Jebus Cross 127

saneok (Red, Necropolis, Galtran, Galtran) def wariator (Blue, Castle, Valeska, Valeska) Jebus Cross 132
saneok (Red, Dungeon, Shakti, Shakti) def wariator (Blue, Fortress, Dragon, Dragon) Jebus Cross 211

BISHOP (Red, Fortress, Dragon, Dragon) def W4RICK (Blue, Rampart, Kairi, Kairi) Jebus Cross 125
W4RICK (Red, Inferno, Kelth, Kairi) lose BISHOP (Blue, Dungeon, Shakti, Shakti) Jebus Cross 141

Xocenk (Blue, Castle, Valeska, Gundula) def Jelen117 (Red, Inferno, Kelth, Alamar) Jebus Cross 131
Jelen117 (Red, Necropolis, Galtran, Vidomina) def Xocenk (Blue, Conflux, Luna, Luna) Jebus Cross 125
Xocenk (Blue, Wharf, Jeremy, Kreg Heg) def Jelen117 (Red, Inferno, Kelth, Vidomina) Jebus Cross 127

Druzik def u2noob TECH

Left the HotA branch: kinger, Nodl, Wallys, FillUA, u2noob, tun7gus7, PROger, Мирон

Third round draw:

Falcone (Red, Conflux, Luna, Luna) def StickyFingaz (Blue, Rampart, Kairi, Kairi) Jebus Cross 127
Falcone (Red, Conflux, Luna, Luna) def StickyFingaz (Blue, Stronghold, Tiraxor, Tiraxor) Jebus Cross 115

BISHOP (Red, Stronghold, Tiraxor, Tiraxor) def saneok (Blue, Necropolis, Galtran, Galtran) Jebus Cross 126
BISHOP (Blue, Necropolis, Galtran, Galtran) def saneok (Red, Wharf, Derek, Derek) Jebus Cross 124

Mercurial- (Blue, Rampart, Kairi, Kairi) def W4RICK (Red, Fortress, Dragon, Dragon) Jebus Cross 124
Mercurial- (Red, Tower, Solmir, Kreg Heg) def W4RICK (Blue, Stronghold, Tiraxor, Tiraxor) Jebus Cross 125

=Lizard= (Blue, Rampart, Kairi, Kreg Heg) def Izgoy (Red, Necropolis, Galtran, Galtran) Jebus Cross 122
=Lizard= (Blue, Castle, Valeska, Valeska) def Izgoy (Red, Rampart, Kairi, Kairi) Jebus Cross 124

socola (Red, Wharf, Derek, Cassiopeia) def wariator (Blue, Inferno, Ignatius, Ignatius) Jebus Cross 126
socola (Red, Inferno, Kelth, Kelth) def wariator (Blue, Fortress, Dragon, Dragon) Jebus Cross 127

Benis_xDD (Blue, Stronghold, Tiraxor, Tiraxor) lose Russel_lDHl (Red, Rampart, Kairi, Kairi) Jebus Cross 137
Benis_xDD (Blue, Fortress, Dragon, Dragon) def Russel_lDHl (Red, Dungeon, Gunnar, Gunnar) Jebus Cross 131
Benis_xDD (Blue, Dungeon, Shakti, Shakti) def Russel_lDHl (Red, Tower, Nila, Corkes) Jebus Cross 147

Loinz (Blue, Dungeon, Shakti, Shakti) def Xocenk (Red, Conflux, Luna, Labeta) Jebus Cross 124
Loinz (Blue, Necropolis, Galtran, Galtran) lose Xocenk (Red, Rampart, Thorgrim, Thorgrim) Jebus Cross 123
Loinz (Blue, Necropolis, Galtran, Galtran) def Xocenk (Red, Inferno, Kelth, Tazar) Jebus Cross 125

HellLight def Jelen 117

TK_Fred def Druzik TECH

ЯR def Fas1kTV TECH

Left the branch: Druzik, W4RICK, Fas1kTV, Izgoy, wariator, Russel-|DH|, Jelen117

Fourth round draw:

Loinz (Blue, Necropolis, Galtran, Galtran) lose Benis_xDD (Red, Castle, Valeska, Valeska) Jebus Cross 131
Loinz (Blue, Castle, Valeska, Orrin) def Benis_xDD (Red, Necropolis, Galtran, Galtran) Jebus Cross 137
Loinz (Blue, Stronghold, Tiraxor, Tiraxor) def Benis_xDD (Red, Tower, Nila, Nila) Jebus Cross 124

BISHOP (Blue, Castle, Valeska, Jeditt) def Falcone (Red, Conflux, Luna, Luna) Jebus Cross 133
Falcone (Blue, Conflux, Luna, Luna) def BISHOP (Red, Tower, Solmir, Solmir) Jebus Cross 132
BISHOP (Red, Stronghold, Tiraxor, Tiraxor) def Falcone (Blue, Dungeon, Shakti, Shakti) Jebus Cross 127

TK_Fred (Blue, Dungeon, Shakti, Shakti) def StickyFingaz (Red, Tower, Josephine, Jaeger) Jebus Cross 125
TK_Fred (Blue, Inferno, Kelth, Ivor) def StickyFingaz (Red, Inferno, Ignatius, Thorgrim) Jebus Cross 127

Mercurial- (Red, Tower, Solmir, Gundula) def Xocenk (Blue, Fortress, Dragon, Illor) Jebus Cross 141

=Lizard= (Blue, Castle, Valeska, Miriam) def ЯR (Red, Stronghold, Tiraxor, Tiraxor) Jebus Cross 125
=Lizard= (Red, Rampart, Kairi, Elshar) def ЯR (Blue, Castle, Valeska, Mephala) Jebus Cross 127

saneok (Red, Rampart, Kairi, Dessa) def socola (Blue, Castle, Valeska, Valeska) Jebus Cross 124

Left the branch: StickyFingaz, Xocenk, ЯR, socola

Fifth round draw:

Falcone (Blue, Castle, Valeska, Kreg Heg) def TK_Fred (Red, Wharf, Derek, Derek) Jebus Cross 125
Falcone (Red, Stronghold, Tiraxor, Tiraxor) def TK_Fred (Blue, Rampart, Kairi, Kairi) Jebus Cross 125

BISHOP (Red, Wharf, Derek, Dragon) def Loinz (Blue, Necropolis, Galtran, Galtran) Jebus Cross 125
Loinz (Blue, Necropolis, Galtran, Galtran) lose BISHOP (Red, Wharf, Derek, Derek) Jebus Cross 125
Loinz (Red, Inferno, Kelth, Dessa) def BISHOP (Blue, Dungeon, Shakti, Shakti) Jebus Cross 125

HellLighT (Red, Tower, Solmir, Das) def saneok (Blue, Conflux, Luna, Luna) Jebus Cross 126
HellLighT (Blue, Castle, Valeska, Gunnar) def saneok (Red, Rampart, Kairi, Kairi) Jebus Cross 124

Benis_xDD (Red, Fortress, Dragon, Dragon) def Mercurial- (Blue, Dungeon, Shakti, Shakti) Jebus Cross 131

Left the branch: saneok, Mercurial-

Sixth round draw:

Falcone (Red, Necropolis, Galtran, Galtran) def Loinz (Blue, Castle, Valeska, Valeska) Jebus Cross 125
Falcone (Blue, Random, Dungeon, Shakti, Labeta) def Loinz (Red, Rampart, Ivor, Ivor) Jebus Cross 125

=Lizard= (Blue, Necropolis, Galtran, Galtran) def Benis_xDD (Red, Castle, Valeska, Valeska) Jebus Cross 113
=Lizard= (Blue, Necropolis, Galtran, Galtran) def Benis_xDD (Red, Wharf, Derek, Derek) Jebus Cross 131

HellLight def TK_Fred TECH

leaving the branch: TK_Fred, Loinz, Benis_xDD

Seventh round draw:

=Lizard= (Red, Tower, Solmir, Grindan) lose Falcone (Blue, Stronghold, Tiraxor, Tiraxor) Jebus Cross 125
=Lizard= (Blue, Necropolis, Galtran, Galtran) def Falcone (Red, Conflux, Luna, Luna) Jebus Cross 125
=Lizard= (Red, Tower, Solmir, Beatrice) def Falcone (Blue, Dungeon, Shakti, Shakti) Jebus Cross 133

BISHOP (Red, Inferno, Kelth, Rashka) def HellLighT (Blue, Wharf, Miriam, Miriam) Jebus Cross 142
HellLighT (Red, Conflux, Luna, Luna) def BISHOP (Blue, Castle, Valeska, Mephala) Jebus Cross 134
HellLighT (Blue, Dungeon, Shakti, Gundula) def BISHOP (Red, Inferno, Kelth, Kelth) Jebus Cross 137

Eighth round draw:

HellLighT (Red, Inferno, Kelth, Luna) def =Lizard= (Blue, Rampart, Kairi, Kairi) Jebus Cross 131
HellLighT (Blue, Necropolis, Galtran, Galtran) def =Lizard= (Red, Conflux, Luna, Luna)
discord: benis_xdd#3487
icq: 619610068

wygrał? wygrał. -Szopa666
In reply to =Lizard=
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#857
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Congratulations to the winners! Anton and Vasily, thank you for the great games!
icq: 222291470
In reply to Freeman
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#858
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A fantastic final, but there's still a feeling that the turn timer needs to be increased, especially considering the online matches and streams (which, unfortunately, weren't available from Bishop).
Congratulations to Bishop on his well-deserved victory! The amount of time he accumulated in each match before the second week was impressive.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Noom
#859
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Noom
A fantastic final, but I still feel that a turn timer should be added, especially considering the Overkill Hour (OH) and streams (which, unfortunately, weren't available from Bishop).
Congratulations to Bishop on his well-deserved victory! The amount of time he accumulated in each match before the second week was impressive.
In reality, OH is not very useful in blitz games; any OH glitch is very costly.
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

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#860
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=Lizard=
Congratulations to Anton and Vasily, both are great!!! Bring on blitz-4!!!:D
+1

I watched the games that were streamed with interest; the quality of play given such a timer is very good. I agree with Lizard's position, which he stated at the start of the tournament, that blitz-Jebus depends more on skill than regular Jebus. Here, the difference in the quality of play between the top-4 (in both brackets) and the rest was quite noticeable; the tournament outcome is entirely fair.
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#861
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Personally, I haven't encountered a single glitch in any of the games, which is surprising. Perhaps they only occur in the Soda expansion.

For the next similar tournament, I would suggest using a timer of 12+6+1 ("rapid"), which is what Hellight and I used for many games, and which really allows you to do everything you need to do and forces you to think quickly. Or at least 10+5+1. After all, 8+4+1 often limits many possibilities purely physically. A slight increase will only add to the spectacle, I assure you.
http://ru.twitch.tv/lizard_wt
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#862
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I would like a tournament in Jeb with a standard timer. I don't play JC very often myself, but I would gladly participate in a tournament. I tried Blitz, but I didn't enjoy the game; it was just stressful, and I withdrew from the tournament for the first time in my life (sorry, organizers, no offense intended).

Congratulations to the winners!
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to sir Davos Seaworth
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#863
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Congratulations to the winners. The fact that Vasya and Anton played in two finals speaks volumes (they were incredibly lucky :D).
In reply to Dirty_Player
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#864
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What a bunch of show-offs! Congratulations on the victory! :)
ICQ 701845462
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#865
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Created a similar statistics report for SoD. Wrote code to analyze statistics, so if you're interested, you can request additional statistics or add your own. https://github.com/Ihromant/Heroes3TourneyStatistics/tree/master If desired, it can be applied to any tournament.
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to Ihromant
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#866
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who would have thought that Fortress is doing well, while Necropolis (or rather, Dungeon!) is lagging behind. I understand that these castles usually start with no money at all, but still...
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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#867
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sir Davos Seaworth
Who would have thought that Haven is doing well, while Necropolis (or rather, Dungeon) is lagging behind. I understand that these castles usually start with no money, but still...
Damn, thanks for the tip. I calculated it, and my debits didn't match my credits. It turned out that many people submitted reports with a "random" castle. I fixed it, and now everything is correct. And Necropolis is no longer in the negative. :D If you calculate the losses and gains for each castle, you get 29.
Corrected statistics.

Conflux: 26/9
Castle: 25/15
Fortress: 21/19
Dungeon: 19/21
Stronghold: 18/27
Necropolis: 17/17
Rampart: 13/20
Inferno: 11/14
Tower: 4/12
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388