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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History


469326983
In reply to Jelen117
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#1322
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Jelen117
I think a game without Overlord takes about 40 minutes or even less.
You probably forgot about possible restarts.
discord: Nodl#5086
In reply to Roger-ua
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#1324
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Roger-ua
If you play with Overmind Heroes (OH), you lose time thinking about the next move. It could be 1 minute, or even 3-4 minutes... In reality, to prevent the timer from suffering, when playing with OH, it is necessary to programmatically add at least 2 minutes to the turns involving OH.
Roger, +100500!! I myself suggested adding the ability to simulate the opponent's turn when using OH /topic/at/1088696/

Let it be 1-2 minutes, but this will eliminate the feeling that you are already playing an arcade game.
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
In reply to caliban
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#1325
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caliban
We played BO1. The first game went on until turn 217, both of us were very fat. During that time we killed each other's good heroes, and when I was killing Sasha's Deesa, I offered a draw. Having Kyrre and two supports, I was leaving Tazar alone with 40+ stats, a larger army, and an elixir. Control of the map would have been taken, but overpowering such a Tazar would have been very long and difficult, so we agreed on a draw.

In the second game I lost on the second week, when I went with 15 Grand Elves, 5 Rogues, and Centaurs into a 30 Dwarf Cottage with a scout hero on grass. Right at that moment I needed money to buy more units, defeat Kyrre, and give battle to Clavius with an army in the field within reach. If it weren't for the double, I would have surrendered after the loss, but with the remnants of the army I finished off the Dwarf Cottage, and money appeared. I was able to rebuild Rogues and also in the second ramp. I scouted the territory, but there were no objects. At the same time, Sasha took a level 3 Griffin Conservatory on my territory but didn't start pressuring. On turn 132 he was a few moves short of jumping out of the fog of war and taking my empty ramp. If he had succeeded, it would have been a sure loss for me. But he couldn't reach it, and Clavius with his full army (35 Wyverns, 2 Angels, 10 Gorgons, and 50 Skeletons), with no mana and -1 morale, was left in front of the town. The only option for me was to attack, so I did it with Grindan, with 23 Grand Elves, 8 Rogues, 50 Centaurs, 10 Silver Unicorns, and a war wagon. Oil on the first round and a shootout.
Thanks for the intense games!

Thanks for the game!
http://heroes3.tv/twaryna
In reply to Dave_HUN
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#1326
Dave_HUN
Very bad roads, tower guild in treasure still could have saved the day, but opponent had better pace with KZ in first utopia and got stats in next topes. I took 2 topes with help of Alamar but got 0 stats and my tower got rushed.
Thanks for playing!

Second game is currently saved on 2nd week.
thx for the game
szopa666: ban JC win game Keepo
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#1328
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Thank you for playing!

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Аламар / Alamar Start Hero Аламар / Alamar
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
Mirror Diamond
Game Length
136 days
Game Date
7/21/2018
Reported
7/21/2018 8:13 PM
Rating Impact Archived
BISHOP 1844 1868 +24 ↑
Dave_HUN 2089 2065 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/22/2018 4:00 PM

In reply to BISHOP
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#1330
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BISHOP
07/21/2018 BISHOP (Red, Dungeon, Shaktar, Gunnar) def Dave_HUN (Blue, Dungeon, Alamar, Tyraxor) Mirror Diamond 136

Thanks for the game!
I will wait for the judge's decision.


https://www.twitch.tv/dave_hun
In reply to BISHOP
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#1332
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BISHOP
lol
Are you experiencing any issues with our game?

Bishop started using Gunnar, who was banned, as his second hero in the right-hand slot of the tavern, along with an army. Banned heroes can only be used if they appear without an army. Dave only found out about this after examining the save files. It wasn't a serious violation; I don't think Vasily did it intentionally. However, it could have influenced the outcome of the game, and the victory will not be counted. I am scheduling a replay for you, using the same template and rollback.

UPDATE. The victory is counted.
szopa666: ban JC win game Keepo
In reply to FireToSky
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#1334
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FireToSky
Bishop used Gunnar from the start, who was banned. Gunnar appeared as the second hero in the right slot of the tavern with an army. Banned heroes can only be used if they appear without an army. Dave only found this out after examining the save files. It's not a major violation; I don't think Vasily did it intentionally. But in any case, it could have affected the outcome of the game, and the victory is not counted. I am ordering a replay, using the same template and rollback.
This exception does not apply to our tournament, and there is no such rule about a restart in the rules.

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
In reply to FireToSky
#1335
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FireToSky
Bishop used Gunnar, who was banned at the start, as his second hero in the right-hand slot of the tavern, accompanied by an army. Banned heroes can only be used if they appear without an army.

I can't find this rule; can you tell me where it's written?
In reply to Dima Surmay
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#1336
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Yes, I admit it. I didn't find any rules regarding the SOD that state that banned heroes cannot be bought back, whether with or without an army.

Perhaps this point will be clarified in the rules in the future, but it is not specified in this tournament. The decision has been changed. Victory is awarded.
szopa666: ban JC win game Keepo
In reply to FireToSky
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#1337
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It’s a shame Bishop didn’t stream that game; they should have realized it sooner.