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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History


469326983
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We met on the 2nd week, and thanks to 2 Angels, we managed to quickly get to 60+ Marks and win the battle. After that, we ran around, collected all 4 Castles on the map, and caught up with Kir. Thanks for the game.
http://www.twitch.tv/mikevalentine/
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Стракер / Straker Main Hero Стракер / Straker
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Spider
Game Length
137 days
Game Date
4/15/2018
Reported
4/15/2018 4:45 PM
Rating Impact Archived
Mizrael 1733 1747 +14 ↑
Sanin 1699 1685 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/15/2018 4:58 PM

In reply to Mizrael
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Mizrael
We met in the 2nd week, and thanks to 2 angels, we managed to quickly get to 60+ marks and win the battle. After that, we played for a while, I collected all 4 castles on the map, and caught up with Kir. Thanks for the game.

You shouldn't have engaged:rolleyes:
Thanks for the game!
ICQ 423164784

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Managed to pull off the Facebook strategy, luckily, the opponent didn't have a Knowledge Skill. Thanks for the game! Just wondering, is redrawing allowed on the League map?
Весна 2013.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Mini-Nostalgia
Game Length
221 days
Game Date
4/15/2018
Reported
4/15/2018 5:33 PM
Rating Impact Archived
Roger-ua 1766 1775 +9 ↑
theShevanesian 1610 1601 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/22/2018 11:44 AM

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Thank you for playing!
1-0
ICQ 701845462
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Гундула / Gundula Start Hero Гундула / Gundula
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Map Template
2sm4d(3)
Game Length
117 days
Game Date
4/15/2018
Reported
4/15/2018 10:38 PM
Rating Impact Archived
sonic111 1596 1611 +15 ↑
MrP1nchy 1608 1593 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/21/2018 2:03 PM

In reply to sonic111
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The opponent said a week ago that he would let me know when he's available, but he hasn't written anything yet – please schedule an odd-numbered day.
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A tough surrender, but there were a couple of confluences (1+4) — the max was barely taken by Troglodytes and an Angel, then Alamar was leveled to retrain Ressurect [sic] on a Necro with Intelligence and Earth, taking 2 U-tops with stats and wings, meeting the opponent in a Trejack, managed to snatch the Cloak of +2 Speed and the Bracers from under their nose, a buyback, then Reddi occupies my main and at 131 buys key Serpent Flies, attacks with them, and at the last second buys back after discovering the Orbu (which gave first speed), which is a Red-Rush, thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
Mini-Nostalgia
Game Length
131 days
Game Date
4/16/2018
Reported
4/16/2018 10:31 AM
Rating Impact Archived
HellLighT 1832 1848 +16 ↑
Redwhait 1869 1853 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/22/2018 8:50 AM

In reply to HellLighT
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HellLighT
04/16/2018 HellLighT (Blue, Dungeon, Shakti, Shakti) def Redwhait (Red, Necropolis, Tant, Tant) Mini-Nostalgia 131

A tough match, but there were a couple of cons (1+4). The Troglodyte and Angel were barely able to take the maximum, followed by upgrading Alamar to re-learn the resurrect skill for a Necromancer with Intelligence and Earth magic. Then, two Harpies with stats and wings were acquired. In the treasure room, I managed to snatch a +2 speed cloak and bracers, followed by a truce. Red then occupied my main hero and, on turn 131, bought key snakes. He attacked with them, using them to buy himself out in the last seconds, revealing an Orb (which gave the first speed), resulting in a red rush. Thanks for the game.
I do not confirm this report; I request that the judges review this situation.
In reply to Dave_HUN
Dave_HUN
Thanks for playing!
Thanks for playing!
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korovka1987
shameonyou - Jelen117
ODD for the first game: Wednesday, April 18, 2018, at 7:00 PM Moscow time, with the game continuing on Thursday and Friday.
ODD for the second game: Saturday, April 18, 2018, at 2:00 PM Moscow time, with the game continuing on Sunday.
For the decisive match, if one is needed, the ODD is set for Friday, April 23, 2018, at 7:00 PM Moscow time, with the game continuing on Saturday and Sunday.
By mutual agreement, you can play a BO-1.
If you are unable to play on the scheduled days, please let me know in advance, and we will try to find a more convenient time and date.

I can't play on Wednesday evening, but Saturday works.
In reply to Jelen117
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I am withdrawing from the tournament; I don't have time to play.
__________________
The hardest battles are fought in the mind
Thx for game.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Поражение / Lose Поражение / Lose
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
6lm10a
Game Length
141 days
Game Date
4/16/2018
Reported
4/16/2018 5:20 PM
Rating Impact Archived
ProtosArchon 1774 1750 -24 ↓
u2noob 1522 1546 +24 ↑
Rated Sep 28, 2022

Accepted by opponent on 4/22/2018 7:01 AM

In reply to ProtosArchon
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In the 3rd game on the Mini-Nostalgia map, a violation of the rules by Redwhait was recorded in the match between HellLight and Redwhait, specifically a "red rush".
5.1. The so-called "red rush" is prohibited, meaning that a player playing as red is not allowed to attack on the first day of the week with reinforcements purchased on that day:
a) on a blue castle (even if the castle is not guarded)
b) on blue heroes or guarded mines, if the presence of reinforcements may affect the outcome of the battle or losses in the battle for either player.
Redwhait receives a technical loss. HellLight advances further in the bracket.
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The opponent spent all their restarts and got a rather difficult hand. I spent one. As for interesting spawns, there were shackles, 23 bibas—10 of which were eventually sacrificed to break through double ГО—lichs without tactics, as well as some in the home Dragon Utopia and a Titan's Sword from that same single-tile utopia. To top it off, I got Goshan Water. On the third try, air units were finally offered, but I only experted them after breaking through the ГО. But dice are dice, and Goshan with mass haste and bolt decided the outcome.

Tfp.
Стрим-канал: https://www.twitch.tv/blitz7777/
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
124 days
Game Date
4/17/2018
Reported
4/17/2018 9:52 PM
Rating Impact Archived
Blitz 1669 1687 +18 ↑
Jaris 1753 1735 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/18/2018 2:14 PM

In reply to Blitz
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Blitz
The opponent spent all their restarts and got a rather difficult hand. I spent one. As for interesting things from the respawn: shackles, 23 bibas, 10 of which were eventually sacrificed to break through double ГО, lichs without tactics, as well as some in the home Dragon Utopia and a Titan's Sword from that same single-unit utopia. And I even got Goshan the Watery. On the third try, air units were finally offered, which I experted only after breaking through the ГО. But dice are dice, and Goshan with mass haste and bolt decided it.

Tfp.
TFP :)

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