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Hello everyone! I apologize for "bringing up" this topic again, but I haven't been able to figure out the questions myself. So, I'm hoping for your support...
1) Does the game's difficulty level (which changes the amount of starting resources) affect the AI's difficulty? If so, how?
2) There are 4 levels of AI "intelligence," and the higher the level, the better the quality. But I haven't been able to find out the specifics, because it's like in chess, where the AI looks several moves ahead. So, does anyone know the exact correspondence between the level and the number of "moves ahead"?
3) Neutral heroes. Increasing the "intelligence" level increases the probability of a random hero appearing among the neutrals. However, if the probability triggers and a battle begins, we see one hero in the quick battle results, but when we switch to manual combat, we see that the neutral hero has changed. Is there a solution to this?
4) For each AI, you can set whether it will play aggressively or defensively. So, how is the AI's "intelligence" related to this? And if possible, please provide more details about what these two AI strategies entail.
5) When choosing a bonus, there is an option that equalizes the player and the AI in terms of resources, and the AI also stops replenishing its losses in battles. What happens when the game's difficulty is increased? It is known that when the difficulty level is increased without "enabling" this bonus, the maximum level of creatures that the AI can replenish after battles also increases. But what is the situation with resources? And how does the loss replenishment mechanism work, and does it work after a battle with the player (or only with neutrals)?
6) I need an AI configuration setting. If someone is well-versed in this, I need the AI not to rush towards me, but also not to stay in its starting zone all the time. I want it to, like me, gradually explore the area, find artifacts, and increase the character's level. And then have the "first" final battle.
Thank you in advance!
Currently, I only understand that the higher the AI's "intelligence," the "faster" it executes its strategy. That is, if it's aggression, it will rush to your zone faster to destroy you. So, for a slower-paced game, it is necessary to minimize the AI's "intelligence." If you enable "Normal Game" mode, the game will be easy, because it's no secret that the bot plays worse in battles, and therefore on a large map, all those losses will accumulate into one big loss before the final battle, and it won't be as interesting. As for the difficulty, it seems that the higher the game's difficulty, the fewer high-level creatures the AI will ultimately lose, which is good, but at the same time, the starting resources will be significantly reduced. Although, perhaps in the case of a large map and a slow pace, this is actually good.