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8 years ago
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One for All and All for One - 6


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in their maximum effort to help each other achieve the common goal - victory! To battle, friends!

Organizational Matters:

1. Tournament Lead – Sanin (ICQ - 423164784).
Co-leads: Blitz (ICQ - 206791274), Russel_lDHl (ICQ - 99717727).
Judges: Dave_HUN (ICQ - 635192642), Amiloo (ICQ - 388281368), KobRa_RR (ICQ - 286406830).
2. The tournament is official and regular, conducted according to the Rules for the organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 15.12.2017;
Captain selection 16.12.2017 - 17.12.2017;
Player draft - 19.12.2017 at 21.00 Moscow time;
Transfers: 20.12.2017 - 22.12.2017
Start of tournament games - 23.12.2017
7. Other:
- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.
- The lead reserves the right to refuse a player participation in the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.

REGULATIONS

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On all templates, the reconstruction of the Mages' Guild without the library ban is enabled.

2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
Stage 1: Group stage

- Games in groups are conducted in a round-robin system in 2 rounds (each team plays every other team 2 times).
- The main criterion for advancing from the group is the number of points earned (3 points for a team victory, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of victories.
d) Head-to-head matches between team captains.
e) Total number of victories by players who chose the game template (marked in blue in the tables).
f) Additional game between team captains on the balance M - 200% template, 4 minutes.
g) Draw (lottery).

2 teams from each group advance to Stage 2; it is possible for a team in 3rd place to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

Stage 2: Play-offs using the Olympic system

- Games are played until 2 team victories; the loser leaves the tournament.

- In the event that one match ended in a draw and the second in a victory for one of the teams, a third game is not played.

- In the final, teams play until 3 team victories.

- In the final, a victory for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, at a score of 3-2 after five games.

- For an odd number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, another deciding game is played with a swap of colors.

- For an even number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, the captains play the deciding game.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games, players cross out templates. The player marked in blue in the play-off table starts crossing out templates.

1. Balance:
- The player crossing out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player crossing out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player crossing out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1. TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Additions and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting castle is random.
- Roads: medium and fast.
- No restart upon meeting.

Additions and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- Allowed to pass by shifted guard posts.
- Redrush is allowed, as there is bargaining for color.

2. When two teams meet (for example, a team composition of 5 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
Player 5 vs Player 5

3. The blue player vetoes one of the templates (template groups), after which the red player offers a choice of three templates from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played.

4. Choice of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for the castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request a regeneration for 500 coins paid back to the opponent. If at least one castle is repeated during regeneration, the same player may (but is not obliged to) request a free regeneration until a new pair of castles is rolled.

Mirror templates: bargaining for the hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player marked in red in the table bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as the starting hero. When taking a restart, the player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Bargaining is conducted for color.
On m200 and anarchy templates, the color in the first generation is determined by a coin toss, then the color changes after each subjective restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4, 5 against 5.

7. Any changes to the game rules are allowed by mutual agreement of the players, except for the Fair Play rules.

8. In the event of a disputed situation, at the moment of its discovery, one of the players MUST STOP continuing the game, save and submit the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific game is considered resolved and the result of the game is not subject to review, even if the rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. Upon completion of registration, all tournament participants must send a list of captains to one of the leads, i.e., they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from the general list.

3. Team selection (the draw) will take place in the Skype conference chat. (if someone does not have Skype, these captains will write in ICQ). Dirty_Player also promised to broadcast the draft.

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for choosing players for their team. When it is this captain's turn, the player at the top of their priority list among those not yet chosen by previous captains will join their team.

5. With an even number of players in a team: the captain who received the fewest votes chooses first. Then the captain who took 2nd place from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, the selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, during the 3rd selection - number 4.

With an odd number of players in a team: the captain who received the most votes chooses first. Then the captain who took 2nd place chooses, and so on.

6. After the draw, teams must come up with a name and an emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer will be possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for the possibility of substituting players who remain unchosen as a result of the draft. In the event that it is necessary to replace a player from the last basket, the replacement will be taken from the bench. In the event that a replacement is needed in the 1-4 basket - a teammate from any lower-ranked basket can replace the player, in which case this player will have to play in two baskets simultaneously.

Such a player can join the team needing a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a game, agree on its resumption date.

2. If within 7 days the players are unable to agree on any game date or one player writes to the opponent and receives no answer, the lead must be notified immediately and the message history for the specific game must be provided. Dates for the games will be assigned.

3. If one of the players fails to appear for the game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, the case of awarding a technical defeat to the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or to the lead via private message in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a failure to report (negligent attitude, as an aggravating factor).

5. If at the end of the round's deadline the game is at a save (at least one full game week from both opposing sides), the last chance to finish the game will be the established MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems for the game, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to assign an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Fog (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
One for All and All for One 5 Total Resistant (KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc)
ICQ 423164784

In reply to Sanin
8 years ago
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Attacked the opponent on turn 116 with fast roads. Thanks for the game!

I suggested the build order.
ICQ - 703804372
Discord - Xocenk#2473
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
116 days
Game Date
5/13/2018
Reported
5/13/2018 6:39 PM
Rating Impact Archived
Xocenk 1655 1666 +11 ↑
Faria 1541 1530 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/13/2018 6:43 PM

In reply to Xocenk
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8 years ago
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Xocenk
Attacked the opponent for 116 damage with fast roads. Thanks for the game!

I suggested the map.
ICQ: 657705002
In reply to Faria
8 years ago
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Second round, the opponent offered templates. For the Necromancer, I got lucky again; there weren't many objects for building an army, but bones accumulated very well with the Necromancer's cloak. The first Utopia on day 123 gave a few parameters; on day 125, I took a box covering the entire map with Galthran, and on day 126, I got a blue hat from the Utopia. Tantus passed the Town Portal through a book golem after 3 days and started looking for the opponent; I found him with handcuffs in the treasure room. Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
134 days
Game Date
5/19/2018
Reported
5/19/2018 5:00 AM
Rating Impact Archived
Dima Surmay 1832 1852 +20 ↑
Antiplayer 1980 1960 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/24/2018 5:46 PM

In reply to Sanin
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8 years ago
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opp surrendered in Dragon Utopia. thx for the game! round 2
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Gee
Синий / Blue
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
6lm10a
Game Length
137 days
Game Date
5/19/2018
Reported
5/19/2018 5:23 AM
Rating Impact Archived
saneok 1727 1728 +1 ↑
Gee 1266 1265 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/19/2018 7:35 AM

In reply to saneok
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8 years ago
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saneok
Opponent forfeited in Utopia. Thanks for the game! Round 2.
In reply to Faria
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8 years ago
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This was an extremely long battle. I started at a disadvantage, was pushed back by my opponent in the second week, and my development space was severely restricted. Then, I managed to break through the barriers and, without any movement spells, was forced to contend with my opponent occupying numerous castles. I gradually regained lost territory by using multiple heroes, and we fought a difficult battle, gradually reducing my opponent's control area. I eliminated my opponent's heroes, except for their main force, which made them lose strategic flexibility and gradually regain my advantage in troops. Finally, I crushed my opponent. In this game, I fully utilized the speed of the troops, tactical skills, and movement abilities to achieve victory. tfp
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Пайра / Pyre Start Hero Пайра / Pyre
Пайра / Pyre Main Hero Пайра / Pyre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Зубин / Zubin Main Hero Зубин / Zubin
Map Template
Spider
Game Length
235 days
Game Date
5/20/2018
Reported
5/20/2018 1:00 AM
Rating Impact Archived
herolwy 1875 1881 +6 ↑
Sanin 1635 1629 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/20/2018 10:29 AM

In reply to Faria
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8 years ago
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The opponent quickly gained mobility magic and started attacking me, but I built two Dragon Fortresses in a row, obtained Air and Earth tomes, and then counterattacked and won.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Лакус / Lacus Start Hero Лакус / Lacus
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
Spider
Game Length
142 days
Game Date
5/20/2018
Reported
5/20/2018 3:04 AM
Rating Impact Archived
herolwy 1882 1887 +5 ↑
Sanin 1628 1623 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/20/2018 8:09 AM

In reply to herolwy
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8 years ago
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herolwy
The opponent quickly obtained Haste and launched an attack on me, but I conquered two Dragon Utopias in a row, got the Air and Earth spell books, then counterattacked and won.
tfp

It was a great start — two native dwellings, upgraded Air Elementals, an external dwelling of Air Elementals under the castle, a maximum Skeleton Converter on week 1, day 1 turn 1. I found a Necromancer, Dimension Door and Animate Dead scrolls, a nearby Dragon Utopia — everything was perfect.
On day 1 month 2 week 7, I finish building the Portal of Glory, on day 1 month 3 week 2 I took the Dragon Utopia with КО and the Sentinel's Shield, on day 1 month 3 week 2 I acquired the maximum Consul, and on day 1 month 3 week 3, with a scout hero via Dimension Door, I took the opponent's Tower with a fully built Mage Guild without control. But the opponent quickly pulled full control and +15 all from the Dragon Utopia, so all my efforts were in vain :rolleyes: Thanks for the game!
ICQ 423164784

In reply to herolwy
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8 years ago
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herolwy
这是一场极其漫长的战斗,我由劣势开局,被对手在第二周打回,发展空间严重受限制,然后艰难冲破藩篱,再在没有移动魔法的情况下受对手占领众多城池,再利用众英雄逐步收回失地,与对手艰难周旋而压缩对手控制范围,灭杀对手除主力外的英雄,使对手失去战略灵活性而逐步挽回兵力优势,最后扼杀对手。
此局,是充分利用兵种速度、战术技能、移动能力的胜利。
tfp
An interesting and very sweaty game. Two moments proved decisive for the result: tactics for the opponent (the lack thereof on my heroes) and the absence of chains for me. For most of the game, I was ahead, reorganized control faster, and managed to take the Castle with the guild from the opponent before DD appeared there. However, he had the top speed — fire birds, and later archdevils, so I couldn't attack; I had nothing against magic. Then I had to build my own birds and grab a distant cloak for speed. While I was taking the cloak, the opponent retook the city with the guild and still got DD there. After that, I caught the opponent's heroes 20 times, if not more, and he simply paid his way out using tactics. For the finale, during the siege of my capital, the opponent brought not only a good army led by 14 archdevils, but also a red orb, and to be sure, ballistics as well. Without the red orb, it would have been an interesting finale; I had a book and fire boost with expert fire + the first cast thanks to artillery. Without ballistics, one could try even under the red orb, but the catapult made a hole for the demons in the very first round. As for me, I didn't have a flask for the elixir, the golden bow didn't work against 150 lizards and almost 100 air units (which I decided not to upgrade because of this), and without chains, all of that likely wouldn same help me anyway. In short, tactics and chains, chains and tactics... :smile15:

Thanks for the game!
ICQ 423164784

In reply to Sanin
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8 years ago
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A duel has been scheduled in the silenthill faction - Roger-ua vs. opponent on May 23 at 19:00 Moscow time. The minimum playtime is 4 hours; if one player is late by more than an hour, a technical defeat will be awarded.
ICQ 423164784

In reply to Faria
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8 years ago
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Thank you for playing!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
6lm10a
Game Length
134 days
Game Date
5/22/2018
Reported
5/22/2018 3:30 PM
Rating Impact Archived
MoxuTo 1525 1546 +21 ↑
Godofwrcrft 1698 1677 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/22/2018 3:53 PM

In reply to MoxuTo
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8 years ago
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MoxuTo
Thanks for the game!
I merged into the max utopia, I'm a noob :(
ICQ 728986056

discord Godofwrcrft #9188
In reply to Godofwrcrft
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8 years ago
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The tables have been updated. Just a reminder that the deadline for submitting two games for the 1/2 round is June 4th.
ICQ 423164784

In reply to Faria
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8 years ago
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Thank you for playing!

This is game 1 of the tournament, and the maps are mine.
Весна 2013.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8xm8a
Game Length
117 days
Game Date
5/23/2018
Reported
5/23/2018 8:19 PM
Rating Impact Archived
Roger-ua 1793 1807 +14 ↑
silenthill 1772 1758 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/23/2018 9:01 PM

In reply to Roger-ua
8 years ago
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Roger-ua
Thank you for the game!

Game 1 of the round, the maps are mine.

Thank you for the game.

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