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Posts from Tactics in BATTLES

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In reply to Ley
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And I remember something very funny happening to me this summer... I was playing Dungeon in SoD as the Swamp faction... and BAM! A Wizard gave my main hero the skill... guess what?! Basic... NECROMANCY! Then there was a very absurd, but fun game... :D :D :D :D I even saved the game... The game was hilarious... That's how players appear... BLEH! Necromancer heroes... :D :D :D :D Full respect to the game developers! :smile24: :D :D :D :D

Эй, ты, простой смертный, хошь стать Хранителем Силы?))) :smile49:
Ты уверен, что знаешь, в чем Сила?

Член Potter's Army
Это безумие!

Ушел в Тень... Надолго...
In reply to Александр Г.К.
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Message from Ley
The save was made on a map in the "War of the Strongest" tournament. The task is simple: defeat about 300 Naga Kings. I believe this is not an easy task for beginners! And even our Masters will have to think about how to win this battle...
Anyone who wants to challenge my statement, please do, but first, win...
Perhaps this task seems difficult at first glance, but the solution is quite simple. Slow them down (with Earth magic, reducing speed to 3), blind them, and then attack with archers (100 Evil Eyes), and sometimes you can even run around for some variety :D. When the arrows run out, which is inevitable, use Golems and Harpies. (You'll need about 300 mana). And as a result, you'll win without any losses. But the task becomes impossible when you need to destroy Death Knights instead of Nagas. I couldn't come up with any simple trick. Whoever manages to do it, my deepest respect to you ;) Even fighting Unicorns is easier.
In reply to St.all.in
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St.all.in;110494
Perhaps this task seems difficult at first glance, but the solution is quite simple. You slow them down (to a speed of 3 with the Earth skill at expert level), blind them, and then attack with archers (100 evil eyes), and sometimes you can even run around for some variety:D. When the ammunition runs out, which is inevitable, use golems and harpies. (You'll need about 300 mana). As a result, you can win without any losses. But the task becomes impossible when you need to destroy dead knights instead of imps. I couldn't come up with any simple trick. Whoever manages to do it, my fiery respect to you;) Even killing unicorns is easier.

Well, the solution is not that simple... and not exactly what you described... It's not that easy; did you personally win right away? And did you even play?

You have 275 mana, but even with that amount, it runs out easily ;)
And what golems are you talking about? Did you get anything mixed up?

I also defeated the dead knights, although they weren't upgraded, strangely enough, and I didn't use blind - I managed it :)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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Yes, indeed, there's not enough mana, and there are too few bullets. Because the crate with bullets inevitably perishes under the attacks of the Nagas. Moreover, I personally won on the second try (my brother on the fifth). You need to cast spells skillfully. And that's exactly what I'm practicing. The army doesn't play the main role here. Although, it depends on how you look at it. But besides the Eyes and Harpies, you don't really need anyone else. The main thing is to slow them down and blind them. And then it's just a matter of technique. And summoning "golems" – I mean the earth elementals. There's really nothing else to summon there. I hoped that those who have actually played would understand me correctly:rolleyes:
Using magic, I managed to defeat 750 Manticores in the same way. The only difference is that the elemental packs have seven or eight units, and everything is fine, with no losses. Magic is cool;)
A naive question: how many people did you kill in the process??? And what month was it, and how many of these corpses were there? (I mean the dead knights)

In general, maybe I didn't quite grasp the essence of the question?:D (I haven't finished the map yet, but I think it's just a matter of time;))
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There's a cool trick with black dragons, fire elementals, and Armageddon's Blade: first, use Armageddon's Blade, then position yourself so that the weakest units can't be attacked or retaliate! It works great!
You can also take a hero with the Resurrection specialty; you practically won't lose your army at the beginning!
Another option is to take a hero from a Castle with the Fencing or Champions specialty, and around level 10, defeat an army twice as large with a strong hero (level 4-6 higher than yours): send either Crusaders or Champions (depending on the hero) to be torn apart by them, and don't move the rest of your army (just shoot). After they die and the enemy attacks your other units, revive the fallen with Archangels, and by that time, your army will be about 1.5 times larger (of course, if the enemy is an Earth expert and has the Undead Resurrection skill, this tactic won't work :smile35:, but in other cases, the tactic is just great:smile14:).
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St.all.in;110803
What month was it, and how many of these undead were there? (I mean, dead knights)

Well, of course, it was the first month – the task was simply to reach the maximum hero level in 1 month. ;)
St.all.in;110803

Naive question, and how many people did you kill in the process???

I don't remember exactly, but it seems like around 150-160, but there were also fewer eyes and harpies. If I find the save, I'll ask Kail to upload it, and you can take a look...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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I suggest a tactic that I frequently use and that is ideal for defeating a much larger enemy force. You need experience in Earth magic. Take a cart, 1 slot for archers (the more, the better), trap them in the upper right corner with a force field, clone the archers, bless them, and then cast Devastating Ray on the monsters. With a sufficient number of casts, the damage becomes maximal!!! For example, Azure Dragons turn into peasants with 1000 HP:D
In reply to Sting
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Sting;111730
I suggest a tactic that I often use, which is ideal for defeating a significantly superior enemy force.
You need Earth magic. Take a cart, 1 slot for archers (the more, the better), trap them in the upper right corner with a force field, clone the archers, bless them, and then cast Devastating Ray on the monsters. With a sufficient number of casts, the damage becomes maximal!!!
For example, Azure Dragons turn into 1000 HP peasants:D
Here, you need a special speed for the archers - they need to be faster than the enemy, with or without acceleration, otherwise it won't work!!! Or you'll have to cast the force field every turn! And then you can forget about Devastating Ray and other spells! ;)
And don't forget a huge amount of mana! This is the main condition for such a battle.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Ta Kotoraya...
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Ta Kotoraya...;111733
You need a special speed for the archers here - with or without acceleration, they must be faster than the opponent - otherwise, nothing will work!!! Or you'll have to cast a force field every turn! And then you can forget about the Disintegration Ray and other spells! ;)
And don't forget a looooooot of mana! That's the main condition for such a battle.

But why, Tanya, the force field lasts for two turns, which means you can use any spell in between ;)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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Ley;111770
Why, Tanya, the force field lasts for two turns, which means you can use any spell in between ;)
Yeah. 2 turns. On the first turn, you cast that "force field." On the second turn, you cast, for example, the suggested "disruptive ray." And on the third turn, those azure dragons fly up to you (as in the example) and you're dead! =) You didn't have time to cast the "force field" again. So, I'm saying that either you need to move faster than your opponent, or you need to cast the force field every turn...
This tactic was described in detail by Sage (I think) in the Best of the best tournament. And it was explained why speed is important.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Ta Kotoraya...
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Ta Kotoraya...;111908
Yeah. 2 turns. First, you cast that "power field." Second, you cast, for example, as suggested, a destructive beam. And on the 3rd turn, those azure dragons fly towards you (as in the example) and you're dead! =) You didn't have time to recast the "power field" :) That's why I'm saying - either you need to move faster than your opponent, or you need to cast the power field every turn...
This tactic was described in detail by Sage (I think) in the Best of the best tournament. And it was explained why speed is important ;)

Why use a destructive beam on the second turn? I might just be out of the loop - what example 0 are you talking about? In that example, can't you use "speed," like first, cast a speed spell, then the power field, then a slowing spell (if you have one, I'm just saying I don't know), power field, and so on?
This tactic has been known for a long time, and I have no idea who described it, and I didn't learn anything new :)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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Ley;111917
This tactic has been known for a long time, and I have no idea who described it, and besides, I didn't learn anything new from it.
Yeah, this tactic has been known for a long time, but I was asked to write about it in more detail (using one of the battles from the first BB tournament as an example).
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
In reply to Sage
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I've been playing Heroes for a long time – since the very beginning, but only on my computer. I didn't have any "heroic" friends, and there was no internet either, so I figured everything out on my own. Here's another trick against neutral creatures: Slow neutral creatures run towards the closest one to them. For example, if we have elves and centaurs (at the start), we place the elves on top and the centaurs on the bottom. And we separate one of them. We run that one forward. And the neutral creatures rush towards it in a diagonal line:D, which gives the archers one or two extra turns. It's very useful and often helps.
In reply to Sting
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Sting;111993
slow neutral creatures run towards the closest one. For example, if you have elves and centaurs (at the start), place the elves above and the centaurs below. And separate one of them. Have them run forward. And the neutral creatures will rush towards him in a diagonal line:D, which gives the archers one or two extra turns. It's very useful and often helps.
Or, you can send your flying unit to the rear of a slow-moving enemy. And as long as their morale doesn't break, there are no problems. A lot depends on the terrain of the battlefield. You can come up with some clever tricks sometimes... But the best tactic is a berserker against dendroids... They'll hit each other and stay together forever... :D
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

In reply to Ley
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Ley;111917
Why use a destructive spell as the second move? I might just be out of the loop – which example are you referring to? Surely, in that example, you can't use "speed," like first, acceleration, then a force field, and then slowing (if you have the spell, of course; I'm just saying I'm not sure), followed by another force field, etc.?
This tactic has been known for a long time, and I have no idea who described it, and I didn't learn anything new from it.
Well, I was actually talking about Sting (see the post above). He was talking about a destructive beam. I just clarified that for such a battle, the main thing is speed (with or without acceleration), as well as a large amount of mana. Just read my first post carefully ;) And then I responded to your post. That's all.
And I also described a tactic for playing as the Tower with master genies a long time ago. We only take Titans, Gargoyles, Archmages, Nagas, and Genies into the army. They all have good speed. We divide the genies into 3 free slots – this will be a very significant magical reinforcement in your army. In the early stages, you can do without Titans and Nagas. Then, we take gremlins into the army. We place mages and gremlins in the extreme slots, and gargoyles in the middle. In the remaining 4 slots, we put master genies. And they all cast very useful spells on the gargoyles, plus the hero's spell. The result: the gargoyles are beasts, and they can even take down dragons!!!:rolleyes: :D
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...

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