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Description of the 5th offline tournament walkthrough for HOMM2 "World of Winds"
There were 8 heroes in the game (2 of whom were given at the start).
All heroes are Warlocks, except for the Barbarian, Jezebel.
Jezebel's total skill points at the end of the game are 13 (6 at the start + 3 artifacts + 4 levels).
Key points are highlighted in italics.
Day One.
1) Barok, with an army of 4 Gargoyles + 1 Kent + 9 Kent, destroys 36 Goblins, losing 1 Kent, then takes 4 Crystals and goes for the chest near the Crystal Mine.
2) Krodo, with 1 Gargoyle, collects gold and the chest near where Barok was, as well as the chest near the sawmill.
3) In the castle, we buy Aria, who goes east, towards the Ore Pit, picking up a campfire and a pile of gold along the way.
4) In the castle, we buy Jezebel. She is destined to become the main hero of this game. Here are the reasons why:
– Jezebel is a Barbarian, which means her starting stats total 6, i.e., one more than the heroes of all other races (except for the Knights);
– Jezebel appeared in the tavern only with Goblins, without Orcs, which gave her additional movement points at the start;
– when Jezebel is promoted to level 1, she is offered to learn Logistics.
So, Jezebel, exchanging 25 Goblins for a Gargoyle, goes west, ending her turn this day in a movement square in front of the fountain.
Day Two.
1) Barok takes the chest that was near the Crystal Mine, then turns east, captures the mine, and picks up another pile of gold. After that, he "jumps" diagonally between the trees and the observation mine and passes the army to Krodo, who arrived by that time.
2) Krodo (4 Gargoyles + 12 Kent) destroys 33 Goblins without losses and finds a chest with gold near the Magic Bracelet. Krodo made a mistake this day by taking 5 wood at the beginning of his turn. This cost him 2 movement squares later, and ultimately 2000 gold, which he did not have time to collect near the tree of knowledge.
3) In the castle, we buy Rasmont (4 Gargoyles + 8 Kent), who takes almost all the troops with him, and then, adding Goblins in the hut, passes all the warriors under the command of Aria, leaving only 1 Gargoyle for himself.
4) Aria, in turn, easily destroys 28 Goblins with the help of the reinforcements that arrived, and then systematically collects gold: first, a chest forgotten by someone, then a campfire, and finally, just a pile of gold coins in the middle of the forest. Here, Aria and his army settled down for the night, to rest and, tomorrow, with renewed vigor, leave the forest; to where, as Aria thought, the path leading to the Knight's castle should be.
5) In the castle, we buy Agar (4 Gargoyles + 6 Kent), who takes the remaining troops with him and passes them under the command of Jezebel, leaving only 1 Goblin for himself.
6) Jezebel (12 Kent + 1 Gargoyle + 1 Gargoyle + 1 Gargoyle + 3 Gargoyles) visits the fountain and attacks 22 Orcs, destroying them without losses. Then she takes a pile of gold and exchanges gold for experience in the chest she found, gaining the Logistics skill. After a hard battle with 5 Fire Elementals, Jezebel's army is left with only 2 Gargoyles. Jezebel kept the battle tactics a secret, only saying that such an outcome of the battle can be achieved with a different troop arrangement.
7) In the castle, we buy Alamar (3 Gargoyles + 9 Kent). Leaving the Centaurs to guard the castle, Alamar sets off and finds the Thunder Mace and 3 gems this day.
Day Three.
1) Krodo buys the Magic Bracelet, approaches Barok, and gives him this artifact, as well as all 4 Gargoyles, and then heads to the sulfur mine in the northwest.
2) Barok moves along the road to the southwest (along the way, he finds a campfire near the Fairies).
1) Aria, leaving the forest to the southeast, with an army of 13 Kent + 39 Goblins + 1 Kent + 1 Kent + 4 Gargoyles, destroys 5 Fire Elementals, losing only 4 Centaurs, and then stops for the night right on the road, near a herd of wild Centaurs.
3) Rasmont sets off in pursuit of Aria.
4) Alamar passes the mace and 3 Gargoyles to Agar, taking a Goblin in exchange. After that, he finds 8 wood near the sawmill and captures the mine itself.
5) Agar heads after Jezebel (along the way, he finds 4 sulfur).
6) Jezebel visits the gazebo, where an old Knight gladly deepens her knowledge of Logistics. After that, Jezebel visits the archer's house, where she learns that on the way to the Necromancer's castle, she may face a powerful ambush - many archers who the Necromancers lured over to their side. And 24 brave warriors with bows joined the modest army of Jezebel, which until then consisted of only 2 Gargoyles. This day, the brave warriors under the command of the valiant heroine managed to destroy 50 thieves, taking the Golden Horseshoe from them, as well as 23 archers guarding the passage to the enemy castle. After the battles, Jezebel sends several messengers to the rear of the enemy castle, and the remaining army of Jezebel warms itself by the unextinguished campfire, left, most likely, by someone from the Necromancer's leaders. Closer to night, a messenger returned (the others died) and reported that the road to the castle was too far and difficult, because there was nowhere to even get a drink of water along the way, and also that a Necromancer with an army of zombies and skeletons was heading to the castle. Jezebel thought for a long time, she even considered letting the archers go home, because they, although they were excellent warriors, endured difficult passes much worse than flying creatures, such as Gargoyles. But something stopped her...
On the night of the 3rd to the 4th day of the war, the Necromancers (9 Zombies + 18 Skeletons) led by Darlana attack the sleeping army of Jezebel. Jezebel, of course, won, and even leveled up, but the losses were very significant - not a single archer survived. All the rest of the night, Jezebel tried unsuccessfully to fall asleep...
P.S. Before the end of the 3rd day of the game, you need to disband some of the archers from Jezebel's army so that Darlana would be scared and attack. So, when there were 17 archers in the army, Darlana did not attack, but when there were 16, she attacked and lost. In addition, in this battle, it was necessary to lose all the archers, then the next day, Jezebel's movement range will be as if she had only slept with Gargoyles.
Day Four.
1) Barok joins 8 Orcs in the watchtower, destroys 33 Skeletons guarding the alchemist's laboratory, then gives Agar all the surviving Gargoyles and the Magic Bracelet, and takes 4 Mercury near the laboratory and 2000 gold in the chest.
2) Krodo destroys 45 peasants and picks up sulfur, gold, and ore.
3) Alamar picks up 8 ore.
4) Agar picks up ore and gold, and then passes 5 Gargoyles and artifacts (mace and bracelet) to Jezebel.
5) On the way to the Necromancer's castle, Jezebel finds 4 Crystals and 500 experience in a chest, and also destroys the Necromancer Roxana (10 Skeletons + 4 Zombies). The castle turned out to be empty...
6) Rasmont catches up with Aria and takes 2 Gargoyles and 11 Centaurs from him, and then destroys 21 Centaurs without losses and joins 21 Fairies in the tree city. Under the attack of such a force, destroying 7 archers of Knight Dimitri was not particularly difficult.
7) Aria (13 Goblins + 13 Goblins + 13 Goblins + 3 Gargoyles) destroys 29 Goblins on the road without losses, and then captures the Knight's castle, arranging the troops as follows: 1 Gargoyle + 1 Gargoyle + 1 Gargoyle + 1 Goblin + 38 Goblins.
8) In the Knight's castle, we buy Wisper (3 Gargoyles + 8 Kent), who takes the remaining Goblins from Aria.
9) In two castles, markets are built, then other resources are exchanged for the 3rd market. Having 3 markets, it was possible to get 11 Mercury (if Krodo's mistake in the 2nd day had been noticed, there would have been 12 Mercury).
10) With an army of 8 Centaurs, 3 Gargoyles, and 33 Goblins, Wisper destroys 102 peasants and 7 archers of Knight Ruby.
Victory!