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Hello everyone!
During my walkthrough, it's time for me to go to work. Tomorrow after lunch I will try to answer your questions.
Walkthrough by Perpolken
For those who have little time!
Day 126 – Dimer (Level 9; Skills 4/6/7/7; Magic-70 Experience-13894; -all expert, Earth level 1) (Army: Beholders-151, same-//Harpies witches-78, L.Vampires-10, Flying snakes-8, Troglodytes-34.) I attack 165 elves (losses are all snakes and troglodytes).
Day 134 - Dimer (Level 13 Skills 7/7/8/11 Magic-274 Experience-24818 Wisdom, Logistics, Learning, Diplomacy. Earth-exp, Mind and Pathfinding-1lvl) Army (Beholders-172, Harpies witches-115, Mage-1 and has a wagon). I attack Scorpikors-402, using force field. Losses 1 mage, remaining magic-144)
Day 136 - Dimer kills (Monsters (uses force field and spends almost all magic), Dendroids, Griffins, Liches, Halberdiers) after each battle he visits an oasis. Then he kills gargoyles and visits the pit of imps, runs along the road to the right and down killing cerberi, earth and fire elementals.
Day 141 – Dimer (Level 21 all expert. Experience-116671. Skills 9/9/12/13. Army Beholders-169, Harpies witches-109) having replenished the point balance, kills D.Monsters spending all magic on them (force field)
Day 143 - Dimer (Level 24 Skills 10/9/13/14 Experience-190196 Magic-280 Army: Beholders-168 and Harpies witches-107) kills minotaurs (force field, spends all magic). Visits an oasis, gives the army to a left hero and attacks mages with 1 harpy (retreats in shame!). Is ransomed in Chillwater, doubles magic (600 points), takes 1 vampire and runs to hydras
Day 144 - Dimer receives reinforcements (9 vampires) and kills hydras (using starfall). Visits a hut, gains experience. Attacks hobgoblins (retreats in shame!). Is ransomed in Coldshadow and doubles magic! Attacks dwarves (retreats in shame!). Is ransomed in Alexandretta, takes 105 harpies witches and goes to Hydras, killing the blue hero on the way.
Day 145 - Dimer (Level 28 Skills 12/11/14/15. Magic-564 Experience-367774 Army-105 harpies) kills Hydras (Uses force field and starfall. Remaining magic-243 points). Visits a hut, gains experience. Runs down, attacks cerberi (retreats in shame! Pity about the 105 harpies). I am ransomed in Doler.
Dimer (Lvl 29 Skills 12/11/15/16. Magic-247 Experience-463511 Army Beholder-101 Harpy witch-14 Scorpikor-1) I kill giants (force field, starfall. 17 points left). Visit the Tree. Give part of the army to Moner (he exchanges it for mercury in the mercenary guild). Dimer with the remaining army visits an oasis, kills the blue one, back to the oasis and attacks black dragons (retreats in shame!). Is ransomed in White Willow and visits the tree.
Result: Dimer (Level 32 Skills 12/13/15/16/ Experience-716 191)
In more detail:
111 – Dimer takes the centaur's axe, kills djinn lords (gets boots), joins troglodytes.
112 – Kills archers, in the witch's hut we take logistics.
113 – I kill iron golems, on the way to them I take a chest and stones. I kill gremlin masters, take the mill, a pile of gold and the stone of learning. Build Stronghold
114 – Run to Castle to replenish magic points, while at it I take 2 bonfires and a chest. Build portal
115 – Having killed storm elementals, I take a chest and sulfur, kill forest ones, buy harpies, kill flying snakes.
116 – Enter the portal, join flying snakes, take firewood and open the crypt, return to the portal. Build aviary
117 – Kill griffins (take a cart of firewood). Visit the rally flag. Kill mighty liches and labyrinth guard minotaurs. Into the portal and join 10 liches. Build harpy attic
121 – Kill unicorns, clear the manticore den guards, open the dwarf treasury. Buy Darkston, he takes all of Dimer's army except 10 vampires and brings it to the castle. Build tavern
122 – Dimer kills halberdiers, opens the pit of imps, joins beholders, kills flying snakes, takes earth. Build town hall
123 – Dimer opens the crypt and runs to the sulfur mine; Darkston takes the ogre shield. Build harpy choirs
124 – Dimer kills flying snakes, takes the mine, runs into the castle. Darkston runs to buy harpies and brings them to the castle.
125 – Darkston transfers the entire army to Dimer, leaving himself 1 flying snake. Dimer joins beholders and takes +2 defense. Build Castle
126 – Dimer (Level 9; Skills 4/6/7/7; Magic-70 Experience-13894; -all expert, Earth level 1) (Army: Beholders-151, Harpies witches-78, L.Vampires-10, Flying snakes-8, Troglodytes-34.) I attack 165 elves (losses are all snakes and troglodytes)
Battle tactics: Move snakes forward, teleport Vampires and place them between two stacks of elves. Elves shoot at the snakes and troglodytes. Beholders almost wipe out 1 stack of 4, harpies take a killing position. Then it's up to the vampires…
Take resources, get on the ship. Darkston goes to collect remaining resources underground. Buy Fiona, she runs to Dimer.
127 – Fiona takes the captain's hat from Dimer and gets in the boat. On the way to the southwest shore, Dimer takes some resources and visits an abandoned ship. Build observatory
131 – Fiona and Darkston collect resources underground and on water. Dimer captures Stronggale castle, killing cerberi and zombies on the way, takes +1 attack. Build Mages Guild 2 in Stronggale.
132 – Darkston enters the market, I buy 3 more heroes; two collect resources, and the 3rd, Arlak, takes 10 vampires and over the next three days collects resources and captures an artifact (gnoll chain). Dimer kills thunderbirds, snakes, visits the dwarf treasury and returns to the castle. Build Mages Guild 3.
133 – Build Mages Guild 4; Dimer, having learned the necessary spells, crosses the water to the island. The other heroes form a chain to transfer the army and artifacts.
134 – Necessary troops and gnoll chain are transferred to Dimer. Dimer (Level 13 Skills 7/7/8/11 Magic-274 Experience-24818 Wisdom, Logistics, Learning, Diplomacy. Earth-exp, Mind and Pathfinding-1lvl) Army (Beholders-172, Harpies witches-115, Mage-1 and has a wagon). I attack Scorpikors-402, using force field. Losses 1 mage, remaining magic-144).
Battle tactics: Slow. Harpies and Beholders subsequently hide behind the force field.
135 – Left hero upgrades beholders, Dimer kills fire elementals and flies to the southeast shore.
136 – Fiona collects all unnecessary troops (10 vampires, 2 manticores, 14 h.elves, 8 dwarves, 38 troglodytes, 1 harpy). Lands on the Northeast shore. Goal: capture 3 castles (Coldshadow, Doler, Alexandretta. The last one was captured in 1/4/4 day 25).
Dimer kills (Monsters (uses force field and spends almost all magic), Dendroids, Griffins, Liches, Halberdiers) after each battle he visits an oasis. Then he kills gargoyles and visits the pit of imps, runs along the road to the right and down killing cerberi, earth and fire elementals.
137 – Dimer kills water elementals and captures a castle (Wild Willow), builds a guild there and stays overnight. Fiona captures Coldshadow.
141 – Dimer (Level 21 all expert. Experience-116671. Skills 9/9/12/13. Army Beholders-169, Harpies witches-109) having replenished the point balance, kills D.Monsters spending all magic on them (force field), then kills the gray hero and ifrits. Buy 2 left heroes; one goes with Dimer, the 2nd goes to the castle (Chillwater)
142 – I capture Doler castle with a left hero (army 2 manticores and 10 vampires); from it comes hero Moner (2 manticores 1 pixy) towards Alexandretta castle. Dimer enters the underground, replenishes magic by killing gorgons, exits to the surface and goes for minotaurs; the left hero runs nearby. A chain of 2 heroes is formed toward Chillwater castle.
143 – Moner departs from Alexandretta. From Doler comes a hero with vampires and attacks the blue hero (pays off) and is ransomed in White Willow. Then, along the chain, 10 vampires are passed to the last hero, who then captures Chillwater.
Dimer (Level 24 Skills 10/9/13/14 Experience-190196 Magic-280 Army: Beholders-168 and Harpies witches-107) kills minotaurs (force field, spends all magic).
Tactics (the longest battle): Use force field, and at the entrance to it stand two blinded stacks. After a certain time 5 stacks are shot down, and two are no longer a problem!
Visits an oasis, gives the army to a left hero and attacks mages with 1 harpy (retreats in shame!). Is ransomed in Chillwater, doubles magic (600 points), takes 1 vampire and runs to hydras. The rest of the army guards the castle from the gray one.
144 – Moner captures Alexandretta. Left hero takes (105 Harpies witches) and attacks the gray one (pays off for about 9000). Is ransomed in Alexandretta. Dimer receives reinforcements (9 vampires) and kills hydras (using starfall, vampires hide in a corner, blocked by two blinded stacks of hydras). Visits a hut, gains experience. Attacks hobgoblins (retreats in shame!). Is ransomed in Coldshadow and doubles magic! Attacks dwarves (retreats in shame!). Is ransomed in Alexandretta, takes 105 harpies witches and goes to Hydras, killing the blue hero on the way.
145 – Moner, taking 1 manticore, attacked the blue hero. Was ransomed in Chillwater, upgraded the manticore and attacked the gray one. Was ransomed in Doler.
Dimer (Level 28 Skills 12/11/14/15. Magic-564 Experience-367774 Army-105 harpies) kills Hydras (Uses force field and starfall. Saved magic for giants. Remaining magic-243 points). Visits a hut, gains experience. Runs down, attacks cerberi (retreats in shame! Pity about the 105 harpies). I am ransomed in Doler, take a scorpikor and go to Giants.
146 – Left hero took (101 beholders) and attacked the gray one (paid off for about 15000). Was ransomed in Doler. Transferred the entire army to Dimer.
Dimer (Lvl 29 Skills 12/11/15/16. Magic-247 Experience-463511 Army Beholder-101 Harpy witch-14 Scorpikor-1) I kill giants (force field, starfall. 17 points left). Visit the Tree. Give part of the army to Moner (he exchanges it for mercury in the mercenary guild). Dimer with the remaining army visits an oasis, kills the blue one, back to the oasis and attacks black dragons (retreats in shame!). Is ransomed in White Willow and visits the tree.
Result: Dimer (Level 32 Skills 12/13/15/16/ Experience-716 191) This result can easily be improved since I practically didn't correct the first 2 weeks (there are many small mistakes in them). I began to think through my moves more diligently after the battle with high elves. If I could save a couple of days at the start, it would have been possible to also kill mighty gorgons (at point 77,1,0) and visit the hut (at point 13,8,0).
Thank you for your attention!
Sincerely, Perpolken!