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Posts from Favorites, to battle! - 10 - The Battle of Favorites! - 10

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8 years ago
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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
In reply to FireToSky
8 years ago
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FireToSky
I was cut off by a block in a sandy adjacent zone from the outside world. On week 2 with a curse, I take with Jeddite a level 3 Griffin Conservatory on snow, then another couple of Griffin Conservatories and about 6 angels to have an army almost until week 4. Through a relearned Resurrection, I took 2 Dragon Utopias. I was given Tomes of Earth and Fire + the Speaker's Hat. At the start of week 3, full home was ready and I started breaking out of 3 towns, when the opponent had already painted half the castles on the map. On day 137, I built Gigases and grabbed a pink tavern, where I also inserted them. At the start of week 4, I captured castles, encountering no resistance, despite a strong advantage in stats and the presence of archers. I never saw Moosh until the end of the game, and after capturing a Castle in addition — a surrender follows.





Thank you for the game!

I couldn't take the Griffin Conservatories on the second week due to the absence of slow in 5 Mage Guilds and scrolls. I found Slow only on day 127 with a scout hero in the middle of nowhere, and on the same day I finished building the 5th Mage Guild for a Dimension Door scroll. On day 131, I break a max Griffin Conservatory, several hives, and immediately thought about a rush, but Vani's Tower was very far away. Then Ivan outran me by every measure in his miraculous way, although I had 5 Sappers with Dimension Door and Town Portal. FTS is not counterable in the late game. Good luck in the semifinals and I'm waiting for streams.

P.S. I was too lazy to take even more screenshots, honestly speaking. Bishop is right that I did something stupid. I'm deleting [this]
8 years ago
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Guys, sorry... But I couldn't resist commenting on the upper bracket :(

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The opponent decided to try his luck in the skirmish generator, but it trolled him – either blocking him or giving me a red creature on level 1 and a black creature on level 121 in the camp (although there were 2 camps). Based on the situation, he decided to go straight to my base. On level 121, he surrendered.

Thanks for the game!

Wishing you peace and the ability to overcome any adversity. Heroes are just a small part of life.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
121 days
Game Date
6/4/2018
Reported
6/4/2018 11:21 AM
Rating Impact Archived
Roger-ua 1812 1821 +9 ↑
positive 1667 1658 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/4/2018 12:55 PM

In reply to Grizvald
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8 years ago
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Grizvald
Guys, sorry... But I couldn't resist commenting on the upper bracket :(


I'm starting to feel uneasy :confused: can I change my Castle?
In reply to Roger-ua
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8 years ago
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Roger-ua
The opponent decided to try his luck in the random map generator, but it trolled him – either blocking him or giving me a red creature on level 1 and a black creature on level 121 (although there were 2 camps). Based on the situation, I decided to go straight to the opponent; on level 121, he surrendered.

Thanks for the game!

I wish you the same good fortune in the next game.
In reply to HellLighT
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8 years ago
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HellLighT
It turned out to be a very interesting game: the surface gave away 3 stacks and an external dwelling of dragons! But for 50+ Ice Elementals... on 112 I took a Pandora's Box for 10k gold and saw a good road split with a Tower AI hero nearby. The opponent didn't take the rests, which I was quite happy about. However, in the already explored underground, on 115 a Vokial on an Angel with 100+ Skeletons jumps in, got nervous... I thought for a long time but decided not to take the rest on that encounter, went to take the external dwelling of dragons. Luckily, the miner had Expert Tactics; with the loss of 50 Troglodytes total, I broke through the guards and the dwelling, set up a portal by the skin of my teeth, and bought all the dragons. But here's the sad part: on his turn, the opponent also shows a separate Clavius on an Angel, Galthran, and some other Necro :eek: I'm in shock, because before that he hadn't seen me, but managed to move half his army, then saw my scout hero on the surface at a fairly large distance and combine the army! Crazy. Though Shakti already has Oil and 20 mana, 80 Troglodytes, 2 dragons, 10 Evil Eyes, a few Medusas, I decide to tear apart the Necros standing on single units. Killed everyone except Clavius with his full army. On his turn 117, the opponent decides to attack after seeing my army, brings Pegasi and attacks, but with only 4 mana! :smile42: 250 Skeletons instilled confidence until the Oil ran out, then the army was slowly killed over 2 Oils and Archery. Seeing no chance to win, the opponent surrenders. Thanks for the game!

+
In reply to HellLighT
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8 years ago
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HellLighT
From the game overview, I saw the main opponent. It took him a very long time to travel along the rough roads to his tower. However, he managed to get there and, with some difficulty and after two library upgrades in game 5, he got the damage dealer. He immediately took the opponent's city, where only the temple had been upgraded and there was an Armageddon's Blade. The opponent also had a poor road network and got stuck in the sand and marsh. On his return, I met him with the Armageddon's Blade on the road and attacked from above with the Amulet of Power. Thanks for the game.

TFP!
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8 years ago
TPF!
Thank you all!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Поражение / Lose Поражение / Lose
Некрополь / Necropolis Faction Некрополь / Necropolis
Нагаш / Nagash Start Hero Нагаш / Nagash
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
143 days
Game Date
6/5/2018
Reported
6/5/2018 9:05 AM
Rating Impact Archived
Heroin_HP 1742 1733 -9 ↓
Dima Surmay 1899 1908 +9 ↑
Rated Sep 28, 2022

Accepted by opponent on 6/7/2018 2:36 PM

In reply to Heroin_HP
8 years ago
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Heroin_HP
TPF!
Thank you all!
Galtran joined the game right away, and everything was good until the middle of the second week, but then the game started to fall apart, everything felt awkward and noobish. I even started staying overnight in a city that my opponent was supposed to see, and while having control, he would ambush me and kill me without any chance of defense, but he couldn't manage to gain control, so he lost.
Thank you for the game!
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8 years ago
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Double
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8 years ago
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Report canceled (1)
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8 years ago
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Report canceled (2)
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8 years ago
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Report canceled (3)
In reply to HellLighT
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8 years ago
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HellLighT
I started with a crazy setup with 2 blocks, and something about it appealed to me. I used a triple hit chance on 112 to deal 70 damage with Griffin Shields, got Pandora for 15k gold, and found a Mantikor lair. I gradually built up my army through 2 hives that were revealed early on, which is essentially why I played this way. Things got worse later, I didn't have enough money, and I didn't have many artifacts. The Griffins turned out to be unreliable, but I had an Alamar and hoped to retrain Resurrection, which didn't work out. I didn't have time to increase Wisdom, so I had to sacrifice all my growth. After the Griffins, I only had 10 ducks and 3 angels left. Luckily, my opponent was in a similar situation with his army, and on top of that, he guessed wrong about the direction of movement and ran out of mana, losing his already small army. With the Bracers, I finished off the last unit with my main hero, Gunnarr. After that, we ran around a bit, and then I finished him off. Gunnarr appeared already killed and resurrected, but you can't cheat with the Bracers, and Resurrection negated them. Thanks for the game.


Thanks for the game!
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8 years ago
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Thank you for the game!
1-0
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Random Start Hero Random
Теодорус / Theodorus Main Hero Теодорус / Theodorus
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Random Start Hero Random
Сайра / Cyra Main Hero Сайра / Cyra
Map Template
Anarchy
Game Length
131 days
Game Date
6/15/2018
Reported
6/15/2018 11:22 PM
Rating Impact Archived
BISHOP 2008 2019 +11 ↑
HellLighT 1902 1891 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/20/2018 7:01 AM

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