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8 years ago
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Players meeting the following criteria are eligible to participate in this tournament (to be discussed):
- has not participated or has participated in a maximum of 3 online tournaments on this resource for HoMM V: Tribes of the East 3.1 using the Tournament Edition mod;
- is not banned
- has not been excluded from the last 5 official tournaments on this resource for HoMM V: Tribes of the East 3.1;
- has not left the last 5 official tournaments on this resource for HoMM V: Tribes of the East 3.1 of their own volition before the end of the tournament.

Reasons why a player is excluded from the tournament:
- failure to comply with the regulations, deadlines according to the tournament conditions, and the rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Tournament games are played on fixed maps (built into the game).
List of fixed maps:
- either for the entire tournament (for a "round robin" scheme);
- or for the group stage, playoffs, and separately for the final.
The following list is proposed with possible restrictions (to be discussed):
- underground treasures (colors opposite each other, i.e., not adjacent)
- great (dwarves banned, same as "in the ban", dwarven island cannot be captured)
- ascension (no restrictions)
- key to victory (colors diagonally, i.e., not adjacent)
- peninsula (no restrictions)
- dragon pass (portals forbidden, no blue color), choose only from two colors - red and green, they are furthest from each other
- disputed island (no restrictions).

Game Settings:
Turn time limit – 10 minutes. Needs to be decided.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1. We play on the original version, meaning without the Tournament Edition mod.
The game can be played via Hamachi, GameRanger, Tungle, COMODO EasyVPN and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3.
Option A.
This version of rule 3 applies if the tournament scheme provides for the judge to form pairs of players for each round.
In case your opponent does not respond, please report this in the tournament thread without delay. This may be used to award a technical decision for the game.
If opponents cannot agree, then by default the game should take place either on Friday evening, or Saturday, or Sunday. The judge must be notified of the inability to reach an agreement. He may personally appoint a time convenient for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24h 00m Moscow time),
- on Saturday
- Sunday
the opponent was unable to start and finish the game within the round's deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, then both players receive a technical defeat.
In exceptional cases (by decision of the judge), an ODD may be appointed (but not necessarily). If a player does not show up for the game within 1 hour of the scheduled ODD, they are considered absent and awarded a technical defeat. If both players fail to appear at the scheduled ODD, they both receive a technical defeat and are excluded from the tournament.
Addition.
In case of failure to meet game deadlines, the judge's decision will be made individually in each case. The activity level of each player will be an advantage. If by the end of the deadlines for each stage of the tournament there is no information about unplayed games, a technical defeat will be awarded to both opponents in such games.

In case a player receives 2 technical defeats, they are automatically excluded from the tournament.

Option B.
This version of rule 3 applies if the tournament scheme does not provide for the judge to form pairs of players for each round.
Each player is required to play at least 1 game per week. The week is counted from the start date of the tournament.
In case a player has played less than 60% of games, they are excluded from the tournament, and their game results are annulled and do not affect the tournament.

COLOR CHOICE: one of the following options
- by mutual agreement of the players;
- or the color is determined by the tournament judge via lot.
- or another option.
If the tournament scheme provides for a final, then at the final stage after each game we switch colors to the opposite of the original.

With a sufficient number of registered players, the following tournament schemes are used.
With up to 8 participants, the tournament is conducted as a "round robin". Tournament winner: the player who takes first place.
B]MAP CHOICE[/B] (needs to be decided):
- or standard strike for each game according to the scheme 1-1-...-1-1. The blue player starts the strike (color is conventional, only to determine the sequence of the strike), and it continues until 1 map remains in the list. Maps can be removed from a player's list (with mandatory update after exhaustion), or there may be a limit on repetitions (depends on number of players).
- or determined by the judge before the tournament via draw for each pair of players.
- or another option.
B]FACTION CHOICE[/B] (needs to be decided):
- or standard strike according to the scheme 1-2-...-2-1.
Strike description (for those unfamiliar with this strike scheme). Before the strike, we make a list of 8 factions for Player 1 and a list of 8 factions for Player 2. The blue player starts the strike (color is conventional, only to determine the sequence), may cross out one faction either from their own list or from the opponent's list. Then their opponent (conventionally the red player) crosses out two factions either from their own list, or two factions from the opponent's list, or one faction from their own and one from the opponent's. Then the blue player crosses out two factions either from their own list, or two from the opponent's, or one from each. Before the end of the strike, 3 factions must remain in the list. The player performing the final strike simply crosses out one faction.
- or random.
- or another option.

In case of equality of all criteria used to determine the tournament winner, we play a bo3 scheme.
The order of choosing color, map, and faction needs to be determined
With 8 to 16 players, the tournament takes place in 2 stages: group and playoffs. 2 or 4 players from each group advance to the "playoffs" depending on the number of groups (minimum 4 players per group)
Groups are formed by the judge before the start of the tournament via draw.
Group stage.
Everyone plays 1 game against everyone else in their group.
Deadlines: .-..2018

If there are 2 groups, then the Playoffs stage is played as follows.
Quarter-finals: the player who took 1st place in Group 1 plays against the player who took 4th place in Group 2, 2nd vs 3rd, 3rd vs 2nd, 4th vs 1st for one game.
Deadlines: .-..2018.
Semi-finals: the winner of the 1st place - 4th place pair plays against the winner of the 4th place - 1st place pair, and the winner of the 2nd place - 3rd place pair against the winner of the 3rd place - 2nd place pair for one game.
Deadlines: -..2018.

If there are 4 groups, then the Playoffs stage is played as follows.
Quarter-finals:
- player who took 1st place in Group 1 plays against player who took 2nd place in Group 2;
- player who took 1st place in Group 2 plays against player who took 1st place in Group 1;
- player who took 1st place in Group 3 plays against player who took 2nd place in Group 4;
- player who took 1st place in Group 4 plays against player who took 2nd place in Group 3.
Deadlines: .-..2018

Semi-finals:
- winner of the "1st place group 1 - 2nd place group 2" pair plays against the winner of the "1st place group 2 - 2nd group 1" pair,
- winner of the "1st place group 3 - 2nd place group 4" pair plays against the winner of the "1st place group 4 - 2nd group 3" pair.
Deadlines: .-..2018

In the 1/4 and 1/2 finals, it can be played needs to be determined:
- after each game colors are swapped and the faction played by this player is crossed out from their own full list, and the map played is crossed out from the general full list;
- send your faction to the judge before the start of this stage, and the color on the map will be determined by the judge via lot;
- another option.

Final: winners of the semi-finals play against each other. The game is played best of 3 wins.
Options needs to be determined:
- standard strike of maps and factions for each game. Factions/maps with or without repetition. Color is determined by the judge;
- before each game, the faction the player will play is sent to the judge. The map and player color are chosen by the judge via lot;
- before the final, the judge posts a list of maps for each game, or the list is formed by the judge from the "simplest" map in the 1st game to the "hardest" in the 5th game, as well as participant colors for each game (via lot). After this, the finalists send the judge a list of factions for each final game (5 total), repetitions are not allowed;
- or another option.
Deadlines: .-..2018

4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications (including the simultaneous turns mod) is prohibited. Interface mods are allowed.

5. In case of connection loss or game crash, the last autosave is loaded; players must exactly repeat all their moves up to the moment of connection loss or crash. In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon occurrence of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player for each game with every other player has the right to 1 restart (map and faction remain the same as after the strike) no later than the second day of the first week of the first month. The end of the day is considered the pressing of the turn-transfer button, regardless of whether the opponent has finished their current turn or not.

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not deployed for battle.
Goblins who join the army after "Treachery" triggers may remain in the army.

10. Use of the same-day spell "Astral Gates" is prohibited.
Developing and using the "Mentorship" ability in the "Education" skill is prohibited (correspondingly, the super-ability of the "Academy" faction is unavailable).
Developing and using the "Fight to the Last" ability for Necropolis and Dungeon factions in the "Defense" skill is prohibited.
Using the "Reinforcements" ability of the Stronghold faction when attacking an opponent's hero ballista is prohibited.


11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Playing on maps not specified in the list is prohibited.

13. Two points are awarded for a win, one for a draw.

14. When determining player position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreement on the number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button, after which the automatically created message is sent.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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8 years ago
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The organizer and main judge of the tournament is KillAndAction. My ICQ number is 458071313, Discord: killandaction#7641, phone, Viber, WhatsApp: +79171016030, email address kpkolodin@gmail.com.

The tournament table has been updated as of Moscow time ...2018.
In reply to KillAndAction
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8 years ago
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Let's discuss the dates, format, rules, and regulations for this tournament and make suggestions. We can start whenever you're ready.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
8 years ago
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KillAndAction
We will discuss the schedule, format, rules, and regulations for this tournament and make suggestions.
We can start whenever you want...

I don't want to play the same old maps anymore.
In reply to Bradiaga
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8 years ago
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Bradiaga
I don't even want to play those overused maps anymore.
But you wouldn't be able to, even if you wanted to...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"

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