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Posts from Heroes of Might and Magic III: Armageddon's Blade (first campaign)

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8 years ago
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A reworked campaign for Heroes 3: Armageddon's Blade has recently been released. I finished it today and will share my impressions.

As the author himself writes: "The plot, concept, and main idea are taken from the original." The campaign consists of 8 missions, and all missions have had their map size increased by +1. The maps have been reworked in the editor by RoseKavalier; many objects have been replaced and visually altered, while others have simply been turned into beautiful decorations. For example, the Pandora's Box with the unit guarding it looks great.

The difficulty of the missions has increased. While the first missions are suitable for an average player, later on, there are battles where the difficulty resembles Chinese maps with their reliance on luck and specific skill procs :smile04:. The author admitted that he was inspired by Season's maps. And when, in one of the maps, our well-developed heroes have their spellbook taken away, and they are forced to fight only with their army against AI opponents with magic, it becomes very interesting :smile20:.

I also really liked that the author added composite artifacts to the Adventure Book, where they didn't exist before. Usually, they are given as a quest, such as - bring all the parts of the Legion statue and receive the assembled Legion statue, which will take up 4 slots. Composite artifacts have noticeably improved the game and diversified the gameplay of battles.

The campaign looks modern, on par with new maps from advanced mapmakers. All missions look well-thought-out; there are no empty spaces; the author has worked everything out well and paid attention even to the smallest details.

After completing the campaign, I would like to see other campaigns reworked in a similar way.
I recommend that everyone who wants to reminisce about the wonderful Armageddon's Blade campaign try this high-quality creation! There is no desire to criticize such work, and the author fixes even minor bugs immediately if they are reported.

P.S. I have added an archive with 2 campaigns.
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8 years ago
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The functionality of the maps has been checked. I wanted to view the "Dragon Slayer" maps in the editor, but the last one doesn't open. Has anyone tried it with the HD mod, or not? It's an interesting approach to increase the map size, and the author did a good job; it looks great.
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8 years ago
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Marlo_Stanfield
Yes, 180x180. The latest version of the Unleashed editor opens it.
/topic/at/1102545/
In reply to tr[NEC]yo
8 years ago
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tr[NEC]yo
The functionality of the maps has been checked. I wanted to view the maps from the Dragon Slayer campaign in the editor, but the last one doesn't open. Has anyone tried it with the HD mod, or not? It's an interesting approach to increase the map size, and the author did a good job; it looks beautiful.
Also, this map opens in the editor from HoTa.
8 years ago
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Not a bad campaign, specifically mission 6; haven't played further than that yet. I liked the idea where a vampire specialist with 16k vampires takes out 7 stacks of 9999 different dragons, except for the fairy tale creatures, on cursed land. Yes, modified objects are not ideal; it's a bit of a faux pas in my opinion. Interesting point. I replayed the mentioned battle between vampires and dragons several times and noticed that azure dragons always deal a specific amount of damage to the vampires. And they also always receive the same amount of damage in return. Although, as we know, both vampires and azure dragons have a minimum-maximum damage range.

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