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Posts from The seventh stage of the "Van Kanigem" tournament.

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18 years ago
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too late, it went away again... sorry, I didn't refresh the screen... you should have removed that info then, just in case... I'll resend it now to this

Added 6 minutes later
now, the most important thing for me to maintain my image is to have fewer than five four-day players... otherwise, it's a bit unsettling. I didn't beat that many people in the two-player game, but still... to mess up like that... to put everything into upgrading and not think about buying that specific unit on day 4...
In reply to Romanuel
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18 years ago
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Romanuel;110119
Too late, it disappeared again... sorry, I didn't refresh the screen... you should have removed that information, just in case... I'll resend it to this one.
Okay, no problem - we'll figure it out. I received your message - I'll go check it out.
18 years ago
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here, by the way, I repeated the mistake from the previous stage. I incorrectly assessed the DAY of the game and, just like then, deliberately leveled up the hero... some kind of mental rigidity... I'm getting old...

Added 2 minutes later
I forgot to mention that it's a complete walkthrough... each major digit represents a day, what comes after it is a sequence of moves in ascending order, and zeros are for convenience when loading during the walkthrough... don't go crazy when watching.
In reply to Romanuel
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18 years ago
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Romanuel;110122
I forgot to mention that it's a complete walkthrough... each major digit represents a day, and what follows it represents the sequence of moves in ascending order; zeros are for convenience when loading during the walkthrough... don't go crazy while watching.
:) Yes, I figured out your numbers right away and have already checked everything. The walkthrough is flawless ;) I understood my mistake. I was just so eager to capture the fortresses on the 4th day simultaneously. So that I could try to catch the scattered monsters with the purchased units on the 4th day. And you probably looked at it and gave up on the 4th day. Therefore, unlike me, you took the fortresses on the 5th day. And because of that, you had the strength and resources to leisurely and unhurriedly develop a powerful unit on the secondary direction!! I was lucky that I got an artifact +4 knowledge! ;)
PS. Even though I took both fortresses on the 4th day, I couldn't reach one monster on the right side with anyone!! I got tired of it and gave up on it :)
18 years ago
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by the way, there was such an idea (to grab another +4 knowledge), but the AI player ran away too far... and in general, now it's obvious that it could have been done in 4 days... I'm going to sleep and wipe away the tears of disappointment... respect to everyone who completed it in 4 days...
In reply to vbn
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18 years ago
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vbn;110093
My result is four game days.
What are your skills? Mine are 0-0-5-3.
In reply to BigAke
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18 years ago
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BigAke;110134
What skills do you have? Mine are 0-0-5-3.
Why is everyone else silent? Alan! For 12 people, you could send a preliminary version in txt format today, like Kyle does.
18 years ago
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Yeah... I have a feeling we might not even make it into the top 10... something needs to be adjusted in our map designs... maybe the computer behaves differently under Windows XP, and its heroes can easily catch up... it's possible, but I'm not an expert on all this, just a regular user.
In reply to Romanuel
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18 years ago
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Romanuel;110150
Yeah... I have a feeling we might not even make it to the top 10... something needs to be adjusted in our strategies... maybe the computer behaves differently under Windows XP, and its heroes easily catch up... it's possible, I'm not an expert in all of this, just a regular user.
The computer doesn't get out of control; if the troops aren't very strong, it's better to pull them back, otherwise it will just throw itself into the fray.
18 years ago
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Nah, I've tried it every which way, and it takes a skilled caravan master to reach the right side on day 4... but I messed up – I didn't consider this option because it seemed too complicated, but now it doesn't seem that way anymore. Okay, let's take a look at your saves and see. My request is that once everything is officially settled, those who completed it in 4 days should create archives of all their moves, just as they are stored on your computer – just compress the folder. My saves for 5 days, with 9 saves per turn, fit into 1.5MB – that's not a problem for email.

Added 2 minutes ago
Okay, I'm off to my own Golgotha – I'll try to interrupt the kitchen renovation... you can't finish it, you can only stop it.

Added 5 minutes ago
By the way, regarding the system – what did everyone use to play? After all, Heroes is a program, and it may behave differently under different environments... the Heroes Explorer vbn for 2 heroes under XP, for example, just makes the cursor jump around the field, but it's useless.
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18 years ago
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I missed something again... well. And what are these people, and what is their name, that they never let anyone win? My result: 5 days, 9 skills, and 9 mercury. I'm going to sleep.
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18 years ago
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Well... long story short... – it was a complete disaster, I'm almost embarrassed to write about it... you'll see the results later...
In reply to Ley
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18 years ago
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Ley;110189
Well... basically... - it was a disaster. I'm even embarrassed to write about it... you'll see the results later.
Based on the message above, I can conclude that I wasn't the worst :smile49:
In reply to Romanuel
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18 years ago
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Romanuel;110154
no, I've checked it every which way, the right one on day 4 is only reachable with an advanced wagoner..
And I, on the contrary, gave up on wagoners. Anyway, why drag it out, for those who are interested - read the walkthrough:rolleyes: :
WALKTHROUGH "WORLD OF WINDS"

Day 1:
1. Krodo takes the centaurs from Barok, gives the gargoyles and goes to the gold by the sawmill +2000,
then follows Barok
2. Barok +1000 gold, +700 gold. Sleeps in the fountain
3. Hire Ari – 6 centaurs. +400 gold, +4 stones, +1000 gold, +15 goblins
(before going to the goblins – takes 8 centaurs from Visper)
4. Hire Visper – 8 centaurs, 3 gargoyles. Transfers troops, keeping only
the gargoyles for himself and targets the goblins under the gold mine.

Day 2:
1. Krodo transfers 16 centaurs to Barok and takes +900 gold
2. Barok defeats 5 fire elementals (5 gargoyles remain after the battle) and targets the gazebo
3. Ari transfers 14 centaurs and 14 goblins to Visper.
4. Visper loses 1 gargoyle and 2 goblins in the fight with the goblins, takes +600 gold
5. Hire Castor – 9 centaurs, 2 gargoyles. Picks up the chest with the thunder mace, transfers troops and the artifact to Ari
6. Ari transfers 9 centaurs, 2 gargoyles and the artifact to Visper
7. Visper stands on the road above the fire elementals and waits for backup

Day 3:
1. Krodo +1500 in the chest, +800 near the skeletons and targets the stones
2. Barok +1000 experience, +24 marksmen, attacks 23 marksmen. After the fight, 17 marksmen and 4 gargoyles remain. Goes to the Necromancer castle, spends the night in the cage 20:42.
3. Hire Rasmont – 8 centaurs, 4 gargoyles +8 centaurs bought in the castle.
Swaps troops with Castor and runs light toward the sawmill
4. Castor transfers troops to Ari and takes gold +1500
5. Ari swaps troops with Visper, keeping 11 goblins for himself, goes down the road. Spends the night at point 54:34
6. Visper – 39 centaurs, 8 gargoyles beats 5 fire elementals, loses 2 gargoyles in the fight. Attacks 21 centaurs. Loses 4 centaurs, joins 21 fairies. Goes to the Knight castle.

Turn transition:
Darlana (1,0,2,2) 20/20 – 18 skeletons, 9 zombies attacks Barok. After the fight Barok (0,0,5,2) 4/20 - 3 gargoyles and 14 marksmen
Main trick: If Barok has more troops, the AI retreats and, accordingly, we lose a day
Day 4:
1. Barok attacks the Necromancer castle. In the castle: Zom (1,0,2,2) 20/20 – 8 skeletons, 4 zombies. After the fight 2 marksmen remain (can be more, the main thing is gargoyles forward and shooting the necros with marksmen). Barok's skills (0,0,5,3)
2. Krodo +7 stones, +600 gold, +500 gold and +5 gems
3. Visper takes the Knight castle (kills 5 spearmen, losing 5 centaurs in the process)
4. Castor takes the campfire +600 gold, +6 stones, goes to the stone mine +8 stones and takes the mine
5. Rasmont +8 stones, +5 logs. Exchange all resources for gold
6. Ari stands at point 49:39 and waits for troop transfer
7. Hire Falagar – 7 centaurs, 2 gargoyles.
8. Visper transfers troops and the artifact to Falagar and is dismissed so as not to block the path from the castle
9. Falagar transfers troops and the artifact to Ari, keeping 1 goblin for himself
10. In the Knight castle, hire Jojosh (3,1,1,1) 10/10 18 goblins, 5 orcs and go beat Ruby (hiding south of the castle) (2,2,1,1) 10/10 48 peasants, 4 marksmen. Lose 8 goblins and 1 orc in the fight
11. Ari beats Dimitri

Final battle with Dimitri

Ari: 1(artifact)-0-3-2, 20\20
37 centaurs
20 fairies
8 gargoyles

Dimitri: 2-2-1-1, 10\10
54 peasants
8 marksmen
20 dwarves

A: gargoyles to the bottom right corner of the battlefield, curse on the marksmen, centaurs kill 5 marksmen, fairies kill peasants (they hit, peasants retaliate killing 9 fairies, fairies in return finish off the peasants)
D: marksmen kill 2 centaurs, dwarves rush to the centaurs
A: gargoyles – pass, curse on the dwarves (they reflect), centaurs kill 2 dwarves, fairies hit 3 archers (2 immediately, 1 on the counter-attack)
D: dwarves kill fairies
A: gargoyles – pass, curse on the dwarves (they reflect), centaurs kill 2 dwarves
D: dwarves to the centaurs
A: gargoyles – pass, curse on the dwarves (they reflect), centaurs kill 2 dwarves
D: dwarves to the centaurs
A: curse, gargoyles pass, centaurs start running in circles
D: dwarves hunt the centaurs
A: gargoyles to the top right corner, centaurs run
D: dwarves hunt the centaurs
A: centaurs set world records in short-distance running
D: dwarves hunt the centaurs
A: gargoyles to the top left corner, centaurs kill 2 dwarves
D: dwarves hunt the centaurs
A: gargoyles pass, centaurs run
D: dwarves to the gargoyles
A: gargoyles pass, curse on the dwarves, centaurs kill 3 dwarves
D: dwarves to the gargoyles
A: gargoyles to the bottom left part of the screen, centaurs kill 2 dwarves
D: dwarves to the centaurs
A: gargoyles pass, centaurs run
D: dwarves after the centaurs
A: gargoyles pass, centaurs kill 2 dwarves
D: dwarves after the centaurs

Since there are no more shots – go to melee
A: gargoyles kill 1 dwarf, dwarves in return – 1 gargoyle, centaurs kill 1 dwarf
D: dwarves hit gargoyles
A: Gargoyles kill 1 dwarf, centaurs finish off the last dwarf.

Victory!
4 days
Strongest warrior – Barok: 0-0-5-3
In reply to BigAke
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18 years ago
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Well, that's how it is! Good job!

Since I didn't see the passage through the fountain, I'll take a respectable place at the end.
This is a punishment for rushing and being inattentive!:smile16:

P.S. The Knight's Castle was taken on day 4. But I had to go around the Necropolis Castle, which ultimately led to a loss of income on day 4, just 2 steps away from the castle. That's what the fountain means! Yes, it's a cool map:)

Sincerely, VDV_forever

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