[21:05:02] Don't Panic!: Create a merchant companion. Yarley. Charisma 60 (minimum).
[21:05:11] Don't Panic!: Representing the character's interests.
[21:05:27] Siverfale: So, he's sent right away. What are the next steps?
[21:05:42] Don't Panic!: Well, plus a letter to Alicia.
[21:06:22] Don't Panic!: The idea is: a task + he's hired for an initial payment of 8 gold. Expensive, of course, but such a merchant pays for himself quickly.
[21:06:37] Don't Panic!: Provided that he's not paid a salary yet.
[21:06:46] Siverfale: Not a bad plan, but...
[21:07:15] Siverfale: Most likely, Revan will write that the group that goes after you should separate from the main squad (or we should refuse to complete the quests).
[21:07:27] Siverfale: And if we separate, that's when we'll be ambushed by snakes.
[21:07:27] Siverfale: )
[21:08:12] Don't Panic!: Well. I was thinking that the merchant himself would go and do everything. Or with a small number of people.
[21:08:25] Don't Panic!: I don't think the snakes will ambush a couple of people.
[21:08:30] Siverfale: ))))))))))))))))))))))))))))
[21:08:41] Don't Panic!: If they target anyone, it will be Relhiras or Aldric.
[21:08:47] Siverfale: ))))))))))0000
Posts from Tiaral
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So, are we going to spend some money on something?
Where do we end up when we save the world?
Added 1 minute ago
We'll get 57.60 for the cross from the golden guys.
I'll have dinner and think about the proposals for further development.
Master
Repairs equipment, crafts higher-quality equipment, and upgrades equipment.
Regarding buildings:
-The Forge doesn't make much sense. We have plenty of weapons and armor (even of good quality), and to make it worthwhile, we need to max it out, which will cost 10 + 5/month for the possibility of upgrading with an unknown effect.
-The Armory isn't very necessary. We only have one ranged unit in our party.
-The Library. 15 coins to get an extra resurrection or 15+5 for some kind of subjugation. It's a bit expensive.
-The Observatory. It's not affordable yet.
-The Hospital. We have healers.
-The Warehouse. There's no particular need for it, for the same reason as above.
-The Outpost. It's a good idea as a backup, and it only costs 6 coins.
-The Puppet Workshop. Just like the Armory, it's too expensive for just one hero.
-The Forum doesn't pay off. But in the future, it might be useful to sell equipment.
-The Tavern. 5 gold + 4/month for a 35% chance of finding an ally. We probably won't last even half a year anyway.
-The Hunting Grounds. It's a bit expensive, and I don't really like the winter bonuses. Unless we want to create a lot of animal units in our party.
As for scouting, it makes sense to consider Naliar and Eyhorn only if we plan to help them; otherwise, we can find out about the traveler and get information about mercenaries, if it's something useful. Heckelia's offers look better than the others, but cooperating with this country will only drive us closer to our doom with each interaction.