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An interesting and very sweaty game. Two moments proved decisive for the result: tactics for the opponent (the lack thereof on my heroes) and the absence of chains for me. For most of the game, I was ahead, reorganized control faster, and managed to take the Castle with the guild from the opponent before DD appeared there. However, he had the top speed — fire birds, and later archdevils, so I couldn't attack; I had nothing against magic. Then I had to build my own birds and grab a distant cloak for speed. While I was taking the cloak, the opponent retook the city with the guild and still got DD there. After that, I caught the opponent's heroes 20 times, if not more, and he simply paid his way out using tactics. For the finale, during the siege of my capital, the opponent brought not only a good army led by 14 archdevils, but also a red orb, and to be sure, ballistics as well. Without the red orb, it would have been an interesting finale; I had a book and fire boost with expert fire + the first cast thanks to artillery. Without ballistics, one could try even under the red orb, but the catapult made a hole for the demons in the very first round. As for me, I didn't have a flask for the elixir, the golden bow didn't work against 150 lizards and almost 100 air units (which I decided not to upgrade because of this), and without chains, all of that likely wouldn same help me anyway. In short, tactics and chains, chains and tactics... :smile15: