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One for all and all for one 6

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#816
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herolwy
这是一场极其漫长的战斗,我由劣势开局,被对手在第二周打回,发展空间严重受限制,然后艰难冲破藩篱,再在没有移动魔法的情况下受对手占领众多城池,再利用众英雄逐步收回失地,与对手艰难周旋而压缩对手控制范围,灭杀对手除主力外的英雄,使对手失去战略灵活性而逐步挽回兵力优势,最后扼杀对手。
此局,是充分利用兵种速度、战术技能、移动能力的胜利。
tfp
An interesting and very sweaty game. Two moments proved decisive for the result: tactics for the opponent (the lack thereof on my heroes) and the absence of chains for me. For most of the game, I was ahead, reorganized control faster, and managed to take the Castle with the guild from the opponent before DD appeared there. However, he had the top speed — fire birds, and later archdevils, so I couldn't attack; I had nothing against magic. Then I had to build my own birds and grab a distant cloak for speed. While I was taking the cloak, the opponent retook the city with the guild and still got DD there. After that, I caught the opponent's heroes 20 times, if not more, and he simply paid his way out using tactics. For the finale, during the siege of my capital, the opponent brought not only a good army led by 14 archdevils, but also a red orb, and to be sure, ballistics as well. Without the red orb, it would have been an interesting finale; I had a book and fire boost with expert fire + the first cast thanks to artillery. Without ballistics, one could try even under the red orb, but the catapult made a hole for the demons in the very first round. As for me, I didn't have a flask for the elixir, the golden bow didn't work against 150 lizards and almost 100 air units (which I decided not to upgrade because of this), and without chains, all of that likely wouldn same help me anyway. In short, tactics and chains, chains and tactics... :smile15:

Thanks for the game!
ICQ 423164784