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Posts from Which units would you like to replace/add?

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19 years ago
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In my opinion, knights should be brought back! Plus, the poisonous spores in the 4th game were well-implemented; they can compete on equal footing with liches:cool:. So, maybe knights of level 6 (like in the 3rd game) could be added instead of shadows; those are quite strange... Well, and dragons have already made good progress compared to the 4th game:smile12:. Keep it up. Maybe it would be better not to increase their strength, but rather increase their numbers? Let them swarm in groups of 10 black units, 30-40, and then it will be balanced. By the way, in Belarusian, "dragon" is "tsmok". So, it turns out to be "Kastlyavyya tsmoki":smile04:.
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19 years ago
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I really want to add Death Knights to the Necropolis faction. I just want to make them stronger so they are the coolest units at level 6, just like in Heroes of Might and Magic III. As for Death Harbingers, they are certainly in the style of a Necromancer, but they are not Necromantic... they are also not undead and cannot be resurrected as such. And you can't negotiate with them or accept them into your army. Skeletons, vampires, ghosts, and liches are all native to the Necropolis. They are all created from humans. But how do you make a Death Harbinger from a human?
In reply to roe+ab
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18 years ago
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Yes, Death Knights would be a good addition. :rolleyes: And zombies should be made like in Heroes of Might and Magic III or Heroes of Might and Magic II. And mummies instead of ghosts. While incorporeal creatures certainly have a big advantage, mummies are definitely lacking here.
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18 years ago
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Death Knights? Mummies? I'm starting to feel sorry for the game balance... :rolleyes:
In reply to roe+ab
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18 years ago
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roe+ab;106214
I really want to add Death Knights to the Necropolis. I just want to make them stronger so they are the coolest units at level 6, like in Heroes of Might and Magic III. As for Death Harbingers, they are certainly in the style of a Necromancer, but they still aren't Necromantic... they are also not undead and cannot be resurrected as such. And you can't negotiate with them or accept them into your army. Skeletons, vampires, ghosts, and liches are all native to the Necropolis and are made from humans. But how do you make a Death Harbinger from a human?

Change! Our eyes demand it... (c) V. Tsoi

Get used to the best. By sacrificing Death Knights, the Necropolis has gained skeleton archers ;)
In reply to Amko
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18 years ago
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Night Nazgul;109726
Death Knights? Mummies? I feel a bit sorry for the balance... :rolleyes:


He doesn't mean with the stats they have now...
Just tweak them to fit the death and ghost theme, and everything will be fine!
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18 years ago
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2Arandor The Death Knights have a ridiculously overpowered ability! =)
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18 years ago
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and replace the abilities along with the stats)).
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18 years ago
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I don't like the zombies – I'd change their appearance, they look too cartoonish. :smile24:
In reply to DeniusM
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18 years ago
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I am, of course, a big fan of Death Knights, but there's nothing to replace them with, and making them level 8 is too much. I wouldn't even think of giving Gnomes 7 levels, let alone 8... I would suggest making it so that for some factions, you can choose between certain levels. For example, you either build a structure for Undead or for Death Knights (although it would be better to make Death Knights level 7), and after building one structure, the other is blocked (like in Heroes 4). This would resolve this endless debate. You could also add Mummies at level 3 or 4. Added after 4 minutes I think that Ghosts should have their ability to replenish their numbers by draining the enemy's mana removed. They are already too strong; they should just destroy it. Added after 20 minutes Why is level 7 just a dragon? After all, Necromancers can do anything they want with bones. It wouldn't hurt to add large claws, bony spikes all over the body, huge fangs, and a couple more limbs. :eek: I've been looking at them a lot and I can't understand why they are ghostly. They need to change their name; I also don't understand how a pile of bones can curse. They should remove the curse and add fear (like the Azure Dragons in Heroes 3) - my appearance is scary enough.
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18 years ago
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No, thank you, we don't need a non-linear development path! Haven't you had enough with the flawed fourth installment, and now you want to ruin the fifth one as well?
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18 years ago
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If you don't like it, you can play consistently by always choosing the same factions, but some people find seven unit types insufficient (for example, I do), so let them have more and a greater variety. And this will end the endless arguments about Undead and Death Knights.
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18 years ago
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Remove zombies. Add black knights.
In reply to Kitsune
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18 years ago
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Kitsune;113641
Remove the zombies. Add Black Knights.
Zombies are a classic unit. Don't touch them! :smile38:
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18 years ago
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But they are not very useful. And they don't look that good either. Although, it's a matter of taste, of course. But I would remove them.

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