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#1068
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Here's the thing.
In offensive missions, you can theoretically play defensively. To do this, you need to occupy a convenient position, engage in some minor looting in the surrounding area, and wait for them to try to dislodge you. But technically, it's unlikely to be that simple.
In defensive operations, you can attack. Technically, this seems easier; you just need to move more actively than the enemy and take the initiative, without worrying that the territory is friendly and you can "hunker down." The risk is that in some situations, it might actually be much easier to "hunker down," or rather, in a fortress.
Of course, this is assuming that Reven hasn't created a system that prevents this, because I don't know.
Dude, I honestly don't think we'll have to do all of this within a single mission. Most likely, each mission will consist of just one battle (in a defensive or offensive position).
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#1069
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Well, it seems a bit boring. What's the point of "maneuvers" if there aren't any clever maneuvers on the map?
So, I suggest we take a defensive position and strike first, while Alex thinks about an offensive strategy.
 

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#1070
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I always wanted to control a squad of crossbowmen.

Be strong. Believe
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#1071
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In short, Revan, please explain to us in detail about the large-scale battles.
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#1073
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Mineko wouldn't want to command anyone, but the mule Nikibi would gladly lead a huge, hoofed army into battle.
 

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#1074
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You'll be controlling a squad of grandmothers.
I would say that it's more likely that the squad of grandmothers will be controlling him.
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#1075
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There are units with their own parameters and sometimes unique characteristics, depending on the faction they belong to.
Units can be combined into squads.
For example, one unit has 100 health and 50 damage, while another has 120 health and 60 damage.
A squad of ten of the first units has 1000 health and 500 damage, while a squad of ten of the second units has 1200 health and 500 damage.
During an attack, or when one squad attacks another, they simultaneously inflict damage on each other (ranged units do not retaliate).
In this example, during their clash, the first squad loses 600 health, and the second loses 500. Accordingly, the first squad has 4 units remaining with 200 damage, and the second has 6 units remaining with 360 damage. However, if the first squad had the first strike, then after this clash, they would only lose 360 health and would have 7 units remaining with 350 damage.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#1076
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So, are our mercenaries going to be grouped into a separate squad with some kind of unusual parameters? Or can they be assigned as commanders of squads?
Where do we go?
Where do we end up when we save the world?
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#1077
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I want a squad of commanders.

Be strong. Believe
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#1078
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A character can be assigned as a squad commander, but without the corresponding skill, they will not add any bonuses, except for their own. In this case, their health equals one health point (+evasion*3), while the damage depends on the weapon's damage after modifiers + accuracy, and morale depends on will checks*10. Only magic can be used as skills.

Added after 32 seconds
Oh, almost forgot: a character with the skill can command any number of squads.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#1079
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Can a single hero command multiple units?

Added after 30 seconds
Clear.
In reply to kcfgogbfalgfl
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#1080
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Senpai
You can assign a character as a squad commander, but without the corresponding skill, they won't add any bonuses, except for their own. In this case, their health equals one health point (+evasion*3), while the damage depends on the weapon's damage after modifiers + accuracy, and morale depends on will checks*10. Only magic can be used as skills.

Added after 32 seconds
Oh, almost forgot: a character with the skill can command any number of squads.
How will our characters look in global battles? Do all except the commanders stand aside, or do they join the battle as useless cannon fodder in the squad? It feels a bit anticlimactic.
Where do we go?
Where do we end up when we save the world?
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#1081
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Oh, almost forgot: a character with a skill can command any number of units.
In that case, will the bonuses from the character's attributes (excluding commander skills) not play a role? Is it possible to attach player characters to units, but as regular units?

Added 1 minute ago
What about quests? Are they exclusively defensive and offensive, or are there mixed options?