Here's the thing.
In offensive missions, you can theoretically play defensively. To do this, you need to occupy a convenient position, engage in some minor looting in the surrounding area, and wait for them to try to dislodge you. But technically, it's unlikely to be that simple.
In defensive operations, you can attack. Technically, this seems easier; you just need to move more actively than the enemy and take the initiative, without worrying that the territory is friendly and you can "hunker down." The risk is that in some situations, it might actually be much easier to "hunker down," or rather, in a fortress.
Of course, this is assuming that Reven hasn't created a system that prevents this, because I don't know.
Posts from Tiaral
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So, I suggest we take a defensive position and strike first, while Alex thinks about an offensive strategy.
I always wanted to command a squad of crossbowmen.
You'll be controlling a squad of grandmothers.
Units can be combined into squads.
For example, one unit has 100 health and 50 damage, while another has 120 health and 60 damage.
A squad of ten of the first units has 1000 health and 500 damage, while a squad of ten of the second units has 1200 health and 500 damage.
During an attack, or when one squad attacks another, they simultaneously inflict damage on each other (ranged units do not retaliate).
In this example, during their clash, the first squad loses 600 health, and the second loses 500. Accordingly, the first squad has 4 units remaining with 200 damage, and the second has 6 units remaining with 360 damage. However, if the first squad had the first strike, then after this clash, they would only lose 360 health and would have 7 units remaining with 350 damage.
Where do we end up when we save the world?
Added after 32 seconds
Oh, almost forgot: a character with the skill can command any number of squads.
Added after 30 seconds
Clear.
You can assign a character as a squad commander, but without the corresponding skill, they won't add any bonuses, except for their own. In this case, their health equals one health point (+evasion*3), while the damage depends on the weapon's damage after modifiers + accuracy, and morale depends on will checks*10. Only magic can be used as skills.
Added after 32 seconds
Oh, almost forgot: a character with the skill can command any number of squads.
Where do we end up when we save the world?
Oh, almost forgot: a character with a skill can command any number of units.
Added 1 minute ago
What about quests? Are they exclusively defensive and offensive, or are there mixed options?
Only magic can be used as skills.

