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Posts from Tiaral Auto-translated

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#1054
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Then Ilsa subjugates her.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#1056
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MANY TURNS
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#1058
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"As if"

Added 7 minutes later
Regarding commander perks. I used to think that battles consist of two phases, but it seems it's completely different. That is, the offensive strategy only works in cases where we are the aggressors from the very beginning, and the defensive strategy works the other way around. So, which one should I take, in your opinion? I also accept advice regarding the second perk.
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#1060
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For now, I'm leaning towards "First Strike." I'm not sure about the strategy and what quests will be available. Personally, I would prefer to help with defensive quests and take the corresponding skill, but I think there will be just as many offensive missions.
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#1061
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The strategies of two commanders do not stack with each other, and the tactic only applies to the units that are under the command of that commander (i.e., if there are 10 units equally divided between two commanders, then 5 will receive a bonus from one, and 5 from the other).

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#1062
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Maybe you should take offensive + maneuvers.
Ment, you suggested two strategies for me to take. I can study either offensive, or defensive, or maneuvers.
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#1063
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I think we will attack more often than defend.

Whatever
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#1064
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Yeah, I guess I'm not thinking clearly.
In terms of tactics, I think a double strike looks better than the first strike. With the first strike, only Alex's pikeman seems to synergize well, and even that's not certain... Unless you're afraid of unexpected attacks from the opponent, but in my opinion, it's better not to get caught in those unexpected attacks, not to mention that the first strike won't save you from archers and mages.
 

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#1065
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Okay. What about the tactical perks? Revan told me that units act simultaneously, but the units themselves act according to rules similar to those in Heroes of Might and Magic. That's why I'm currently more interested in "First Strike" than "Double Strike." On paper, it should reduce incoming damage quite well.

Added after 30 seconds
Only the pikeman from Alex's faction looks synergistic with it, and even then, it's not certain...
It's for global battles, Ment.
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#1066
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And what do the units look like? Like, does each player lead their own unit, with Lokken leading a unit of dolls, and I leading a unit of viab and catgirls, etc.? Or are there units of ordinary people, and our heroes kill 10 people with one hit? Or does a unit equal one person?
Where do we go?
Where do we end up when we save the world?
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#1067
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I think we'll be attacking more often than defending.
Here's the thing.
In offensive missions, you can theoretically defend. To do this, you need to take a convenient position, engage in some minor raiding in the surrounding area, and wait for them to try to dislodge you. But technically, it's unlikely to be that simple.
In defensive operations, you can attack. Technically, it seems easier; you just need to move more actively than the enemy and take the initiative, without worrying about the fact that the territory is friendly and you can "hunker down." The risk is that in some situations, it might actually be much easier to "hunker down," or rather, in a fortress.
Of course, this is assuming that Reven hasn't created a system that won't allow for this, because I don't know.
It's for global battles, Ment.
Hmm. Well, considering that you were talking about "hero units"... Maybe. It depends, of course, on the amount of damage compared to the survivability of the units.
Then I would say, the first strike is better for a defensive strategy. Double for an offensive one.
And a question. If two opposing commanders both have the first strike ability, does it cancel each other out?
And if a double first strike is against a single first strike?
 

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