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Yes, the dwarves are a pain :D In this battle, it's not necessary to minimize losses, although it's desirable. Do Cyclops not kill the horse with a counterattack and subsequent attack? Because I seem to have lost a few more horses besides the griffins in this battle.
I don't have the opportunity to try it now, but I would replace the Crusaders with another single Griffin and, on the first turn, lure the dwarves to the lower right corner with the griffins, and drive the archers to the center from above, over the obstacle, blocking them with the other two griffins. Then I would try to lead the dwarves around the bottom with the horses and shoot them, finishing them off at the right moment with the champions. We counter the curse with a blessing. The only question is the amount of mana and the moment when the remaining dwarves will be scared of the horses.
The horses don't die. But the problem is with the dwarves: if they can't reach the griffin (1 cell), they go to the archers (which is 3-4 cells away), and it's a whole problem to keep them away from the archers. And it's also annoying when the computer buffs the dwarves' speed or casts Fireball on the archers. How do you calculate its moves?
Marlo_Stanfield
8 years ago
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Could you perhaps give two griffons to the Dwarves in the first round in the bottom right corner? And then use two more to block the archers from above on both sides?
Could you sacrifice two griffons to the dwarves in the first round in the bottom right corner? And also block the archers from both sides with two units above?
It worked, but I had to come up with a clever initial troop deployment. However, I couldn't avoid losses; I lost 16 archers and 5 monks due to the fireball. When the dwarves are reduced to less than 150, the AI goes into a rage and casts either fireball or haste.
Marlo_Stanfield
8 years ago
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The AI has a priority order for its spells, and it only changes it when it feels like it's losing. As far as I remember, it has "Curse" as its highest priority spell. If we were to outscore it in terms of spell points, we could drain its mana each round by countering "Curse" with "Bless." And only then would we start attacking. But honestly, these losses are insignificant; this army will be sacrificed soon anyway.
The AI has a priority system for spells, which it only changes when it feels like it's losing. As far as I remember, it has Curse as its highest priority here. If we were to outscore it in spell points, we could drain its mana, countering the Curse with Blessing each round. And only then start attacking. But honestly, these losses are insignificant; this army will soon be sacrificed anyway.
Should the hero who uses gargoyles to kill titans and reach the green tent die from red damage? Or is there a clever retreat plan?
Marlo_Stanfield
8 years ago
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He must die :(
Added after 30 seconds
You can also fire him.
Marlo_Stanfield
8 years ago
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I tried the battle. My initial strategy didn't work. In the third round, the dwarves always received a speed buff. Therefore, I had to position my crossbowmen in the upper left corner. The computer's casting cycle consisted of Curse and Sorrow, to which we appropriately responded with healing. As a result, the computer ran out of mana, and then we eliminated the dwarves and finished off the remaining units with cavalry under the effect of Blessing.
Went down to the Dungeon to fight the Necromancers and got tired of making the AI attack the Castle. So many things started going wrong on the map, and I gave up; it's beyond my patience. The Xiedu map is good, but it's incredibly annoying to have to check and plan every AI move, so I put it aside for later.
Maybe someone can suggest an interesting "RPG" map created for a solo player, or something interesting that came out in 2018? I've already checked map4heroes.
Update: I browsed through 50 pages on fatalgame and found an interesting map called Battle of the Glory, with 2 game variants. The map is filled with events and troops; I hope it will be interesting.
Update 2: The map turned out to have a lot of impassable areas, so it seems unfinished. By the end of the first week, you don't know where to go or what to do.
Xiedu can be completed without any hints. ...... - an event for the AI where, when the Naga kill 300 Angels, they are given a decent army in return; - a special cell for the Grand Elves in the central zone of the map; - a special cell for defeating the Elementalist who is learning "Dimensional Door" and losing mana in the dungeon; - the ability to buy Jela in the tavern after the Orange heroes' invasion begins.
The map is extremely difficult, after all. In general, the question of difficulty is relative. In my opinion, the fear this map inspires comes from the fact that at the beginning, the map is dynamic, as the enemy heroes are coming towards us with much stronger forces. Accordingly, there is no time to prepare or build up strength; we will be killed anyway. If you don't play the beginning of the map in an optimal and logistically sound way, then an ordinary player will either not open the passages to the right places or will not know where and how to run, and will inevitably be defeated. The same applies to the rapid invasion of AI on the new respawn point, where our heroes end up. This is what caused the fear and the opinion that the map is impossible to complete. In the middle and at the end of the game (with rare exceptions), the map becomes static; we go where we want and choose the order. We have a sniper + unlimited gold + a large increase in resources. From the middle, the difficulty of the map decreases significantly. Therefore, for example, the completely static Wayfarer, in my opinion, is much easier.
On the map, I found a couple more "safe cells" where you can hide the Grand Elves in battles with other heroes. The event for the AI to replace 300 Angels needs to be done, as far as I remember, in the classic version of the game. In HD, if I'm not mistaken, this replacement does not occur! But I quickly figured out this "trick" and reloaded the save in another folder. :)
Added 5 minutes ago DarkT1me
Guys, help me complete the battle in Xiedu. The Chinese complete this battle with the loss of only 3 Griffins.
You can lose troops within reasonable limits; the Chinese complete it "easily" with the loss of a couple of Griffins, but our losses will not significantly affect the situation. We will go to other respawn points with 1 Dragonfly, and the rest of the army will be destroyed in ANY CASE.
P.S. I will finish another Chinese map soon and write a review. :)
As far as I remember, the event where you replace 300 angels with another unit was present in the classic version of Heroes. With HD, if I'm not mistaken, this replacement didn't happen! But I quickly figured out this "trick" and reloaded the save in a different folder.
The problem is specifically with HD+. This option, in addition to changing the terrain of battlefields, also affects other game aspects. With HD+ enabled, that hero died on the event with the Nagas. Fortunately, in Xiedu, this happens in front of the player, and the guardian of the quest requires a victory specifically over the mentioned hero, so it was obvious that something was wrong.
However, when playing Les prémices de l'Apocalypse, I was less lucky; the key hero died in the same way on an event, but I only realized this at the end of the playthrough. But even so, it's a rather confusing map, although not uninteresting.
But when playing Les prémices de l'Apocalypse, I had less luck; the main hero died in the same way during an event, and I only realized this at the end of the playthrough. But even without that, it's a rather confusing map, although not uninteresting.
After starting to play this map, I had a strong feeling that it was a reworked version of Battle of the Glory; there are too many identical moments.
Marmot
8 years ago
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It's very unfortunate when there's no communication with the map creator or the community that speaks the same language. With feedback, it would be possible to clarify many unclear points, fix found errors, and so on.
Judging by the style, several French maps were created by the same author and belong to the same series, but it's unknown in what order they should be played (if this is important for understanding the plot or the heroes).
Doesn't the sod_sp plugin solve these kinds of problems?
Back then, I was playing without SoD_SP, so I'm not sure.
Added 4 minutes later The foundation of Les prémices de l'Apocalypse includes several interesting original ideas (the inability to capture a key hero for the scenario at the beginning of the map, the need for active interaction with an ally, gameplay involving fairy tale dragons), but overall, the map gives the impression of being unfinished. Even if the hero La Discorde doesn't die in the event, it will soon be easy to capture him yourself.
The problem lies specifically with HD+. This option, in addition to replacing the terrain of battlefields, also affects other gameplay aspects. With HD+ enabled, that hero was killed during an event with the Nagas. Fortunately, in Xiedu, this happens in plain view of the player, and a quest giver nearby demands victory specifically over that hero, so it was obvious that something was wrong.
However, when playing Les prémices de l'Apocalypse, I was less fortunate; the key hero died in a similar event, but I only realized this at the end of the playthrough. But even without that, it's a rather confusing map, although not uninteresting.
If I remember correctly, the map is French, and around the 4th or 5th month, legions of heroes arrive, which signifies the apocalypse. During my first playthrough, when I saw this, I immediately quit and started over. By firing and hiring heroes on the same day, I was able to speedrun the map significantly. As a result, I arrived at the computer's location before the 4th month and captured all the heroes with legionary armies, i.e., I took them for myself. I liked the map, even very much.
Added 6 minutes ago Marlo_Stanfield
Back then, I was playing without SoD_SP, so I wasn't aware.
Added 4 minutes ago The core of Les prémices de l'Apocalypse is based on several interesting original ideas (the inability to capture the key hero for the scenario at the beginning of the map, the need for active interaction with an ally, playing through fairy dragons), but overall, the map gives the impression of being unfinished. Even if the hero La Discorde doesn't die in the event, it will soon be easy to capture him.
The map is very interesting, and it can be completed in different ways. The main thing is to do everything quickly. La Discorde can be captured, at least, I managed to do it at the beginning of the second month, but there is no benefit from killing him (because, as far as I know, the map is won immediately after that). Therefore, I had to open the pillars for this hero myself, then "scare" him, forcing him to jump into the water and move him to specific points on the sea so that he would open the guardians for my further progress.
Marlo_Stanfield
8 years ago
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At the very beginning, I meant either the end of the first week or the start of the second. The moment when La Discorde first appears near us.
Regarding repeatedly buying the same hero in one day. I used this on this map to kill the strongest of the Four Horsemen of the Apocalypse, bound by the Chains of War, and save a few in-game weeks, but this tactic certainly doesn't make the player honorable.
And about not killing a key hero for the scenario when you can do it at any time. It doesn't seem like normal gameplay :)
Added 2 minutes later But I also liked the map overall, even though I couldn't complete it, despite killing all the AI opponents on the map except for the inaccessible angelic castle.