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What were your expectations for Heroes 4?
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In reply to Alex Ghost
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Alex Ghost;83568
Actually, I didn't expect the heroes to be so replayable – as ordinary units – in a way, this is wrong – because heroes are precisely the primary targets for enemy archers.
:) And in this way, they divert attacks from some of their valuable units that they need on their journey, while the mage simply summons creatures in front of him and draws enemy arrows. :)
Alex Ghost;83568

...... and they die quickly.:(
:) Absolutely incorrect statement...
Alex Ghost;83568

Furthermore, even after winning, it looks strange – the creatures wander around with the coffin of their leader – in reality, of course, they would, but not for so long – and they also rush into battle against enemies.
Nothing strange :) If the battle is ultimately won by the units, well, the hero didn't have enough hit points and he laid down in the line of fire, so, as they say, if they didn't finish him off, take him to the infirmary :) He'll be healed at the Fortress :)
Alex Ghost;83568

The death of a hero is precisely what is so unsettling and greatly weakens the army, especially considering that the spells in the fourth game are powerful!:rolleyes:
In the original game, even a single fairy can take down 100 crossbowmen without any powerful spells.
Alex Ghost;83568

Furthermore, it's a pity that the developers didn't come up with a system for arranging troops as in the fifth game – this would help against archers – by placing slower units to protect the hero from arrows, and faster units closer to the enemy's front lines.
In the lower right corner of the screen, when you select a hero, you see circles with the faces of the units and the hero himself. The top row of circles is the front line. The bottom row is those that hide. The seventh circle on the right in the top row is not static, and its position depends on the chosen formation. If it's a dense formation, then the unit that is in this circle will stand in the third row, that is, it will hide behind the first two. You need to rearrange the troops before the battle (before the attack), and you can do this directly in these circles in the lower right corner of the screen.
Alex Ghost;83568

Furthermore, simultaneous attacks – so to speak, you can't avoid losses – it's a little annoying.
The rest seems quite realistic))
:) Wow, you're a realist. And that's why you want the attacks to not be simultaneous? Like, the fight goes like this – first, one person puts his face in a fist – then he lowers his hands and lets the opponent hit him in the face? :) What kind of realism is it if a group A=100 is fighting a group B=100. But group A goes first. It hits group B and there are 50 left in it. And the counterattack goes against group A, not with a hundred, but with fifty :) Where is the reality? The fact is that in the fourth game, you will receive a full counterattack. That's why they try to absorb the counterattack with weak and unnecessary troops in battles, so that the good units can attack without receiving a counterattack on that unit during the current round.
In reply to IronAxe
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IronAxe;109661

In the original game, even a single fairy can take down 100 Dark Knights without any powerful spells.

What do you mean? Are you talking about specific features in the game, like a "single-tile" location that only flying units can reach? And considering that a fairy only occupies one slot... :) Am I right, or did you have something else in mind?
IronAxe;109661
:) Wow, you're quite the realist. And that's why you want the attacks to not happen simultaneously? Like, the fight goes like this: first, one unit steps forward to take a hit, then lowers its guard and lets the opponent strike? :)
What kind of realism is it when A=100 fights B=100, but A goes first. It attacks B, and B is left with 50. And the counterattack is then directed at A, but with only 50 units instead of 100 :) Where's the realism in that? The point is that in Heroes, you'll definitely get a full counterattack. That's why in battles, they try to absorb the counterattack with weak and expendable units, so that the good units can attack without taking any counterattack damage during that round.

But don't you receive the counterattack (taking your example) from the remaining 50? I think that the 50 units counterattack, and only then do they take their turn, i.e., they attack twice. And as for trying to absorb the counterattack, that's always been the case, regardless of which Heroes game you're playing
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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Ley;109666
What do you mean? The mechanics are already directly in the game, something like a "one-tile" space in a location that only a flying unit can reach, and considering that a fairy only occupies one slot... :) Am I right, or did you have something else in mind?
There's nothing else you can come up with here except a "hiding spot" like you said, in one tile ;) It's not forbidden in the rules everywhere :)
Ley;109666

And isn't the counterattack (if we take your example) received from 50? I think that's exactly how it works, the 50 attacks and only then does it take its turn, i.e., it attacks twice.
My example and yours show how it works in all versions except the fourth, in my opinion :)
So, to exaggerate and simplify, these are equally matched troops in terms of attack and defense (roughly equal in strength) and no magic or other troops:
1. Troop A(100) attacks troop B(100). It kills 50.
2. Troop B(50) counterattacks A(100). It kills 25. A has 75 left.
3. Troop B(50) attacks A(75). It kills another 25. A has 50 left.
4. Troop A(50) counterattacks B(50). It kills 25.
The result of this realistic exchange of blows between EQUALLY strong troops is: troop A(50) troop B(25) - twice as many losses. Well, it's clear who got the beating :) Whoever went last :)
If you continue further, the next turn, troop A(50) finishes off troop B(25) WITHOUT A COUNTERATTACK, and 50 units remain in troop A!!! This is in a battle of 100 vs. 100 equally strong troops!!! What a load of nonsense :)
Ley;109666

And the fact that people try to avoid the counterattack has always been the case, regardless of which Heroes game it is ;)
Don't put the fourth game in the same category, okay? :) Here's the same example:
1. A(100) attacks B(100). The program calculates the counterattack immediately, as if 100 will attack, NOT the remainder after the attack!! And in the exaggerated example where we don't take into account the small variation in attack strength, we get after the counterattack: Troop A(50) Troop B(50)!!!
2. Ideally, it would be a draw - they would kill each other, and THIS HAPPENS!
3. But in reality, since there is a variation in attack strength, after the battle, the winner may have, say, from 1 to 5-10 units left.
Which is more consistent with common sense and reality. What can sensible supporters of other versions object to against supporters of the fourth game???
In reply to IronAxe
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IronAxe;109671

My example and yours show how it works in all installments except the fourth, in my opinion. :)
If we continue further, the next turn, a group A(50) finishes off group B(25) WITHOUT ANY RETALIATION, and group A remains with 50 UNITS!!! This is in a battle of 100 vs. 100 equal-strength units!!! What a load of nonsense. :)

And can you communicate without this: "What a load of nonsense"? Why didn't you just let me read what you wrote next...
Okay, the point is clear, but isn't it the case in the 4th installment that the one who strikes first wins?
IronAxe;109671
Look, let's not bring up the 4th installment again, okay? :) Here's the same example for you:
1. A(100) attacks B(100). The program calculates the retaliation immediately, as if 100 will retaliate, NOT the remainder after the attack!! And in an exaggerated example where we don't take into account the slight variation in attack strength, we get after the retaliation: Group A(50) Group B(50)!!!
2. Ideally, it will be a draw - they will kill each other, and THIS HAPPENS!
3. But in reality, since there is a variation in attack strength, after the battle, the winner may have, say, from 1 to 5-10 units left alive.
Which is more consistent with common sense and reality. What can reasonable supporters of other versions object to against supporters of the fourth installment???

In this example, I don't see the point in answering my question. I did this anyway: I attack a monster with a weaker unit (or one that I don't mind losing) so that, logically, the stronger unit won't retaliate. This has always been the case in all parts. So, in this nuance, I can easily compare the 4th installment with any part of the Heroes series. :)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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Ley;109676
Can you communicate without using phrases like "nonsense"?
Well, it wasn't directed at you; it was just an interjection.
Ley;109676

Okay, I understand your point, but isn't it possible in Heroes 4 that the player who strikes first wins?
Yes, it happens :) But it doesn't happen that out of two equally strong and numerous units, one wins with a two-fold advantage.
Ley;109676

I don't see the point in your answer to my question in this example. I've always done it this way: I attack a monster with a weaker unit (or one I don't mind losing) so that, logically, a stronger unit won't retaliate. This has always been the case in all parts of the game. So, in this nuance, I can easily compare Heroes 4 to any other part of the series. :)
I wasn't arguing that the phenomenon of retaliation and removing retaliation with a weak unit exists in all versions. The question is only about the cost. I clearly showed you in examples where the problem lies and how Heroes 4 differs from all other versions when dealing with retaliation. In all versions except Heroes 4, the more units you kill in the unit from which you are removing retaliation, the less damage you will receive from the unit that is removing retaliation. Is that correct in your opinion? In Heroes 4, retaliation occurs at full cost. This applies to large-scale battles where there are many numerous units on both sides. And the fact that it is beneficial to remove retaliation with a single unit is absolutely true for any version of Heroes.
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IronAxe;109682

The fact that the mechanic of retaliating and having a weak unit retaliate exists in all versions, and I didn't argue about that. The question is only about the cost. I clearly showed you with examples where the problem lies and how the fourth version differs from all other versions when it comes to retaliation. In all versions except the fourth, the more units you kill in the squad from which you are taking retaliation, the less damage the retaliating squad will inflict. Is that correct in your opinion? In the fourth version, retaliation deals full damage. This applies to melee combat where there are large numbers of units on both sides.

Well, here you are already talking about a personal preference for the fourth version, rather than any other part. I said that I see your point of view and that you like this version of "retaliation" more, well, that's fine - it's your opinion and your right, and I have already written about my position.
And the fact that this is a separate feature of the fourth version is, I think, the creators' intention; they saw some meaning in it, and that's it. :) But then they changed their minds again, it's interesting why.
IronAxe;109682
AND THE FACT that it is advantageous to use a single unit to trigger retaliation is absolutely true for any version of Heroes.

I'll correct that slightly: any PART ;)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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Ley;109688
Well, here you're talking about a personal preference for the 4th installment, rather than any other part.
You shouldn't blame me for that. You know perfectly well that I play all versions of Heroes in offline tournaments. Therefore, I will rely on my own opinions less than anyone else when making statements, and won't base them on personal sympathy or antipathy towards any of the versions.
Ley;109688

I already said that I see your point of view and that you like this particular "response" to an attack more. Fine, that's your opinion and your right. I've already written about my position.
:) Are you going to keep teasing me, or not? What does it matter whether I like it or not? I asked you what you think is the most logical, and I showed you EVERYTHING with examples. I believe that the fact that in the 4th installment, the counterattack is calculated simultaneously with the attack is already an innovation, because this is not the case in other versions. And there are many other things that the 4th installment does better in terms of common sense. In other words, the hero there is not a cripple and can move around on his own without outside help, he can participate in the battle and is as vulnerable as any other unit, and he can not only cast magic from the side or, as Pandora says, just stand aside and smoke bamboo. However, don't interpret my words as simply praising the 4th installment over other versions. Those who know me will repeat once again that I play all versions with the same enthusiasm and I find it interesting. But that doesn't mean I can't compare them in terms of playability.
Ley;109688

And the fact that this is a separate storyline in the 4th installment is, I think, the creators' idea. They saw some meaning in it, and that's it. :) But then they changed their minds again, I wonder why?
I didn't understand what you wanted to say here, and I didn't understand what you were asking about. What did they change their minds about? :)
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Dear users!:smile02: You are both great, and there is no need to discuss your merits and opinions publicly (as they mostly concern the two of you). If you want to argue, go to a private message, and everything will be resolved.:smile16:

P.S. If only you could channel your energy for the benefit of beginners:rolleyes:

With great respect to both HEROES
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
In reply to IronAxe
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IronAxe;109705

From a common-sense perspective, and I've shown you EVERYTHING with examples. I believe that even the fact that in Heroes 4, the retaliation is calculated simultaneously with the attack is already an innovation, as this is not the case in other versions. And there are many other things that Heroes 4 does better from a common-sense perspective.

Isn't this a preference for Heroes 4?

IronAxe;109705
In other words, the hero there isn't crippled and can move around on his own without outside help, can participate in battle, and is vulnerable like any other unit, and can not only cast spells from the side or, as Pandora says, just stand aside and watch. However, don't interpret my words as simply praising Heroes 4 over other versions.

It's not about what's here and what's there. It's about you, i.e., I mean your preference for Heroes 4. You play all the versions, but you shouldn't say that they are all "equal" to you.
You just think that these "innovations," as you put it, have had a more positive impact on the game, and I think differently – that's just a matter of opinion, and we can really discuss it endlessly, but what's the point?
You read the title of the topic, and each of us has expressed our opinion, some are in favor, and some are against, and that's it. Why complicate things?
IronAxe;109705

I didn't understand at all what you wanted to say and didn't understand what you were asking – what did they change their mind about? :)

I was talking about the "retaliation" during an attack.

But in general, Leshy is right – it's not worth arguing about this, or discussing it (however you want to call it) with the clear intention of proving your point. That's it, the lecture is over. :)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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Ley;109714
Isn't this a preference for the 4th installment?
What does "preference" have to do with it? I'm saying that all versions of Heroes are playable and interesting. But I'm also saying that the 4th installment differs specifically in its gameplay, and not in a bad way. It has many innovations that significantly distinguish it from other versions, but that doesn't mean I only want to play it. I started with WarLords and K_Bounty, and I also consider them playable.
Ley;109714

It's not about what's here and what's there. It's about you, i.e., I want to say that it's about your fondness for the 4th installment. You play all the versions, but you shouldn't say that they're all equally enjoyable for you.
Well, you're a strange person :) How can they not be equally enjoyable if I play all the versions with pleasure?
Ley;109714

You just think that these "innovations," as you call them, have a more positive impact on the game, and I think differently – that's just a matter of opinion, and we could really discuss it endlessly, but what's the point?
Those who only play certain versions and refuse to play others, or who have played them a couple of times and decided they don't like them, usually reason this way about innovations. But for me, all versions of Heroes are just Heroes.
Ley;109714

You did read the title of the topic, and each of us has expressed their opinion – some are supporters, and some are opponents, and that's it. Why complicate things?
I'm not a supporter of anything, but I'm also not an opponent. Play all the versions and achieve certain results in each of them, and then you'll understand what makes each one good
In reply to IronAxe
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Well, you're quite stubborn. To put it in your terms: "I'm talking to him about Famus, and he's talking about..." – you get the idea. :)
IronAxe;109743
What does inclination have to do with it?

What does it have to do with it?! You're contradicting yourself. Did you even read your previous post?
IronAxe;109743
I'm saying that all versions of Heroes are playable and interesting. But I'm also saying that the 4th version stands out because of its gameplay, and not in a bad way. It has many new features that significantly differentiate it from other versions, but that doesn't mean I'm inclined to only play it. I started with WarLords and K_Bounty, and I also consider them playable.

And I, in turn, didn't say anything about it being uninteresting – on the contrary, I'm all for it. BUT, I expressed my personal opinion that I like it more, and after reading your posts, I said that you prefer the 4th version.
IronAxe;109743
Well, you're a strange person :) And what about playing all versions equally? If I enjoy playing all versions?

Strange?! Say it to yourself: where did you achieve your best results? Or will you say, "What does that have to do with it?" – it's this, plus your posts, that the innovations in the 4th version added "color" and playability to Heroes, which allowed me to express myself this way.
IronAxe;109743
Those who only play certain versions and refuse to play others, or have played them a couple of times and decided it's not for them, usually reason this way about the new features. But for me, all versions of Heroes are just Heroes.

And who are you talking about in general? Do you even know what I play or have played before? You can't just make assumptions without knowing anything about it. I might say that the gameplay of the 4th version doesn't appeal to me as much as, say, the 3rd version, so what? Heroes is Heroes, and I'm a fan of it, which means I have nothing against anything that directly relates to this game. :)
IronAxe;109743
Play all versions and achieve certain results in each of them, and then you'll understand what makes each one good.

And you think you've achieved that, so you can make such statements? And I can't determine what makes each version and part unique without playing and WITHOUT ACHIEVING universal recognition?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Ley;109750
Well, you are stubborn. To put it in your own words: "I'm talking to him about Famus, and he's talking to me about..." - you get the idea :)
What's that supposed to mean?! You're contradicting yourself. Did you even read your previous post?
:) I not only read it, but I also wrote it, if you've noticed :D
I'm not expressing a preference for any particular version; I'm objectively evaluating all of their new features because I play all the versions and achieve results. But to play without achieving certain successes and then discuss the highlights of each version – wouldn't you agree that's not logical?

Added 2 minutes later
Ley;109750
And you think you've achieved something and that's why you can make such claims? Can't I determine what the highlight of each version and part is without playing it and WITHOUT ACHIEVING universal recognition?
Ah-ah, you're even claiming that you can determine what the highlight of a version is even without playing it. Well, then everything is clear – the conversation can end :)
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I'll say this:
I didn't expect the result to be like this...
Please forgive me, but Heroes 4 is terrible. I don't know about Heroes 5 – I haven't played it for more than an hour yet...
What can I say, I guess I'm a bit of a traditionalist...
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
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And the graphics there are bad. All the units look like some kind of monsters. It's not even clear what they are.
In reply to Kamikaze
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Kamikaze;109913
And the graphics are bad there too. All the units look like some kind of monsters. It's not even clear what they are.
:) And in the other versions, the graphics are just amazing :) Of course, I'm not talking about the fifth installment :)

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