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#5383
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But... it's not very strong on its own, and in the late game, a 6/5 rush with Vengeance will be much more effective. But still, I think it's not enough to save Blood.
Examples like Venus, Ariana, White Wyrm, Tana, Draconimorph, Luminos, and Monk with Holy Water have long shown that weak and mediocre cards can gain a second life when they become tokens for another decent card. In this case, it's the same – you don't waste slots in your deck and don't cripple yourself in the game with your stupid Blood Moons; instead, you play a normal 3-drop that gives you this additional functionality.
For now, it's the best card for including Vengeance in the history of Shadowverse. A standalone Blood Moon, for the reasons mentioned above, is not viable, and Belf is just garbage with an idiotic design. You draw two cards and pay half your health for it.
And be prepared for the Blood player to highroll an Imp-Guy-Blood Moon in attack, and you don't have any low-cost removal in your hand to kill it. Then, they finish you off with an evolved General and a Silver Chain.
I won't predict whether this will "save" Blood, but it's clear that this legendary card is excellent for this deck. And don't forget that for about a month after its release, you can still run Belf and Dirigibles in the same deck to spend the entire game in permanent Vengeance, maximizing the highroll potential without losing health on your hero.
My sword, my trusted ally, unphased by my aspect.
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#5384
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The problem with Bloodmoon is that it still feels like a "do-nothing" amulet, which is why few people use it in Vengeance, as it leads to a loss of tempo. However, in control decks, this amulet is quite good, as is the entire Legendary set.
А, вот почему.

🏹🎪+⛓️♿=💕
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#5385
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And now they will be added, because this will be the main way to incorporate the Warlock. And perhaps this "skip" turn (a partial skip – after all, your follower becomes stronger for those spent power points) will partially balance another problem with the Warlock – when he rolls high like crazy, and by the fifth or sixth turn, you can find yourself facing a full table of over-leveled units.
My sword, my trusted ally, unphased by my aspect.
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#5386
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How is the Final Stage going?

I encountered a player named Dashka in the second game, and she did the following. It's just some kind of nightmare or a dream; such a thing couldn't exist in real life:
turn 1 insight
turn 2 golem assault
turn 3 conjure guardian
turn 4 Owl+Fate Hand+Fate Hand+Insight+Insight+Ogler+Chimera+Blade Mage+Ench Sword
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#5387
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How's the Final Stage going?
I won another match, a mirror match with Dashek. The opponent set up the board faster, with an owl + chimera + Daria + swordsman + two enchanted swords on the chimera, but I managed to survive; owl + two of my chimeras + Daria turned the situation around. He didn't completely clear the board, and I finished him off with a swordsman. But then came the neutral forest, which had both an ETA and a bunch of wards.

And as usual, when the grand prix finals arrive, I have much more luck in ranked matches; I made 12 wins in a row with Vengu... It's interesting to see what will happen with the release of the new bloodline. An additional activator would definitely be beneficial, and the deck isn't exactly weak as it is.
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#5388
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Do you usually play with a set rotation?
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#5389
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Among the serious options for Blood decks in the current meta, only Venga and a neutral build stand out. I'm not considering Mouse Blood, as it's extremely dependent on whether you get the King out in time and draw a bunch of Mouse generators; without that, the deck can't do much. Yorm is also not viable; it's too slow and unreliable. I once saw something similar to a control Blood deck, but it didn't impress me.
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#5390
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2pp 1/3 : Fanfare Add a Skystride Raptor to your hand : Evolve : 2/4 : Give all Skystride raptors in your hand Bane
Sylvan gold, no picture, I'll screenshot the video later. Well... it could have been worse. It looks like a decent card for any type of Sylvan deck, as it provides good tempo in aggro and hard removal in mid/control, but I won't be as ecstatic as the guys on Reddit.
А, вот почему.

🏹🎪+⛓️♿=💕
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#5391
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in mid/control, hard removal
Based on my experience with Puppeteer, I know that an evolution-dependent, suicidal bane token is completely unusable garbage.
But unlike Puppeteer, this guy will definitely put 2 storm damage in your hand anyway.
Blood only has Venga and Neutral as serious options in its rotation.
I don't even remember the last time I lost to Neutral-Blood. It only lost two angels and became a hundred times weaker.
My sword, my trusted ally, unphased by my aspect.
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#5393
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Based on my experience, an evo-dependent, suicidal Bane Token is completely useless.
But unlike that, this guy will always put 2 Storm damage into your hand.
I went into the thread, and every other person, drooling, is writing about Dragoon Syser. I burst out laughing at this comparison; let's see what the fantasizers will say in three weeks when they face the reality, not just on paper, of having to waste evo on a suicide play to kill... who in this meta? Maybe a Haven Knight.
My sword, my trusted ally, unphased by my aspect.
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#5394
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That awkward feeling when you: 1. Look at the decks of the winners. 2. Loudly yell at almost every other deck, "What the heck is this?!" 3. Copy a part of these mega-decks just for fun. 4. Win the first match with the first deck you find, without any difficulty...
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Драккошка
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#5395
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I laughed at the portal. The deck is even "more fun" than on Mana Surge. I imagined Locken's reaction. I also found it amusing when one Albert in the mid-game Royal deck had so much good stuff delivered to him that he wasn't really needed in the end. But yeah, there are a lot of strange and interesting decks, it makes me want to play in Unlimited mode.
I'm too f*cking old
To sell my soul
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#5396
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Well, I took one Haven with a mysterious rune (I didn't craft a third Mystery, but it turned out to be decent with two), one Lanehaven (it doesn't look like a Fortress, more like amulets, and the opponent conceded quickly, so it hardly counts), and one unexpectedly with a PTP Forest deck; I'm surprised myself, because I think this deck is quite terrible.
As for the Portal, I suspect that the meta is different, and what is useless in the rotation is suddenly a must-have in the unlimited format.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Драккошка
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#5397
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As for the portal, I have a feeling that the meta is different, and what seems like useless junk in the rotation suddenly becomes a must-have in unlimited.
Well, I don't know, I can still understand the cat creatures (like, wards are more important in unlimited), but two Sapphires is just plain weird. Even in the rotation, there are cases where you can't win with your board, and discarding three Sapphires allows you to concede. In unlimited (the realm of Themis, Bahamut, and other purgatories), it's even more so. It seems like instead of the third Sapphire, there are Ironforge-enhanced creatures, but it's more stable. And about substitution and the Rift, Locken has already written everything about it.
I'm too f*cking old
To sell my soul