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Tournament Regulations.
This tournament is an official rated tournament.
Tournament dates are determined based on the number of registrants, 1 week is given per 1 game.
Game Schedule.
1st game: 27.04.-06.05.2018
2nd game: 07.-13.05.2018
3rd game: 14.-20.05.2018
4th game: 21.-27.05.2018
5th game: 28.05.-03.06.2018
6th game: 04.-10.06.2018
7th game: 11.-17.06.2018
8th game: 18.-24.06.2018
9th game: 25.06.-01.07.2018
10th game: 02.-08.07.2018
11th game: 09.-15.07.2018
12th game: 16.-22.07.2018
13th game: 23.-29.07.2018
14th game: 30.07.-05.08.2018
15th game: 06.-12.08.2018
16th game: 13.-19.08.2018
17th game: 20.-26.08.2018

Please report all difficulties or delays immediately in this thread.
Tournament Dates: 27.04.2018 - 26.08.2018
Map generation is performed using IRMG version 1.7.8 or version 1.8.0.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Replacement of tournament participants for those who have dropped out is possible. The result of the dropped participant is transferred by "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, using the Tournament Edition mod - description thread (hereinafter, TE), download mod.

The game can be played via GameRanger, Hamachi, Tungle, Remobo, COMODO EasyVPN, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays against everyone else once (1 game).

Player pairs are formed randomly by the judges for each game so that each player plays with every other player only once.

COLOR SELECTION
By mutual agreement of the players; otherwise, colors are determined by the judge. If one of the players is a judge, the other player has the right to request color selection from another person known to both players.

TEMPLATE SELECTION:
The template is selected randomly by the judges for each game between players for the entire tournament so that each player can sequentially play on all templates. Repeated use is permitted. However, there should be no repeats if 8 or fewer players are registered; up to 2 repeats for 9-16 players; 3 repeats for 17-24, and so on. The initial list of 8 templates (crown, letos, m3, mask, labyrinth, rainbow, spider, sun) restarts after a player has played through the entire template list.
Templates for IRMG. Template schemes.
Information about formed pairs and templates will be posted no later than 8:00 MSK time on 26.04.2018.

FACTION SELECTION:
Before the start of the tournament, after the information about formed player pairs and templates is posted, each participant sends the judges the faction they will play with against their opponent in the pair for the duration of the entire tournament. This faction information is sent via internet pager, internet messenger, SMS message, or any other method convenient for the player, but not by voice. The following requirement must be observed for the entire tournament.
When selecting a faction, there should be no:
- repeats if 8 or fewer players are registered;
- 2 repeats if 9-16 players are registered;
- 3 repeats if 17-24 players are registered, and so on.
Judges, if they are players, "simultaneously" send their factions to each other for a specific player for the entire tournament following the same procedure as other participants of this tournament until 12:00:00 MSK 26.04.2018, and then accept factions from the remaining participants until 22:59:59 MSK 26.04.2018. Players who do not send their lists are automatically dropped from the tournament.

In case your opponent does not respond to you, please report this immediately in the tournament thread. This may be used to assign a technical decision for the game.
If opponents cannot agree, by default the game should take place either Friday evening, Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a convenient time for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24:00 MSK time),
- on Saturday
- Sunday
the opponent has been unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, both players receive a technical defeat.
In exceptional cases (by decision of the judge), a Fixed Date and Time (FDT) may be (but not necessarily) appointed. If a player does not show up for the game within 1 hour of the appointed FDT, they are considered absent from the game and awarded a technical defeat. If both players fail to appear at the appointed FDT, they both receive a technical defeat and are excluded from the tournament.


4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the mods specified in the tournament regulations and programs that create virtual networks.

5. In case of a connection break or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of the connection break or crash. In case of a connection break or crash on the first day of the game, heroes are randomly rolled again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon occurrence of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player is entitled to 3 restarts with map regeneration no later than the third day (the end of the day is considered the pressing of the turn-transfer button, regardless of whether the opponent has completed their current turn or not); after a restart, the template is reset to the one determined before the restart. If a restart is taken on 1-1-1, the player has 2 days of restarts for the next map (meaning they can take another 2 restarts on 1-1-1, or 1 restart on 1-1-2). If a restart is taken on 1-1-2, the player has 1 day of restarts for the next map (meaning they can still take 1 restart on 1-1-1). If a restart is taken on 1-1-3, the player has no more restart days for the next map.

Simultaneous turn break or desync in week 1 - technical restart (except cases where both players are ready to continue the game)
Simultaneous turn break or desync in week 2 and later - the game continues (except cases where both players are ready to start the game over)

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but not while purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been broken. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.

11. Pressing wait on Krag's first hit in battles with opponent heroes is prohibited; it is permitted against neutrals.

14. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button.
In the message, you must specify data for all available means of communication that the player deems necessary to provide:
- I.C.Q., qip, Miranda and similar;
- Discord, Skype and similar;
- phone, Viber, WhatsApp and similar;
- email address.

After this, send the automatically created message.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Bradiaga
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Bradiaga
Nyura kept sending me to the tavern in the house, so I had to put her in shackles)). Thanks for the game.
Yeah, in every game you expect that when you send a non-hero to an unknown location in the dark and the turn ends, the non-hero will reach the destination with the goods (stable, path of war, both sets of boots on the non-hero)... But overall, a great mage turned out.

Added 1 hour 17 minutes ago
In general, I wrote to everyone on ICQ, and so far only Dima, Will, and Brodyagin have offered to play. The rest are completely silent.
In reply to alex_nv
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alex_nv
The opponent didn't have a good game. Thanks for the game! :(
Thanks for the game.
In reply to chudo_ud0
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chudo_ud0
.Thank you for the game.
There was a lot of minor bad luck at the beginning, with no regeneration or resurrection.
I saw a Necromancer in the second side center, after breaking through the central one.
I had to go to the second side center.
I passed through to the treasure room with significant losses.
I took the bracers. I saw that the Necromancer had left the side center, which meant he couldn't find (or wasn't looking for) the treasure room. As a result, he appeared in the same treasure room where I was.
I incorrectly assessed that this wasn't a weak enemy, but a second hero, and decided to leave the treasure room and catch him. But in the end, I just lost two days.
My intuition was really off. I didn't realize the Necromancer was behind the portal. I thought for a long time that it was too risky to take the second final location because there weren't enough minor artifacts. I considered playing a game of running around the map after I managed to kill the second hero. But I decided to fight, and I didn't quite make it.
I think I should have fought more optimally in the first battle. One thick stack wasn't enough, besides the dragons.

Thank you for the game.
In reply to dwp1970
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Attention: due to the increasing number of errors in the Spider template, it is not recommended to play on it for now. The link to the template will be fixed tomorrow.

Don't forget that at least 2 games must be played by the end of the week.
In reply to sir_moz
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sir_moz
05/07/2018 Bradiaga (Red, Necropolis, Lucretia, Lucretia) def sir_moz (Blue, Academy, Nura, Nura) crown 215

Well, in every game, you expect that when you send a unit into an unknown center in the dark and the turn ends, that unit will reach its destination with casualties (stable, path of war, both sets of boots on the unit)... But overall, a great mage was created.

Added 1 hour 17 minutes later
In short, I wrote to everyone in ICQ, and so far only Dima, Will, and Brodyagin have offered to play. The rest are completely silent.

I offered yesterday, but you were already playing with Ex.
In reply to Arantur
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The game dragged on; the mage was probably hoping to stay safe in the city, where he wouldn't be vulnerable, but the enemy's second hero turned out to be quite strong. The mage didn't scout him properly, and by the end of the third week, he had built two months' worth of supplies and DWP surrendered, plus two more bird nests and one monk's lair. Overall, it was incredibly lucky, even though he complained at the start. The first and fourth nests were against the mage. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Победа / Def Победа / Def
  • Color: Бирюзовый / Teal
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Map Template
солнце / sun
Game Length
241 days
Game Date
5/8/2018
Reported
5/8/2018 9:23 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/9/2018 2:13 AM

In reply to Vip.rus
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Vip.rus
Thank you for the game.
I checked on the fifth map to see if the Human faction didn't have a second castle.
I calmed down and waited for it to appear.
There was no point in chasing Rutger around.
I would have reached the location before he could run back and forth.
When it turned out that the second castle was indeed his, there was no point in continuing.

Thank you for the game.
In reply to chudo_ud0
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chudo_ud0
so, we present to you a new participant in the tournament, let's say, to increase the intrigue, and it will be... Executor, please welcome him
where is the application to participate in the tournament?
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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Please register me for the tournament. ekzekutor qip 466117016
In reply to Arantur
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BOLIVAR merged on the utopias, spending all his loads, thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Хаггеш / Haggash
  • Main Hero: Хаггеш / Haggash
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Map Template
паук / spider
Game Length
144 days
Game Date
5/9/2018
Reported
5/9/2018 12:25 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/9/2018 8:03 PM

In reply to Bradiaga
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Latest template versions for Irmg:

https://yadi.sk/d/LKiwg-in3VbqD3
latest version from 09.05.2018 15:10 Moscow time. The archive with the templates is called Hugetemplates_paukfix

I apologize. Somehow, a faulty "pauk" (spider) got into the tournament pack.

I would ask the judges to re-upload the pack, if it bothers anyone, and attach it to the first message of the topic.
In reply to sir_moz
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sir_moz
Latest template versions for Heroes of Might and Magic:

https://yadi.sk/d/LKiwg-in3VbqD3
The latest version is from 05/09/2018, 15:10 Moscow time. The archive with the templates is called Hugetemplates_paukfix.

I apologize. Somehow, a broken spider got into the tournament pack.

I will ask the judges to re-upload the pack if the Yandex Disk link bothers anyone, and attach it to the first post of the topic.

If it's for my sake, then I've already downloaded it (regarding Yandex Disk).
Moz, it seems the crown is 2 bytes larger. Maybe it's supposed to be that way, but I decided to warn you.
All other templates, except for the corrected spider, are the same size.
In reply to Bradiaga
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Bradiaga
BOLIVAR failed in the Dragon Utopia, spending all his loads; thanks for the game.

Yes, it was starting builds throughout the whole game, some kind of rush.
I broke out into the treasure zone, saw Argat with reeds on the edge of the opponent's vision, and there were two Dragon Utopias nearby. And so...
Crag couldn't handle the first one. I took a load. Handled it. But the kents, daughters, and warmonters were wiped out. I attacked the second one—there Crag with 5 cyclops and goblins took it successfully. I should have started with that one. But by the time I attacked the 2nd Dragon Utopia, it was purely for interest—there was no point in continuing further.
Thanks for the game.
In reply to Arantur
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Dwell 2, 3. Kaspar played for money. I saw that the opponent had Zoltan. The main vampire was Naadir. He only entered the Treasury, and the opponent was already clearing his own, and he lost on the Mentor. He had no more loads. Although, I saw in the tavern that Grol was good. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Random
  • Main Hero: Наадир / Naadir
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Джезебет / Jezebeth
  • Main Hero: Грол / Grawl
Map Template
маска / mask
Game Length
137 days
Game Date
5/9/2018
Reported
5/9/2018 9:17 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/10/2018 3:13 AM

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