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#301
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Okay. What else should I take besides leadership?
I'm saying you're better off taking a companion instead of education. It's better to have two leaders + a full-fledged character than a leader + a half-leader.
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#302
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I mean, what skills should I choose in the commander's skill tree, besides leadership?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#303
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Well, personally, I would choose oratory (probably), but you should decide what suits the role-playing better. It's hard to judge, considering I don't know much about large-scale battles.

Added 1 minute ago
You could also not give up on the vampire card... The question is, do you want to?
Vampires don't have any beliefs. Unfortunately. There's an automatic rejection of the card. But, as I already wrote, I liked the idea with a vampire until I thought it was too far-fetched. It turned out it wasn't.
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#305
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Whether or not to take oratory skills depends on the charisma stat. If your character has a charisma stat above 40-45, it's better to take something else.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#306
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I wanted to make him purely a support unit and level him up to 50.
In reply to Граф Орлов
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#307
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Alexeagle
What is it, how is it related to the order of the Celts, and does it have anything to do with the picture of Deitia?
According to an old legend, it is a chalice from which the founder of the empire drank. According to the legend, it grants one wish and then disappears and reappears in another place. Only the people of Celia believe in it.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#308
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What do you think about my character build? Would it be more beneficial for our team to have a character focused on healing everyone in melee range through the Grail Knight skill, or a dedicated Nihon-Ja? Or perhaps it would be better to go with an Alchemist or a Medic?
Where do we go?
Where do we end up when we save the world?
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#309
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I haven't been following the thread closely today, but I think overusing support units isn't a good idea. Although, I'm not sure what our current ratio is.

Whatever
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#310
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We already have two alchemists, I think. And one (?) mage with resurrection. It's hard to say how useful healing is, as I don't know how much damage the enemy's weapon attacks do. On paper, it looks good, as long as you don't get focused. I have doubts about the usefulness of the medic. SAMURAI, AS USUAL.
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#311
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Right now, we seem to be short on melee units. We only have two or three. But you can also take a medic; I'll probably just give mine a healing skill or (less likely) just a resurrection skill.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#312
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after everyone has tried their luck, I'm almost embarrassed to try it myself...

Whatever
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#313
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Don't be shy. Take it.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#314
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Only two or three.
Two little kittens. Two of your brutes. A Дейций terminator from me (of course, I can also create an Эйхор mage, but for now, I'm leaning towards the terminator). Considering the UNCERTAINTY regarding one of the kittens, that makes 4-5 melee units. And then there's the terminator archer, Ment, who will tank most of them.

Added 4 minutes later
after everyone has taken their luck, I'm almost embarrassed to take it too...
Go ahead and take it, then we'll definitely be lucky and succeed. I, for this very reason (yes, exactly for this reason), will probably make the tactic one-eyed. Then the chance of survival will be 100%. Unless, on Tiaral, luck doesn't favor the one-eyed.
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#315
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What's up with that Terminator build, I wonder? I was also looking at builds for the "Deity" hero, but I couldn't decide whether it's better to focus on evasion or damage reduction.

Whatever