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8 years ago
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One for All and All for One - 6


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in their maximum effort to help each other achieve the common goal - victory! To battle, friends!

Organizational Matters:

1. Tournament Lead – Sanin (ICQ - 423164784).
Co-leads: Blitz (ICQ - 206791274), Russel_lDHl (ICQ - 99717727).
Judges: Dave_HUN (ICQ - 635192642), Amiloo (ICQ - 388281368), KobRa_RR (ICQ - 286406830).
2. The tournament is official and regular, conducted according to the Rules for the organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 15.12.2017;
Captain selection 16.12.2017 - 17.12.2017;
Player draft - 19.12.2017 at 21.00 Moscow time;
Transfers: 20.12.2017 - 22.12.2017
Start of tournament games - 23.12.2017
7. Other:
- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.
- The lead reserves the right to refuse a player participation in the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.

REGULATIONS

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On all templates, the reconstruction of the Mages' Guild without the library ban is enabled.

2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
Stage 1: Group stage

- Games in groups are conducted in a round-robin system in 2 rounds (each team plays every other team 2 times).
- The main criterion for advancing from the group is the number of points earned (3 points for a team victory, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of victories.
d) Head-to-head matches between team captains.
e) Total number of victories by players who chose the game template (marked in blue in the tables).
f) Additional game between team captains on the balance M - 200% template, 4 minutes.
g) Draw (lottery).

2 teams from each group advance to Stage 2; it is possible for a team in 3rd place to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

Stage 2: Play-offs using the Olympic system

- Games are played until 2 team victories; the loser leaves the tournament.

- In the event that one match ended in a draw and the second in a victory for one of the teams, a third game is not played.

- In the final, teams play until 3 team victories.

- In the final, a victory for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, at a score of 3-2 after five games.

- For an odd number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, another deciding game is played with a swap of colors.

- For an even number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, the captains play the deciding game.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games, players cross out templates. The player marked in blue in the play-off table starts crossing out templates.

1. Balance:
- The player crossing out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player crossing out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player crossing out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1. TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Additions and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting castle is random.
- Roads: medium and fast.
- No restart upon meeting.

Additions and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- Allowed to pass by shifted guard posts.
- Redrush is allowed, as there is bargaining for color.

2. When two teams meet (for example, a team composition of 5 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
Player 5 vs Player 5

3. The blue player vetoes one of the templates (template groups), after which the red player offers a choice of three templates from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played.

4. Choice of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for the castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request a regeneration for 500 coins paid back to the opponent. If at least one castle is repeated during regeneration, the same player may (but is not obliged to) request a free regeneration until a new pair of castles is rolled.

Mirror templates: bargaining for the hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player marked in red in the table bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as the starting hero. When taking a restart, the player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Bargaining is conducted for color.
On m200 and anarchy templates, the color in the first generation is determined by a coin toss, then the color changes after each subjective restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4, 5 against 5.

7. Any changes to the game rules are allowed by mutual agreement of the players, except for the Fair Play rules.

8. In the event of a disputed situation, at the moment of its discovery, one of the players MUST STOP continuing the game, save and submit the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific game is considered resolved and the result of the game is not subject to review, even if the rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. Upon completion of registration, all tournament participants must send a list of captains to one of the leads, i.e., they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from the general list.

3. Team selection (the draw) will take place in the Skype conference chat. (if someone does not have Skype, these captains will write in ICQ). Dirty_Player also promised to broadcast the draft.

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for choosing players for their team. When it is this captain's turn, the player at the top of their priority list among those not yet chosen by previous captains will join their team.

5. With an even number of players in a team: the captain who received the fewest votes chooses first. Then the captain who took 2nd place from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, the selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, during the 3rd selection - number 4.

With an odd number of players in a team: the captain who received the most votes chooses first. Then the captain who took 2nd place chooses, and so on.

6. After the draw, teams must come up with a name and an emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer will be possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for the possibility of substituting players who remain unchosen as a result of the draft. In the event that it is necessary to replace a player from the last basket, the replacement will be taken from the bench. In the event that a replacement is needed in the 1-4 basket - a teammate from any lower-ranked basket can replace the player, in which case this player will have to play in two baskets simultaneously.

Such a player can join the team needing a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a game, agree on its resumption date.

2. If within 7 days the players are unable to agree on any game date or one player writes to the opponent and receives no answer, the lead must be notified immediately and the message history for the specific game must be provided. Dates for the games will be assigned.

3. If one of the players fails to appear for the game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, the case of awarding a technical defeat to the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or to the lead via private message in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a failure to report (negligent attitude, as an aggravating factor).

5. If at the end of the round's deadline the game is at a save (at least one full game week from both opposing sides), the last chance to finish the game will be the established MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems for the game, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to assign an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Fog (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
One for All and All for One 5 Total Resistant (KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc)
In reply to Sanin
8 years ago
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Was an Overtime Decider Draft scheduled for the replay?
In reply to Ridelth
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8 years ago
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Thank you for playing!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Ябаркас / Jabarkas Main Hero Ябаркас / Jabarkas
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
6lm10a
Game Length
143 days
Game Date
5/5/2018
Reported
5/5/2018 5:50 PM
Rating Impact Archived
MoxuTo 1510 1524 +14 ↑
MercuryDVZ 1480 1466 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/5/2018 6:01 PM

In reply to MoxuTo
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8 years ago
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Thanks for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Spider
Game Length
137 days
Game Date
5/5/2018
Reported
5/5/2018 5:55 PM
Rating Impact Archived
u2noob 1564 1583 +19 ↑
bubuch 1673 1654 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/5/2018 6:16 PM

In reply to MoxuTo
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8 years ago
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MoxuTo
Thank you for the game!
Thank you for the game.
In reply to u2noob
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8 years ago
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u2noob
Thanks for the game.
Thank you for the game.
In reply to bubuch
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8 years ago
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Tables updated.
Regarding the Faria vs Chemist_HP match, we are awaiting the judges' decision and the decision of the Arbitration Committee (currently, both tournament judges and half of the Arbitration Committee are attending the CIS event).
In reply to GUNAR
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8 years ago
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Thank you for playing!
In reply to MoxuTo
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8 years ago
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And the fact that the mod uses diminutives is quite noticeable, especially in the areas with treasures. However, if the weapon chapter was somewhat decent, the magic chapter was much sadder... it really needed a rework. Unexpectedly, the opponent decided to attack us with full force at the beginning of the next week, thus setting the rules. If this incident hadn't happened, the victory wouldn't have been so obvious, thanks to it!
P.S. One of the judges mentioned the aforementioned episode and gave a positive review to the Ural-FM team.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Mini-Nostalgia
Game Length
211 days
Game Date
5/9/2018
Reported
5/9/2018 11:25 AM
Rating Impact Archived
Faria 1506 1518 +12 ↑
Chemist_HP 1442 1430 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/31/2018 4:13 PM

In reply to Faria
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8 years ago
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In the game between Faria and Chemist_HP, tournament judge Amiloo ruled for a rematch with all the consequences that entails. The decision can be appealed to the Arbitration Committee (AK), but consultations with AK members have shown that the chances of overturning the decision are slim, so we are moving on to the semifinals.

The tables have been updated. The deadline for the two 1/2 matches is June 4th.

An Overdue Decision Date (ODD) has been set for the match between silenthill and Roger-ua on May 10th at 7:00 PM Moscow time. The minimum game time is 4 hours; if the delay exceeds one hour, a technical defeat will be awarded.
An ODD has been set for the match between Xocenk and Faria on May 13th at 6:00 PM Moscow time. The minimum game time is 5 hours; if the delay exceeds one hour, a technical defeat will be awarded.
In reply to MoxuTo
8 years ago
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The first game, I suggested templates.

A very good distribution for the Necromancer; I broke into the Dragon Utopia without losses on 123. It didn't give much, actually, but the guild was a pleasant surprise—I think I got Town Portal and Dimension Door without any rebuilds. Thanks to full control, I won.
Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
6lm10a
Game Length
145 days
Game Date
5/11/2018
Reported
5/11/2018 8:18 PM
Rating Impact Archived
Dima Surmay 1793 1816 +23 ↑
Antiplayer 2006 1983 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/11/2018 8:20 PM

In reply to Dima Surmay
8 years ago
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Dima Surmay

Very good distribution for the necromancer, broke into the Dragon Utopia without losses on 123, although it didn't give much, but the guild was pleasing, seems I got Town Portal and Dimension Door without rebuilds. Won thanks to full control.
Thanks for the game!
Thanks for the game!
In reply to Xocenk
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8 years ago
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It was a tough and long final battle with a near-total exchange of units; I had about 100 skeletons and 6 demons left. Of course, I was lucky to find a hero with a tent and a ballista before the battle, and the ballista helped deal 107 damage to the angels, finishing off a Naga with 110 HP in one turn, while the tent healed the angels throughout the rounds. Thanks for the game!

I suggested the Mojito templates, and I chose from 3 of them.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Сандро / Sandro Main Hero Сандро / Sandro
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
Panic
Game Length
124 days
Game Date
5/12/2018
Reported
5/12/2018 12:39 PM
Rating Impact Archived
Godofwrcrft 1670 1681 +11 ↑
MoxuTo 1557 1546 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/12/2018 6:33 PM

In reply to Godofwrcrft
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8 years ago
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Godofwrcrft
It was a tough and long final battle with almost no units left. I had about 100 skeletons and 6 demons remaining. Of course, I was lucky to find a hero with a tent and a ballista before the battle, and the ballista helped to deal 107 damage to the angels, finishing off a Naga with 110 HP in one turn. The tent healed the angels throughout the rounds. Thanks for the game!

I offered the Mojito templates, and I chose from 3 of them.
Thanks for the game!
In reply to MoxuTo
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8 years ago
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Xsi made a sacrifice, Tant covered with bracers. GG.

Thanks for the game!

Opp's templates, looks like it's game 2.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
142 days
Game Date
5/13/2018
Reported
5/13/2018 1:15 PM
Rating Impact Archived
Roger-ua 1775 1791 +16 ↑
silenthill 1797 1781 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/13/2018 1:40 PM

In reply to Roger-ua
8 years ago
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Roger-ua
Xy got caught out, Tant covered with armbands. GG.

Thanks for the game!

The templates are good, the game seems to be similar in the 2nd round.

Thanks for the game.

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