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#271
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Order of Prosperity
+100% to the total reward for completing a quest if the character is the leader of the organization.
Heh.
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#272
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Initially, I wanted to say that Locken is the most successful here, but after playing further, I realized that Siever is actually the most successful.

Графомания путешественника

Хроники сражений:

Бои Стэфании I, II

Турнир: А/Ч, А/З, Н/А, Г/К

Об исторических эпохах

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#273
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Alex, which skills are you planning to give to your commander?
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#274
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Now that’s what I call success! Congratulations!
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#275
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Draw cards too...
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#276
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Am I correct in understanding that I can choose the faction of the Order of the Holy Grail so that my allies are healed each turn, while still following the path of war for the local viabu?
Where do we go?
Where do we end up when we save the world?
In reply to Ple-Sen
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#277
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Ple-Sen
Draw cards too...
But I'm not going to play or even read. However, I wish everyone good luck with suffering and pain
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#278
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Min

[600/600][100/100]
Origin: Shinsekai
+1 to accuracy and dodge for each point of dexterity, +1% melee damage for each point of dexterity, +1% ranged damage for each point of perception, +2 movement speed.
Beliefs

Character stats are twice as high, but in case of defeat (when health drops to zero or below), he must commit ritual suicide.
Perks

Immunity to mind effects.
Experience
0

Stats
Strength: 30
Intelligence: 5
Willpower: 5
Dexterity: 50
Perception: 20
Wisdom: 50
Charisma: 20

Parameters
Health: 300 (600)
Melee Damage +110% (+220%)
Ranged Damage: +70% (+140%)
Immunity: 30 (60)
Magic Power: 5 (10)
Mana: 50 (100)
Will Saves: 5 (10)
Dodge: 150 (300)
Initiative: 50 (100)
Accuracy: 120 (240)
Awareness: 20 (40)
Experience: +50% (+100%)
Reward: +20% (+40%)
Movement Speed: 5 (10)
Critical Hit Chance: 5% (10%)

Skills

Kyudo (Bow)
+1 to accuracy for each point of wisdom
+1 to dodge for each point of wisdom
+8 range
Kyuujutsu (Bow)
+50% damage dealt
+1% critical hit chance for each point of intelligence.
+Extra Shot
Banishment Shot (Bow)
Removes all effects from the selected character and prevents him from using active abilities until the end of the battle.
Cooldown: 3 turns.

Special Technique - Naliar Flower Extract
With a 100% probability, the character receives +10 to a random stat. The second time, the chance of receiving +10 to a random stat decreases to 50%, then to 25%, and so on. Up to five portions can be prepared per month. Not using the extract for a full month increases its effectiveness by 1 point.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#279
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Can I take a Nihon origin bonus?

Added 6 minutes later
And can my mistress take the Luck skill and also play cards?

Added 6 minutes later
Since we don't have a front line, I'm planning to take a male character with a katana and a female swordsman with a rapier. Is that okay?
Where do we go?
Where do we end up when we save the world?
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#280
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Hmm, Revan says that the banner will make enemies focus their attacks on me. For now, I see these options:
1) I take the "Order of Prosperity" and become a leader-commander (I can even create my own knightly order, as Alex wanted). I give allies +50 initiative, dodge, and accuracy, and also die in one round. The hope is that the allies will kill the enemies before they reach me. At least, most of them. And then I'll rely on luck and resurrection spells.
2) I create a commander (Jagensdorf) with three commander skills and slightly higher stats, or with all commander skills (Clan of the Sun) and something else (a bow for ranged combat? Massage for additional buffs? (lol) Flaming Wings for protection against melee attackers?). There won't be extra money from quests, and the usefulness in ordinary battles won't be much higher than in the first option (except perhaps through slightly better survivability), but in large-scale battles, the character will be a monster. Leadership in organization is purely optional.
3) I simply create a charismatic melee fighter (most likely with a shield). The bonuses to allies will be much more modest, but he should live longer than usual. Definitely not a group leader.

Added 1 minute ago
Since we don't have a frontline, I'm planning to take a guy with a katana and a catgirl-swashbuckler with a rapier. Is that okay?
Alex has two frontline fighters, and Heroist also has one (it seems, also with swordsmanship and from Fresia). I was thinking of making a character from Deycia my companion. However, you can never have too many melee fighters.
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#281
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I wanted a catgirl swordsman with a rapier, but I can compromise...

Whatever
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#282
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Perhaps it was the same cat-girl swordsman?

Added 50 seconds later
I'm planning to take a male character with a katana.
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#283
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I wanted a catgirl swordsman with a rapier, but I can compromise...
Maybe it was the same catgirl swordsman?
Take one swordsman to share between the two of you...
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#284
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Can I take a Nihon origin bonus?
Well, yes... But the character will still be fully functional.
Can my mistress take luck and also play cards?
No.
I wanted a catgirl-swashbuckler with a rapier, but I can compromise...
Let's make it two.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

In reply to Heroist
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#285
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Heroist
I wanted a catgirl swordsman with a rapier, but I can compromise...
Well, I don't really see many special skills for catgirls. We can take two swordsmen, or I can compromise if you don't want to be second – after all, my companion is just a nice bonus, and I wouldn't want to spoil your experience with the game with my character.
But the character will still be complete.
Even better!
No.
I forgot – can companions have beliefs? Can my companion take luck just to have a chance of surviving the battle?
Where do we go?
Where do we end up when we save the world?