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I think I won't be wrong if I assume that it's a complete draw.
New here? I'm Roha — want a quick tour?
The essence of a stalemate is a draw, not someone's victory.
And by the way, here I don't understand why the archers should retreat. According to the rules, the attacker must win the battle or retreat. Skeletons attacked. Let them win.
Sav, by the way, I've always wanted to know, isn't morality in Heroes purely mathematical? Sometimes it seems that way (and it's not just my impression) that creatures become demoralized simply because the player's decision coincided with some AI's ideas about the "best" solution in a given situation.
The argument about the non-stalemate situation is very interesting. Especially considering that, in practice, for it to become a non-stalemate, one side must simply immediately and voluntarily surrender. It seems logical, but something feels off.
By the way, I've been wanting to clarify one nuance regarding the rules for a while:
1.2. Restart after the first encounter up to rounds 115-116-117 inclusive for fast, medium, and slow paths respectively.
An encounter is considered direct contact between players, i.e., any battle between them (battle between any heroes, battle with an enemy castle or mine garrison).
So, capturing an unprotected mine or even the main castle of your opponent within the specified time frame does not give grounds to demand a restart due to an encounter, right? Or does it?