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#106
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Cards of Fate
2 cards are available for each player. These cards connect the character to corresponding countries and specific events, both of which must be reflected in the quest. One card must determine the character's origin, except in events where the opposite is specified.

Yarlic Republic

Friendship with the Consul (25%)
A place on the ship is guaranteed for the character, for the entire group only if the character is the leader of an organization that does not have negative reputation with the Republic.
Advanced Technology (20%)
Firearm of choice (type) with increased effectiveness.
Famous Master (20%)
The character gains the ability to repair damaged equipment outside of combat.
Profitable Business (20%)
The character receives +1-5 gold coins per month (70%)
The character receives +5-10 gold coins per month (25%)
The character receives +10-25 gold coins per month (5%)
Property (House) in the Republic (25%)
+1 reputation in the Republic, -50 silver per month.
Famous Artist (20%)
The character gains the ability to paint pictures based on seen landscapes or events.

ShinsekaI

Traitor (30%)
The entire group's reputation with Shinsekai is minimal, warriors of the Satori clan will attack them on first contact.
Masterful Work (20%)
Weapon of choice (katana, odachi, naginata) with increased effectiveness.
Duel (20%)
Loss. Card effects are nullified without the possibility of using them again (50%)
Victory. Duelist perk (50%)
Path of the Warrior (25%)
Access to the "path of the warrior" skill and the "bushido" conviction, or 2 SP if the character is from Shinsekai 20%.
Fishing (30%)
The character gains the fisherman skill with the ability to fish in each new territory (once per month) (50%)
The character meets a fisherman from the Satori clan and gains wisdom from him. +20 wisdom, +1 SP, +1 SP (40%)
A monstrous fish eats the character (10%)
Naliar Partisan (15%)
+4 SP, +1 SP, +40 HP 50%
-4 SP, -1 SP, -40 HP 50%

Boria

Dungeon (45%)
Imprisonment
Invention (35%)
Useful item or upgraded weapon
Kinsman of the Prince (15%)
Maximum reputation with Boria, +5-20 gold per month
Bad Environment (30%)
Random negative effect
Brawl (30%)
+1-5 gold (25%)
-50 HP (25%)
+1 SP (25%)
Loss of all equipment (25%)
Grudge (30%)
A certain pursuer will hunt the player character until it kills him or dies itself.

Deitia

Prestige (30%)
The character comes from the Schönhauser dynasty. If the character is the leader of an organization, once per month an additional character can be recruited from a country where the character has positive reputation.
Gold Mine (15%)
+40 gold coins
Arsenal (10%)
3 items of choice with increased effectiveness.
Holy Grail (5%)
A limited wish of the character will be granted.
Mission (20%)
Damage against characters from the Republic, Celia, Eichornia, Jagendorf, Hekkelia, Tanigon and rolls against them are twice as high. The character cannot act against the interests of Deitia.
Intrigue (10%)
A squad of professional soldiers will pursue the player's character group until they "get" him.

Celian Kingdom

Child of the King (10%)
Maximum reputation with Celia.
Citizen (45%)
+1 reputation, property (house), spouse and children in Celia.
Defender (30%)
One-handed weapon skill and the "shield" ability.
Farmer (20%)
A farm on the kingdom's territories. As long as it is under the player's control, the organization will have no problems with provisions.
Noble Wolf (15%)
The player character receives a wolf companion.
Patriotism (20%)
Doubled rolls against aggressors.

Eichornia

Aristocrat (15%)
+20 gold coins, +1 SP and +3 SP for magic.
Warrior (20%)
+2 SP for combat skills.
Peasant (25%)
-40 HP.
Magic Artifact (20%)
Famous Sorcerer (10%)
The character gains the ability to use two spells per turn.
Experiments (10%)
The character becomes a victim of magical experiments

Freshia

Traveler (15%)
While traveling through Freshia, the player character falls in love with a local resident.
The character gains a conviction of despair (50%)
The character gains a companion (50%)
Scoundrel (10%)
In the past, the character tried (successfully or not — it doesn't matter) to capture locals and sell them into slavery to the Hekkelians. Reputation with Freshia is minimal.
Versatility (20%)
A Freshian character can learn any skills regardless of origin restrictions.
Friend of the Freshians (20%)
+1 reputation
Freedom Seeker (15%)
A non-Freshian character receives a one-and-a-half times strengthened conviction of freedom (+5/38).
Trick (15%)
The character loses all equipment but gains 10 wisdom in return.

Halla

Thrall (20%)
The character starts the game as a slave to another character.
Huscarl (20%)
Ability to take one companion on the journey (50%)
Ability to take two companions on the journey (40%)
Ability to take three companions on the journey (10%)
Oracle (10%)
The character gains the ability to determine the exact number of enemy squads in large-scale battles.
Berserker (15%)
+30 strength, immunity to any negative effects except damage.
Longship (1%)
The character and his companions can sail away from TiaraL on their own.
Ragnarok (5%)
The character will receive a clue about the location of the Hallians' original homeland

Hekkelia

Clan of the Sun (10%)
The character receives the "diligence" perk (+1 SP or +10 to a chosen attribute after each completed task (50%)
The character loses the ability to learn new skills and increase attributes (50%)
Clan of Blood (10%)
Evil Eye: the character gains the ability to subjugate others to his will (will check) (10%)
Trade Partners: +1 reputation with the clan of blood (20%)
The character's will checks are always zero (30%)
Cursed artifact (40%)
Clan of the Red Hand (10%)
Fugitive (70%)
The character is a runaway slave and is wanted.
Slave Owner (30%)
The character can create two slaves at the start
Clan of the Black Serpent (10%)
Elegant Weapon (20%)
Unsuccessful Duel: serious injury (30%)
Disgrace: the character is on the run and is wanted (50%)
Clan of the Mantis (10%)
Feast of Cannibals (98%)
Card effects are nullified without the possibility of using them again (50%)
+10 to all attributes (50%)
Sabotage (2%)
The character takes part in the destruction of the clan of the mantis
Clan of the White Fog (10%)
Infiltration (+3 reputation with a chosen country)

Jagendorf

Tournament (40%)
Shameful performance: -1 reputation with Jagendorf (40%)
Decent performance: +1 reputation with Jagendorf (40%)
Victory: one-handed weapon, shield and armor of good quality (20%)
Squire (30%)
Additional character
Standard Bearer (20%)
As long as the character carries the organization's banner, his allies receive +0.5 to accuracy, initiative and evasion for each point of his charisma.
Arranged Marriage (25%)
The character's family has arranged his upcoming wedding, and if necessary, he will have to return to Jagendorf.
Order of the Black Dragon (5%)
Character origin: damage against living beings is three times higher
Mastery (5%)
Unique skill

Cammaria

Card effects are nullified without the possibility of using them again (50%)
Huge Debt (50%)
Curse (50%)
Disease (50%)
Lack of skills at start (50%)
-50 HP at start (50%)

Lileans

Gift of Nature (50%)
+0-2 SP
+0-100 HP
Health Improvement (20%)
Perks of endurance and dexterity.
Friend (35%)
The character acquires an animal companion.
Wolf Pit (30%)
Card effects are nullified without the possibility of using them again (50%)
Disease (25%)
-70 HP at start (25%)
Hot Springs (15%)
A non-Lilean character finds a Lilean friend (50%)
A mystical snake bites the character and curses him (50%)
Excellent Timber (30%)
Forest defenders attack the character, he escapes but not without consequences (-3 SP) (50%)
Bow/crossbow or spear with increased effectiveness (50%)

Loreian Republic

Turncoat (20%)
The character held a high government position in the Loreian Republic, but seduced by money or due to any other circumstances, transferred the republic's lands (of choice) under the control of one of the four vampire clans (Himeliaf, Grafenroyt, Hisotaisin, Tiades). As a result, the character is wanted.
Hero (15%)
During a military campaign, the character, holding a high position in the republic's armed forces, annexed (of choice) one of the neighboring territories (except Visteria).
Lycanthropy (10%)
The character turns into a werewolf every time his health drops below 80%. In this state he has increased attributes (four times more health and twice the evasion), but cannot distinguish between enemies and friends.
Quest (40%)
Someone offers the character a well-paid and simple job
a) the character agrees
b) the character refuses
a-1 the character goes on the mission himself
The character completes the mission and receives great riches (15%)
The character completes the mission and receives an artifact (15%)
The character loses all attributes and skills (70%)
a-2 the character goes on the mission with an old acquaintance
The character completes the mission and receives half of the great riches (30%)
An old comrade betrays the character, taking all the riches for himself (35%).
An old comrade betrays the character, taking all the riches for himself. Card effects are nullified without the possibility of using them again (35%)
a-3 the character goes on the mission with a group of mercenaries
The character completes the mission and receives a tenth of the great riches (50%)
The character fails the mission (50%)
b-1 the character investigates the identity of the contractor and exposes unscrupulous politicians among the republic's government
The politicians eliminate the character (50%)
Due to the character's actions, they are sent to jail, the situation in the Loreian Republic improves (50%)
b-2 the character demands money from the politicians in exchange for his silence
The character receives a large sum of money (60%)
The politicians eliminate the character (40%)
Irresistible Sympathy for the Northern Clans (2%)
The character, being human but feeling an inexplicable love for vampires, works tirelessly to implement his plan which he has developed over many years: annexing the empire's territories to the vampire empire.
Soul Reaper (5%)
A powerful bastard sword comes into the character's possession, gradually taking over his mind.

Naliar Kingdom

Supplies (20%)
Elixir of Life (3), Naliar flower extract (5), truth serum (3), love elixir (1), bomb (5), universal remedy (3), health potion (8)
Nihonophilia (20%)
Origin and access to corresponding skills for representatives of other civilizations.
Extreme Measures (5%)
The player character, being a child of Harto of Naliar, stages a coup d'état and takes the throne, subsequently strengthening his country's position against external enemies.
Poetry (10%)
The character gains the ability to compose poems and recite them before battles, raising the morale of allies.
Genius (10%)
Fully learned alchemy and medicine skills.
Bandit (20%)
Taking advantage of the unstable situation in the country, the character engaged in robberies and other crimes within the kingdom. Minimum reputation with this country, +20 gold coins at start.

Ramians/Asuras

Guru (15%)
The character gains the ability to teach others what he knows himself.
Enlightened (15%)
Perks of education and enlightenment.
Accomplished (15%)
Perks of resourcefulness and duelist
Unwavering (15%)
Perks of unbreakable mind and light feet
Great (15%)
Perks of partner and legend
Untouchable (20%)
The character cannot have convictions and perks.

Sugirrassida

Wise Decision (10%)
The player character assumed leadership and swore allegiance to the Hisotaisin clan.
Climber (20%)
A non-Sugirrassida character receives perks of endurance, dexterity and concentration.
Wanderer (15%)
A non-Sugirrassida character
a) Finds treasure in one of the caves
b) Takes one of the local inhabitants as his wife
c) Attacks the locals and (50%) receives +2 SP, +1 SP and +50 HP, or card effects are nullified without the possibility of using them again (50%)
Fall (25%)
-1 SP, -1 perk, -10 units of strength, agility and perception.
Unwise Decision (10%)
The player character assumed leadership and swore allegiance to Tanigon or Boria (of choice).
Preparation (15%)
Through the character's efforts, the inhabitants of Sugirrassida are better prepared against external threats.

Kingdom of Tanigon

Personal Puppet (40%)
A loyal servant for any purpose.
Education (15%)
Perk of education, +5-20 to intellect
War (10%)
During a military conflict with Boria, through the efforts of the player character, Tanigon gained control over the eastern lands of the neighboring kingdom.
Puppeteer (15%)
The character will receive the puppeteer skill, or the effectiveness of this skill will be doubled if he already has it.
Student of Siegfried von Eyrasburg (5%)
+10 to all attributes, +3 SP, +1 SP.
Rival of Siegfried von Eyrasburg (10%)
+5 to all attributes, +2 SP.

Puppets of Tanigon

Trap (75%)
Card effects are nullified without the possibility of using them again
Puppet Technology (30%)
The character receives a useful item.
Extraordinary Companion (25%)
A loyal assistant with double the usual attributes.
Puppet Uprising (5%)
The player character (puppet) increases the production of his comrades and provokes them to pursue an aggressive policy. At the start of the game, the puppets will gain control over part of Tanigon's and Boria's territories.
Servant (5%)
The player character (puppet) convinces his comrades to return to service for Tanigon.
Elite Model (20%)
The player character (puppet) has double attributes.

Clan of the Wind

Clan of Flame (10%)
The character revives the clan of flame and takes control of the central territories from the clan of wind.
Clan of Water (10%)
The character revives the clan of water and takes control of the northern territories from the clan of wind.
Clan of Wind (10%)
Leading the armies of the archipelago, the character inflicts a crushing defeat on Eichornia, forcing them to abandon their western territories in favor of the clan of wind.
Fount of Knowledge (15%)
The character receives a magic tome containing all elemental magic spells.
Greed (10%)
Leading the armies of the archipelago, the character surrenders the northern territories of the clan of wind to Eichornia's soldiers, gaining in return the opportunity to become a full-fledged aristocrat on the invader's territory.
Last Cloud (5%)
The character receives a ring that doubles the effectiveness of the air element and completely ignores resistance to it.

Sarseid Empire

Sarseid Clan (5%)
Himeliaf Clan (10%)
Nenyufar Clan (10%)
Grafenroyt Clan (10%)
Hisotaisin Clan (10%)
Tiades Clan (10%)

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#107
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Is it possible to exchange maps and ignore positive effects that bind you to a particular country? Does resetting the effects of maps also reset the binding to countries?
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#108
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Is it possible to exchange cards and ignore positive effects that bind you to a particular faction?
No.
Does resetting the effects of cards also reset the binding to factions?
Yes. This is analogous to death in previous editions.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#109
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Half of the effects are very powerful, the other half are very boring. Can you draw them?

Whatever
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#111
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Okay, I'll wait. Let's see what happens. There will be penalties.
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#113
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Three hundred HP.
In reply to Ple-Sen
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#114
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Clan Sarseid Clan Chimeliaf Clan Nenufar Clan Grafenroit Clan Hisotaisin Clan Tiades

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#115
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Lol, not bad.
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#116
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Okay, Ment and Locken won't be playing.
Let's just not make a vampire the leader.

Be strong. Believe
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#117
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If it were up to me, I would trade this clan. It has too many drawbacks, in my opinion, even though it does have some decent abilities.
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#120
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No, thanks. )
Alright, I'll join in too.
I used to want to play as a Mentalist.

Be strong. Believe