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Posts from Discussion about Heroes 4.

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#78
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And what do you think about the caravans??? It's nonsense! Too much... the map isn't that big... the revolution didn't work out... :( You wanted to make it better, but it turned out worse...
Клан"Yan-luo-Wan"

Зло летает на крыльях, добро ползает как черепаха.
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#79
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yeah, caravans are unnecessary; you can already lead armies without a leader, and now there are also caravans...
There are also fans of Civilization here!!!
Usually, fans of Heroes also like to play Civilization; I played (and still play) all versions, starting with II, and Civilization: Test of Time is just awesome; so many game modes, it's simply super. Now I'm playing III, although IV is not bad.
A new Stronghold II with 3D graphics has been released. But with it came different sensations. I can't play it with the same enthusiasm as the first one. Although the graphics are great, and everything is well-drawn.
Oh my god, Stronghold II is such a terrible game, especially the AI; it's awful. In short, we surround the castle with a wall without making gates, and the computer thinks it's a rock and runs away))))) awesome... but Stronghold 1, even with the Crusader expansion, is still good; only the campaign is difficult...
P.S.
This is not off-topic – HONESTLY!!!!!))))
Нет, я же Гитлер.
In reply to RomaShSh
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#80
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It’s already well-balanced, only the Black Dragons aren’t very good.
Молчал так долго, что забыл о чём именно
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#81
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Yes, the Champions of Dungeon aren't that strong; they have a small stat increase and magic doesn't affect them, and their cost is also a factor. There is balance in the game, it all depends on the player.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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#82
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Now you can keep track of wins and losses in Heroes... 4 and other RPG strategies and RPGs. Use a balance sheet and player account for this purpose on PC.
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Под холодную Луной порублю попсу косой (с) Decimacia
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#83
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Yes, there is definitely some balance. Of course, in some combinations, it can be a bit off... But even the Black Dragons, although they are the strongest monsters of the 4th level, you have to wait a long time for them and save up money.
and what do you think about caravans??? it's nonsense!! too much... the map isn't that big... the revolution didn't work out... you want to make it better, but it turned out worse...

I like the caravan and consider it one of the best innovations of the fourth game. Monsters can move around the map on their own, but they can't hire themselves!!! What's the point of running around and collecting every single unit like in the third game. And the hero has nothing else to do. And don't say, hire a
In reply to Пандора
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#84
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It’s a pity that you can’t destroy the caravan, like in Heroes of Might and Magic V!
Молчал так долго, что забыл о чём именно
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#85
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Caravans are useless in 5 out of 10 cases, and sometimes they are simply absurd, when 100 elves cannot be hired because the road is blocked by 3 trolls.
Под холодную Луной порублю попсу косой (с) Decimacia
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#86
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and sometimes they are just absurd, like when you can't hire 100 elves because 3 trolls are blocking the way.

This is more of an oversight, a lack of foresight on the part of not-so-responsible programmers. But as a concept, it's a breakthrough.
In reply to Пандора
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#87
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It's an okay game, and that's it.
Да прибудет с тобой сила магии и волшебства!
С уважением Первый в Круге!
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#88
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Caravans are a big plus...

even the Fortress faction understood this and added them in Hammers of Fate.

There was something written about fans of Heroes 3 who couldn't handle the revolution in the gameplay.

And is creating an entirely new world, Ashan, and abandoning the developments of previous parts in terms of plot not a mockery of the fans?

Who can tell me now how Lysander turned out to be a descendant of Gryphonheart? and so on... :(
Каждый может быть героем ...
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#89
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Starhan;109132
Isn't creating an entirely new world, Ashan, and discarding the lore from previous installments in terms of plot an insult to the fans?
Well, I would say it is an insult to the fans of the Might and Magic universe.
Who can tell me now how Lysander turned out to be a descendant of Gryphonheart? and so on... :(
Apparently, he is not Gryphonheart's son (because that's nonsense), but the son of one of Catherine's sisters.
In general, Axoth is quite well connected to the Might and Magic universe. Perhaps because this world was conceived back in 1995. Although, I don't think it was necessary to introduce Axoth after Might and Magic VIII.
In reply to Пандора
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#90
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Pandora;100088

I like the caravan system and consider it one of the best innovations in the fourth installment. Monsters can move around the map on their own, but they can't recruit themselves! What's the point of running around and collecting troops every turn like in the third game? And then the hero has nothing else to do. And don't tell me to hire a second, third... tenth hero. That's also nonsense, using the hero only as a caravan.
In the third game, using heroes as a caravan makes sense because the units have unlimited movement. Therefore, by arranging the right chain of heroes (a caravan), you can quickly move troops over long distances, limited only by the number of heroes in the chain. In the fourth game, however, both units and heroes have a limited number of movement points, so such tricks are not possible. However, as others have rightly pointed out, having caravans can free heroes from the tedious task of collecting troops from various locations. Caravans are not as mobile as they were in the third game. Here, the time it takes for a caravan to travel depends specifically on the distance. There is one trick with caravans, but it can rarely be used effectively in a real tournament. For example, we have three fortresses: 1, 2, and 3 (all of which have caravans). A hero is located with an army in fortress 1. From 1 to 2, it takes one day to travel. From 2 to 3, it takes one day to travel. From 1 to 3, it takes two days to travel. How can the hero with the army reach fortress 3 in one day? If we send a caravan from 1 to 3, it will arrive in two days. Therefore, the hero needs to travel on foot to fortress 2. The hero's movement points are exhausted. And now we send a caravan from 2 to 3 and achieve the desired result. We reach fortress 3 in ONE turn. Maybe someone considers this a bug, like the caravan doesn't check the remaining movement points of those being sent in the caravan. But I think it's a feature that can be used, albeit in rare cases, very effectively, especially if you need to quickly move troops and not heroes. A hero can also use it to escape from some monsters.

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Starhan;109132
Who can tell me how Lysander turned out to be a descendant of Gryphonheart? and so on... :(
:) And what difference does it make who is related to whom? This is not a fantasy book series, but a game. And in a game, playability comes first, and the plot comes second, in my opinion.
In reply to IronAxe
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#91
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IronAxe;109351

:). And what difference does it make who ends up being who? It's not a fantasy book series, it's a game. And in a game, playability comes first, and the plot is secondary, in my opinion.


But for me, the plot is important.

I used to only play shooters in Multiplayer (because it's not interesting to just shoot at the computer without a plot) (except for Doom and Duke Nukem 3D :) I played those because of the atmosphere).

Now, the storyline in FPS games is like a whole book.

In general, for me, a game is like a book in single-player mode.

And in multiplayer, the plot is, of course, not important :).

And in the fourth game, there are many positive (and original) features.

This includes the caravan.
And walking heroes (of course, some people may not like this, but nothing prevents you from moving around with one hero in your army).
And simultaneous attacks in battle (those who need it have the First Strike and Counter Strike abilities).

And simplified city micromanagement.
And so on.

The only thing I personally don't like is the alternative choice of creatures, or rather, not the alternative choice itself, but the limited number of creatures - only five types (I would like more variety in battles :)).

But even here, there are advantages... - it encourages you to think carefully about your choices
Каждый может быть героем ...
In reply to Starhan
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#92
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Starhan;109355
For me, the plot is important.
I used to play shooters only for multiplayer (because it's not interesting to just shoot at the computer without a plot) (except for Doom and Duke Nukem 3D :) I played those because of their atmosphere).
Now, the storyline in FPS games is like a whole book.
In general, for me, a game is like a book in single-player mode.
And in online play, the plot is, of course, not important. :)
:) I understand. I just wanted to say that for me, the plot isn't important if it doesn't have any influence on the gameplay itself (and this applies not only to online or offline tournaments). That is, why should I follow the storyline if it doesn't affect the completion of the campaign – in that case, I just try to play as fast as possible. It's a different matter if there are quests during the playthrough that are related to the storyline; then it makes sense to follow the plot, in my opinion. In general, I like the entire Heroes series, but the fourth installment is definitely special because it differs in many ways from the rest of the series, as you rightly pointed out.