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#1
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Tournament Regulations.
This tournament is an official rated tournament.
Tournament dates are determined based on the number of registrants, 1 week is given per 1 game.
Game Schedule.
1st game: 27.04.-06.05.2018
2nd game: 07.-13.05.2018
3rd game: 14.-20.05.2018
4th game: 21.-27.05.2018
5th game: 28.05.-03.06.2018
6th game: 04.-10.06.2018
7th game: 11.-17.06.2018
8th game: 18.-24.06.2018
9th game: 25.06.-01.07.2018
10th game: 02.-08.07.2018
11th game: 09.-15.07.2018
12th game: 16.-22.07.2018
13th game: 23.-29.07.2018
14th game: 30.07.-05.08.2018
15th game: 06.-12.08.2018
16th game: 13.-19.08.2018
17th game: 20.-26.08.2018

Please report all difficulties or delays immediately in this thread.
Tournament Dates: 27.04.2018 - 26.08.2018
Map generation is performed using IRMG version 1.7.8 or version 1.8.0.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Replacement of tournament participants for those who have dropped out is possible. The result of the dropped participant is transferred by "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, using the Tournament Edition mod - description thread (hereinafter, TE), download mod.

The game can be played via GameRanger, Hamachi, Tungle, Remobo, COMODO EasyVPN, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays against everyone else once (1 game).

Player pairs are formed randomly by the judges for each game so that each player plays with every other player only once.

COLOR SELECTION
By mutual agreement of the players; otherwise, colors are determined by the judge. If one of the players is a judge, the other player has the right to request color selection from another person known to both players.

TEMPLATE SELECTION:
The template is selected randomly by the judges for each game between players for the entire tournament so that each player can sequentially play on all templates. Repeated use is permitted. However, there should be no repeats if 8 or fewer players are registered; up to 2 repeats for 9-16 players; 3 repeats for 17-24, and so on. The initial list of 8 templates (crown, letos, m3, mask, labyrinth, rainbow, spider, sun) restarts after a player has played through the entire template list.
Templates for IRMG. Template schemes.
Information about formed pairs and templates will be posted no later than 8:00 MSK time on 26.04.2018.

FACTION SELECTION:
Before the start of the tournament, after the information about formed player pairs and templates is posted, each participant sends the judges the faction they will play with against their opponent in the pair for the duration of the entire tournament. This faction information is sent via internet pager, internet messenger, SMS message, or any other method convenient for the player, but not by voice. The following requirement must be observed for the entire tournament.
When selecting a faction, there should be no:
- repeats if 8 or fewer players are registered;
- 2 repeats if 9-16 players are registered;
- 3 repeats if 17-24 players are registered, and so on.
Judges, if they are players, "simultaneously" send their factions to each other for a specific player for the entire tournament following the same procedure as other participants of this tournament until 12:00:00 MSK 26.04.2018, and then accept factions from the remaining participants until 22:59:59 MSK 26.04.2018. Players who do not send their lists are automatically dropped from the tournament.

In case your opponent does not respond to you, please report this immediately in the tournament thread. This may be used to assign a technical decision for the game.
If opponents cannot agree, by default the game should take place either Friday evening, Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a convenient time for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24:00 MSK time),
- on Saturday
- Sunday
the opponent has been unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, both players receive a technical defeat.
In exceptional cases (by decision of the judge), a Fixed Date and Time (FDT) may be (but not necessarily) appointed. If a player does not show up for the game within 1 hour of the appointed FDT, they are considered absent from the game and awarded a technical defeat. If both players fail to appear at the appointed FDT, they both receive a technical defeat and are excluded from the tournament.


4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the mods specified in the tournament regulations and programs that create virtual networks.

5. In case of a connection break or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of the connection break or crash. In case of a connection break or crash on the first day of the game, heroes are randomly rolled again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon occurrence of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player is entitled to 3 restarts with map regeneration no later than the third day (the end of the day is considered the pressing of the turn-transfer button, regardless of whether the opponent has completed their current turn or not); after a restart, the template is reset to the one determined before the restart. If a restart is taken on 1-1-1, the player has 2 days of restarts for the next map (meaning they can take another 2 restarts on 1-1-1, or 1 restart on 1-1-2). If a restart is taken on 1-1-2, the player has 1 day of restarts for the next map (meaning they can still take 1 restart on 1-1-1). If a restart is taken on 1-1-3, the player has no more restart days for the next map.

Simultaneous turn break or desync in week 1 - technical restart (except cases where both players are ready to continue the game)
Simultaneous turn break or desync in week 2 and later - the game continues (except cases where both players are ready to start the game over)

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but not while purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been broken. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.

11. Pressing wait on Krag's first hit in battles with opponent heroes is prohibited; it is permitted against neutrals.

14. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button.
In the message, you must specify data for all available means of communication that the player deems necessary to provide:
- I.C.Q., qip, Miranda and similar;
- Discord, Skype and similar;
- phone, Viber, WhatsApp and similar;
- email address.

After this, send the automatically created message.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
#152
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Dwell 3, Erin was doing well, got all the necessary items, including defense, but the Orcs exhausted their limit of 2 loads, thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Эрин / Eruina
  • Main Hero: Эрин / Eruina
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Map Template
лабиринт / maze
Game Length
134 days
Game Date
4/30/2018
Reported
4/30/2018 1:56 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/30/2018 2:48 PM

In reply to Will
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#153
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Will
Dwell 3rd, Erin was doing well, got everything she needed, including defense, but the Orcs exhausted their limit of 2 loads, thanks for the game.
Kraga played great. On turn 2, he got 40. Ring of Machines. And on turn 3, he was in the treasure. He had everything except the Silence spell. But I somehow lost. I choked twice, got too nervous, and gave up. Thanks for the game!!!
«Не важно, как медленно ты продвигаешься, главное, что ты не останавливаешься.» (Брюс Ли)
twitch.tv/davnii11
In reply to Davnii11
#154
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Played with Stefan, and we didn't take any loaders or rests either)) It was a fairly even match, with 3 nests... I took a Krag and dragged a Haggesh along... On the 3rd week, I entered level 60 and gave away some Cyclops, regretting what I had done, so I went to harass everything on Wild Fury, but less than a day later, I received a notification that I had been defeated... Well, thanks, bro:smile33:
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Гаруна / Garuna
  • Main Hero: Краг / Kragh
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Соргалл / Sorgal
  • Main Hero: Эрин / Eruina
Map Template
корона / crown
Game Length
142 days
Game Date
4/30/2018
Reported
4/30/2018 7:32 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/30/2018 8:04 PM

In reply to reHHaDuu
#155
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reHHaDuu
We played with Stefan, and we didn't take any load or rest either)) It was an even match on the 3rd map... I took a Krag and dragged Haggeesh along... on the 3rd week, I entered level 60 and gave away some Cyclops, regretting what I had done, and went to harass everything on Wild Fury, but less than a day passed before I received a notification about losing... well... thanks, bro:smile33:
It happened.
Thank you for the game.
In reply to Davnii11
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#156
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Dwellings 1.1.2. At first, it was very difficult to get the desired perks. Machines were only offered at level 12, and logs were never offered up to level 20. Also, week 3 was an equilibrium week (without morale). However, even without logs throughout the game, I managed to rush the dwarves. At the same time, it generated terribly uneven zones, especially in the main town.
Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Гаруна / Garuna
  • Main Hero: Краг / Kragh
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Инга / Inga
  • Main Hero: Ингвар / Ingvar
Map Template
паук / spider
Game Length
141 days
Game Date
5/1/2018
Reported
5/1/2018 6:30 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/1/2018 3:59 PM

In reply to Yaugen
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#157
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Attention: The tournament is designed for at least 1 game per week. If someone wants to skip 2 weeks, they need to play 2 scheduled games in advance, and so on. There will be a removal of inactive participants who, without valid reasons, have not played their games. So, by the end of the week, everyone needs to play at least 1 game. If this is not possible, please write on the forum (each week will be considered), and there will be a 30% removal of games that were not played. Have a good game!:smile16: :smile24: :)
In reply to chudo_ud0
#158
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Broken spider in the theme's header - the treasure's contents correspond to Might and Magic. No relics, no dungeons/temples, only minor artifacts, a hidden stash of phoenixes, and pyramids with trees. :smile35:
UPD. I'm talking about the "native" treasure of the blue faction. The "native" treasure of the red faction, by the way, generated with a lot of spider artifacts.
In reply to Davnii11
#159
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In the last turn, I completely overwhelmed the human with a massive force.
Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Random
  • Main Hero: Грол / Grawl
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Random
  • Main Hero: Ласло / Laszlo
Map Template
паук / spider
Game Length
142 days
Game Date
5/1/2018
Reported
5/1/2018 2:17 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/1/2018 2:26 PM

In reply to Stefandmy
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#160
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Stefandmy
On the last move, I overwhelmed the human with a full-strength attack.
I played weakly. I realized I was running out of time without using logic.
The demon gave me a few chances, but I didn't take advantage of them.
Thank you for the game.
In reply to Davnii11
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#161
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Dwell 1. Had a very difficult start. Took two load units early on. It’s still very tough to play in a league without meat shields. In the third week, he barely managed to break through to the center with single spirit units from Zoltan. He ran around a bit, the simultaneous turn ended, and a weak Necropolis player was revealed. He went to the Necropolis, cleverly used a negative spell on all his own female units and hydras. Then he ran back again on the boots. The Necropolis player under the shield is a tough opponent. In the end, the opponent went somewhere and died. The load units were exhausted.
Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Эрин / Eruina
  • Main Hero: Эрин / Eruina
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Наадир / Naadir
  • Main Hero: Наадир / Naadir
Map Template
летос / lethos
Game Length
212 days
Game Date
5/1/2018
Reported
5/1/2018 3:56 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/1/2018 7:57 PM

In reply to Yaugen
#162
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Yaugen
Dwellings 1,1,2. At first, it was very difficult to get the necessary perks. Machines were only offered at level 12, and logs were never offered up to level 20. Also, week 3 was an equilibrium week (without morale). However, even without logs for the entire game, I managed to rush the dwarf. At the same time, it generated terribly uneven zones, especially in the Main Town.
Thank you for the game.
It was. A very slow dwarf, only level 20 by the end of week 3, didn't get into the castles, didn't get any tents or ballistae from the machines, could only stand against the orc if I had been given a resurrection rune, but I was given a rage rune, which didn't help at all. Overall, I played poorly, a deserved outcome, my opponent did well and made the most of the situation.

Thank you for the game.
In reply to Yaugen
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#163
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Yaugen
Dwell 1. Had a very difficult start. Took two loads early on. It's still very tough to play in the league without meat. In the third week, I managed to break through to the center with single units of spirits from Zoltan. I ran around a bit, the simultaneous turn ended, and a weak Necropolis player was revealed. I went to the Necropolis, cleverly sacrificed all my women and hydras. Then I ran there again on boots. The Necropolis player under the shield is a tough opponent. In the end, my opponent went somewhere and died. The loads were exhausted.
Thank you for the game.
As for me, it was the opposite. Everything was going well. The upgrade was a little unsuccessful. But overall, I was breaking through well. I lost due to a mistake. In general, we had a good game! Thank you for the game!!!
«Не важно, как медленно ты продвигаешься, главное, что ты не останавливаешься.» (Брюс Ли)
twitch.tv/davnii11
In reply to alex_nv
#164
Auto-translated
My opponent didn't have a good game, thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Наадир / Naadir
  • Main Hero: Наадир / Naadir
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Шак`Карукат / Shak`Karukat
  • Main Hero: Шак`Карукат / Shak`Karukat
Map Template
паук / spider
Game Length
117 days
Game Date
5/2/2018
Reported
5/2/2018 3:40 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/2/2018 4:11 PM

In reply to Bradiaga
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#165
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Bradiaga
opponent had a rough game, thx for the game.
The game didn't give me the machine for a long time. First, when exiting into an adjacent zone, I ran into black mages - half of the Centaurs lost. Then I mixed up the portals in time trouble, and attacked the shooters instead of the berserkers - lost the remaining Centaurs. And I was 164 short of level 9 by the end of the week.

Thanks for the game.
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
In reply to Davnii11
#166
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Dwellings 1, 3, 5 Nura ran quite quickly, taking the machines, but they didn't give any magic; only after level 20 did they finally give the summon spell. At the beginning of week 4, she arrived at the Treasury, and from the artifacts, she only got Fist, Swarm, and Regeneration without Light. She took the Utopia and the Temple, and they gave her a staff. She immediately went to the mentor and then to the enemy. The Dwarf was sitting in the Castle, and he didn't give anything in the initiative phase; he didn't seem eager to leave. The battle in the Castle was long and hard-fought. Final Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Random
  • Main Hero: Нура / Nur
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Random
  • Main Hero: Эрлинг / Erling
Map Template
солнце / sun
Game Length
214 days
Game Date
5/2/2018
Reported
5/2/2018 4:41 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/3/2018 11:02 AM