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Surprisingly, the map's name has no connection to the map file name (new Hero.h5m), and the latter, in turn, has no connection to the archive name (map for heroes 5.zip). Perhaps this was done so that no one would find this map later. The gameplay situation was poorly planned. The map is completely unbalanced. The starting army is excessively large, which means that battles with neutrals can almost always be won automatically without any losses. The number of neutrals is disproportionate to the hero level limit. Even before capturing the first castle, the entire limit was reached. At this point, my interest in the map almost disappeared: you don't need to manage the battles, and you can't develop the hero. The hero level limit could have been mentioned in the map description or, as someone correctly pointed out, a mentor should have been added. The main opponent with his army seems to have been taken from another map. It's not that he's impossible to defeat, but the game turns into a monotonous accumulation of "meat" and pointless running around. At the same time, the map is not suitable for maneuvering. There are flaws in the design – the bridge near the second castle is impassable, there's a very strange structure with two red tents, and an inaccessible artifact market is located nearby. Overall, this is just a draft of a future map.