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...I think this is the strongest opponent Dave could have gotten in the final.
I disagree with a lot of things here, I just don't feel like arguing anymore, but after this post – you're my enemy!:D
New here? I'm Roha — want a quick tour?
...I think this is the strongest opponent Dave could have gotten in the final.
So many "buts" hinder the implementation, as it seems to me, although maybe I'm just a noob and don't understand?
Resetting, of course, didn't work and still doesn't, but I was ready to make it so that leveled-up heroes simply wouldn't appear in the tavern at a certain point, and I considered (and still consider) this to be the right thing to do.
Honestly, I don't even understand the principle of a mirrored tavern, which theoretically could exist. How can the principles of mirroring be maintained if someone destroys heroes, fires them, or even just buys them in different slots? How can the principle of not having the same class appear in two slots be maintained, while still preserving the mirroring? What about a dead hero if the second player has him? So many "buts" hinder the implementation, as it seems to me, although maybe I'm just a noob and don't understand?
This story became controversial because of your stubbornness, when everyone told you that you were adding nonsense, but you still did everything your way. Because of a situation that happens in the game in less than 1% of cases, you deliberately went into conflict. This is the main complaint about you.
This story became controversial because of your stubbornness, when everyone told you that you were adding nonsense, but you still did everything your way. Because of a situation that happens in the game in less than 1% of cases, you deliberately started a conflict. This is the main complaint against you.
If the second player has such a hero, then it is obvious that he will not be able to appear in the tavern.
Technically, this is an exploit, with a prestige of 0. The loser will never deserve to win the tournament; thank you for your attention :smile45:
A player who has already been eliminated makes it to the finals! CoolStoryBro! :smile45:
I assume it's something like setting the order in which heroes appear from the very beginning of the game. If a hero of a particular class isn't available in the tavern, the next hero in the order is taken.
The hero pool will be duplicated - there will be two of each.
What is the fundamental difference between these two options?
What does it mean that the class is not suitable?
Essentially, doubling the number of heroes seems to be the main technical problem.
The rule of having different hero classes in different slots. Not just at the beginning of the week, but always.
But if in SoD/VT you can't even try to do this, then in HoMM the number of heroes has already been increased, and the most complex parts of the mechanisms have already been implemented. There is still a lot of work to be done, but it is manageable.
I don't see any specific reason why this rule should apply differently to a mirrored tavern. The same algorithm applies as to a non-mirrored one.
You might be overreacting; the version probably doesn't matter much here.
As for the "FTS storm," it also threatens to never end. It can only end if FTS participates in the tournament.
It might be over, but it's no longer relevant to the tournament.
As for the "FTS storm," it also threatens to never end. It can only end if FTS participates in the tournament. And with each passing day, there is less time to correct your mistake, Vikk.