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#1
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Tournament Regulations.
This tournament is an official rated tournament.
Tournament dates are determined based on the number of registrants, 1 week is given per 1 game.
Game Schedule.
1st game: 27.04.-06.05.2018
2nd game: 07.-13.05.2018
3rd game: 14.-20.05.2018
4th game: 21.-27.05.2018
5th game: 28.05.-03.06.2018
6th game: 04.-10.06.2018
7th game: 11.-17.06.2018
8th game: 18.-24.06.2018
9th game: 25.06.-01.07.2018
10th game: 02.-08.07.2018
11th game: 09.-15.07.2018
12th game: 16.-22.07.2018
13th game: 23.-29.07.2018
14th game: 30.07.-05.08.2018
15th game: 06.-12.08.2018
16th game: 13.-19.08.2018
17th game: 20.-26.08.2018

Please report all difficulties or delays immediately in this thread.
Tournament Dates: 27.04.2018 - 26.08.2018
Map generation is performed using IRMG version 1.7.8 or version 1.8.0.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Replacement of tournament participants for those who have dropped out is possible. The result of the dropped participant is transferred by "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, using the Tournament Edition mod - description thread (hereinafter, TE), download mod.

The game can be played via GameRanger, Hamachi, Tungle, Remobo, COMODO EasyVPN, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays against everyone else once (1 game).

Player pairs are formed randomly by the judges for each game so that each player plays with every other player only once.

COLOR SELECTION
By mutual agreement of the players; otherwise, colors are determined by the judge. If one of the players is a judge, the other player has the right to request color selection from another person known to both players.

TEMPLATE SELECTION:
The template is selected randomly by the judges for each game between players for the entire tournament so that each player can sequentially play on all templates. Repeated use is permitted. However, there should be no repeats if 8 or fewer players are registered; up to 2 repeats for 9-16 players; 3 repeats for 17-24, and so on. The initial list of 8 templates (crown, letos, m3, mask, labyrinth, rainbow, spider, sun) restarts after a player has played through the entire template list.
Templates for IRMG. Template schemes.
Information about formed pairs and templates will be posted no later than 8:00 MSK time on 26.04.2018.

FACTION SELECTION:
Before the start of the tournament, after the information about formed player pairs and templates is posted, each participant sends the judges the faction they will play with against their opponent in the pair for the duration of the entire tournament. This faction information is sent via internet pager, internet messenger, SMS message, or any other method convenient for the player, but not by voice. The following requirement must be observed for the entire tournament.
When selecting a faction, there should be no:
- repeats if 8 or fewer players are registered;
- 2 repeats if 9-16 players are registered;
- 3 repeats if 17-24 players are registered, and so on.
Judges, if they are players, "simultaneously" send their factions to each other for a specific player for the entire tournament following the same procedure as other participants of this tournament until 12:00:00 MSK 26.04.2018, and then accept factions from the remaining participants until 22:59:59 MSK 26.04.2018. Players who do not send their lists are automatically dropped from the tournament.

In case your opponent does not respond to you, please report this immediately in the tournament thread. This may be used to assign a technical decision for the game.
If opponents cannot agree, by default the game should take place either Friday evening, Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a convenient time for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24:00 MSK time),
- on Saturday
- Sunday
the opponent has been unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, both players receive a technical defeat.
In exceptional cases (by decision of the judge), a Fixed Date and Time (FDT) may be (but not necessarily) appointed. If a player does not show up for the game within 1 hour of the appointed FDT, they are considered absent from the game and awarded a technical defeat. If both players fail to appear at the appointed FDT, they both receive a technical defeat and are excluded from the tournament.


4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the mods specified in the tournament regulations and programs that create virtual networks.

5. In case of a connection break or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of the connection break or crash. In case of a connection break or crash on the first day of the game, heroes are randomly rolled again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon occurrence of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player is entitled to 3 restarts with map regeneration no later than the third day (the end of the day is considered the pressing of the turn-transfer button, regardless of whether the opponent has completed their current turn or not); after a restart, the template is reset to the one determined before the restart. If a restart is taken on 1-1-1, the player has 2 days of restarts for the next map (meaning they can take another 2 restarts on 1-1-1, or 1 restart on 1-1-2). If a restart is taken on 1-1-2, the player has 1 day of restarts for the next map (meaning they can still take 1 restart on 1-1-1). If a restart is taken on 1-1-3, the player has no more restart days for the next map.

Simultaneous turn break or desync in week 1 - technical restart (except cases where both players are ready to continue the game)
Simultaneous turn break or desync in week 2 and later - the game continues (except cases where both players are ready to start the game over)

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but not while purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been broken. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.

11. Pressing wait on Krag's first hit in battles with opponent heroes is prohibited; it is permitted against neutrals.

14. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button.
In the message, you must specify data for all available means of communication that the player deems necessary to provide:
- I.C.Q., qip, Miranda and similar;
- Discord, Skype and similar;
- phone, Viber, WhatsApp and similar;
- email address.

After this, send the automatically created message.
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to h82w8
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#32
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Guys, please provide all available contact information in your registration requests; it's stated in the rules...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#33
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The previous tournament with the same name had only two drawbacks: the first was the extended timeframe (which the organizers seem to be addressing), and the second was the issue with template selection. Although everything is clearly written and theoretically correct, in practice, it starts like this: if, for example, a player doesn't like the M3 template, they can keep eliminating it throughout the tournament and only play with the templates that other players have left. I believe we need to come up with a way to ensure that each player plays with all the templates, just like with the factions. Perhaps we could have them play two games with each template if there are only a few players, and give them not only factions to play against but also templates. Then, one pair would play with one template, and the other with a different one. Alternatively, if there's only one game, we could link the template selection to a color or make it so that if only one template remains on the list, players are required to play with it, so that the templates can be updated later. The "Butterfly" template should be completely removed; how can it be optional? This contradicts the tournament rules and will only create confusion.
In reply to chudo_ud0
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#34
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I suggest considering adjustments to the rules: 1. In point 3, exclude the round-robin tournament and keep the group stage + playoffs. In this case, all players from the group can advance if there are few participants, for example, 3 people per group. 2. I suggest playing 2 games each against each other within the group. At the same time, the choice of castles for each game is sent immediately and can be different. In the playoffs, I suggest playing best-of-3. 3. In the second games, players switch colors. In the playoff stage, if there is a third game, the color is determined by a draw. 4. Regarding the gameplay mechanics: should the Griffin ability "strike from the sky" be considered a prohibited move if subordinate units attack the same cell from which they took off?
In reply to Yaugen
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#35
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Yaugen
I suggest considering adjustments to the rules:
1. In point 3, remove the round-robin tournament and leave only the group stage + playoffs. In this case, all players from the group can advance if there are few participants, for example, 3 people per group.
2. I suggest playing 2 games each against each other within the group. At the same time, the choice of factions for each game is sent immediately and can be different. In the playoffs, I suggest playing best-of-3.
3. In the second games, players switch colors; in the playoff stage, if there is a third game, the color is determined by a draw.
4. Regarding the game mechanics: should the Griffin ability "Strike from Above" be considered a banned move if subordinate units dive onto the same cell from which they took off?
1. Why hold games in groups at all if everyone advances anyway? You can also draw lots based on rating.
2. If the choice of factions is different, how will it look? For example, if there are even 4 players in a group, there will only be 6 factions, which means 2 factions will not be used by each player, and again, 2 templates will be randomly selected.
3. How will the factions be chosen in the playoffs? The solution is not well thought out.
4. I wouldn't consider it; it's not that critical.
In summary, Evgen, you are essentially suggesting either a different tournament or one with not fully developed rules. And what's wrong with the round-robin format? There's no guarantee that enough players will be available for groups, and the mechanics of this tournament, which didn't cause any problems in previous tournaments, don't mesh well with the playoffs. There might even be more games in the end, and some players will be excluded from the tournament. The only drawback of the round-robin format is that the deadlines need to be strictly monitored.
In reply to chudo_ud0
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#37
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chudo_ud0
1. If everyone qualifies anyway, what's the point of having group stages? You can just draw lots based on rating.
2. If the castle choices are different, how will it work? If there are even 4 players in a group, that's only 6 factions, which means 2 factions won't be used by anyone, and 2 templates will be discarded.
3. How will the factions be chosen in the playoffs? The solution hasn't been thought through.
4. I wouldn't overthink it; it's not that critical.
In summary, Evgen, you're essentially proposing either a different tournament or one with rules that aren't fully developed. And what's wrong with the round-robin format? It's not even certain that enough players will be available for groups, and the playoff mechanics don't really fit with this tournament format, which didn't have any issues in previous tournaments. There might even be more games with playoffs, and then some players will be left out of the tournament. The only drawback of the round-robin format is that you need to strictly monitor the deadlines.
I'm not against the round-robin format at all; I'm just suggesting a different tournament format. The group stage format also has its place, even if all players qualify from the group. You can choose your opponent for the playoffs in some way; I won't say how, but you, Denis, are a better tactician and strategist than me (no sarcasm intended). The castles for the playoffs can be chosen in the same way as for the group games. If two castles are chosen in the group, just eliminate your weak ones and play. I repeat, I'm not against either the round-robin or the group stage tournament; whatever the community chooses, that's what we'll play. The last round-robin tournament wasn't fully completed, but the group stages seem to be more dynamic. :)
P.S. Guys, let's indicate our preferred playing time when registering so we can coordinate when to play with whom.
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#38
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Yaugen

P.S. Guys, let's indicate our preferred playing time during registration so we can coordinate when to play together.
This often doesn't work because, as a rule, no one is available at the specified time, or they can't play at that moment...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to BOLIVAR
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#40
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Do not include the Butterfly in the tournament at all. I don't plan to make it a tournament map; maybe only for a separate "meat grinder" tournament where it will be the only map.

I will be fixing the other templates, meaning cleaning up the errors.
Also, I generally support Dex. I think we should strive to make it so that all players play all the templates and races.

My ICQ is 395049982.

Also, version 6.8 will be released soon.
In reply to sir_moz
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#41
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sir_moz

I'm registering: ICQ 395049982.
"To register for the tournament, use the automated system by clicking the "register for the tournament" button.
In the message, be sure to provide contact information for all available methods that the player deems necessary:
- I.C.Q., qip, Miranda, and similar;
- Discord, Skype, and similar;
- phone, Viber, WhatsApp, and similar;
- email address.
After that, send the automatically generated message."
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#42
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chudo_ud0
I think we need to come up with a system where each player plays with all the templates, as well as all the races. Maybe we can create two games for each player if there are only a few people, and give them not only races to play against, but also templates. Then, one pair will play on one template, and the other on a different one.
I agree.
In this case, we can probably do it this way, although it will be a bit cumbersome in the rules, and I will have to work a little more than usual when determining colors, templates, and races. But that's okay, the main thing is that we can play Heroes.
So.

Player 1, when sending a list of 2 races that Player 2 will play as, and 2 templates that Player 1 wants to play on (if we play 2 games), specifies the color that Player 1 will play in the 1st game and in the 2nd game (the colors must be different from each other). After that, the judge

draws a color in each of the 2 games, and this color determines which color and on which template Player No. 1 will play in each game.

Here is an example of the simplest case, when there is no match of colors, templates, or races in each of the games between the players.
Player 1 sent the judge information about Player 2:
1st game, Dungeon - Mask (blue)
2nd game, Orc - Lab (red)
Player 2 sent the judge information about Player 1
1st game, Elves - M3 (red)
2nd game, Necropolis - Rainbow (blue)
Game 1
Player 1 - Orc
Player 2 - Dungeon
"We" draw a color, and blue comes up. This means we play on the Mask template, Player 1 - blue, Player 2 - red.
Game 2
Player 1 - Necropolis
Player 2 - Elves
"We" draw a color, and blue comes up. This means we play on the Rainbow template, Player 1 - red, Player 2 - blue.

Accordingly, if there is a match in the information sent for a specific pair of players:
- in templates, then the judge determines only the colors of the players with a single "draw"
- in colors, then the judge determines the colors of the players with the first "draw", and the template on which the players will play with the second "draw"
Also, as before, I suggest that we take into account the restrictions on the selected races and, according to Dexterwar's suggestion, on the selected templates: they should not be repeated.

Therefore:
- there should be no more than 5 players in a group, if it is a group game
- there should be no certain number of repetitions in races and templates, if there are more than 5 players.
We exclude the "Butterfly" template.

I just don't understand yet how to ensure that each player plays at least once with each race and at least on each template, if there is a match in races and templates when forming pairs of players. :smile32:
Let's think about it together... :smile09:
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
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In reply to KillAndAction
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#43
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In principle, with such strict rules regarding unplayed games, everything will be fine, provided that each race is played and each template is used. I will post information every week about the races and templates that have been played, so there shouldn't be any problems.
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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#44
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KillAndAction
I agree.
In this case, we can probably do it this way, although it will be a bit cumbersome in the rules, and I will have to work a little more than usual when determining colors, templates, and races. But that's okay, the main thing is that we can play Heroes.
So.

Player 1 sends the judge a list of 2 races that Player 2 will play and 2 templates that Player 1 wants to play on (if we play 2 games), and indicates the color that Player 1 will play in the 1st game and in the 2nd game (the colors must be different from each other). After that, the judge

draws lots to determine the color in each of the 2 games; this color determines which color and on which template Player No. 1 will play in each game.

Here is an example of the simplest case, when there is no match in colors, templates, or races for the players in each of the games.
Player 1 sent the judge information about Player 2:
1st game: Dungeon - Mask (blue)
2nd game: Orc - Labyrinth (red)
Player 2 sent the judge information about Player 1:
1st game: Elf - M3 (red)
2nd game: Necropolis - Rainbow (blue)
Game 1
Player 1 - Orc
Player 2 - Dungeon
We "draw lots," and blue comes up. This means we play on the Mask template, Player 1 - blue, Player 2 - red.
Game 2
Player 1 - Necropolis
Player 2 - Elf
We "draw lots," and blue comes up. This means we play on the Rainbow template, Player 1 - red, Player 2 - blue.

Accordingly, if there is a match in the information sent for a specific pair of players:
- in templates, the judge determines the players' colors with only one "draw."
- in colors, the judge determines the players' colors with the first "draw," and the template on which the players will play with the second "draw."
Also, as before, I suggest that the rules take into account the restrictions on the selected races and, as Dexterwar suggested, on the selected templates: they should not be repeated.

Therefore:
- there should be no more than 5 players in a group if it is a group game.
- there should be no certain number of repetitions in races and templates if there are more than 5 players.
We exclude the "Butterfly" template.

I just don't understand yet how to ensure that each player plays at least once with each race and at least on each template, if there is a match in races and templates when forming pairs of players. :smile32:
Let's think about it together... :smile09:
So, it turns out that I choose who my opponent will play as against me? But isn't that the idea of the tournament, to choose a race against a specific opponent? And you've complicated things a lot with the templates. It's normal to choose from a list of both players, and then exclude the ones that have already been played. No matter how you look at it, almost all templates will be played by everyone if there are 2 games with an opponent. Otherwise, it turns out that I also choose a race and a template for myself, and in the event of a successful draw, I will have an advantage over my opponent.
In reply to Yaugen
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#45
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Yaugen
So, it turns out I get to choose which race my opponent will play against me? Isn't that against the idea of a tournament, where you choose a race against a specific opponent?
:smile09: In the second tournament, it was like that, but there was a pattern. A more interesting option was proposed compared to the previous one: to play on all races and all maps. To avoid a favorable situation for one of the players (where the player gets the desired race and map due to the randomly assigned color), i.e., to eliminate the advantage you mentioned, I think it's necessary to assign races to the opponent.
Yaugen
And you really messed things up with the maps. It's normal to choose from a list of both players' maps and then exclude the ones that have already been played. No matter how you look at it, almost all maps will be played by everyone if there are 2 games with each opponent.
Since then, our rules regarding unplayed games have changed drastically, becoming stricter. The pattern of maps leaves a loophole where not all maps are played because players don't play just one game per week; they start several games but don't finish them within the allotted time. It should be strictly one game per week, which doesn't prohibit playing two games simultaneously. No one would think of playing more than three games simultaneously with such rules (1 game - 1 week). Controlling the presence or absence of a particular map under the rules of the second tournament, "Art of Strategy," would be difficult: to ensure that the map is not repeated. This again gives us the risk of playing on repeated maps and playing all maps at least once. And then, my expressed thoughts are not a verdict. Perhaps I misunderstood Dexter's idea. We are discussing how to do it better...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"