Skip to content

Posts from Last skirmisher. Auto-translated

5.0 (1 rating)

Map details

Category
Map
Map type
Scenario
Map size
M
Author
Ника Шерлок
User Avatar
#1
Auto-translated
Hello everyone, I'm not posting screenshots of the scenario because I don't have the opportunity. So, this is already my second map. Nevertheless, with each time, I get better at using the editor. This map is related to the events that took place after the "Dark Messiah" scenario, 20-40 years later. The map features interesting side quests, unconventional tasks, and more. And a unique hero specialization, along with a few other unusual things, will make the game even more interesting.
As it turns out, the map has some bugs, so I will re-upload it tomorrow or the day after.
This map contains elements of modifications, so it is recommended to delete it after completing it. (Or move it from the game archive)
Enjoy the game!
Attachments 1
1 file attached • Total size: 1.0 MB
User Avatar
#2
Auto-translated
New map! I need to play it.
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
User Avatar
#4
Auto-translated
Here's the bug:
My AI script is broken. It entered the arena with two heroes, and a MsgBox appeared, offering a battle for 20 Furies. And the most important thing is that it doesn't close; I had to use ALT+F4. It probably needs to be fixed.
Either the script needs to be made for a specific hero, or a hero check needs to be implemented.
In reply to DarkLordax
#5
Auto-translated
The quest with the witch who asks you to clear the mine works very strangely. If you kill the guards and then approach her, everything is fine. But if you enter the mine first and then kill the guards, nothing happens, and the mine itself becomes unclickable.
#6
Auto-translated
I defeated the orange player (Dark Elf) and captured two of his castles. However, the task of uniting the clans remains unfulfilled. What else needs to be done? And how will this affect the final victory?
In reply to ass1952
#7
Auto-translated
The mission cannot be completed.
#8
Auto-translated
And again, almost a perfect map! I was especially impressed by the gag with the orc :smile11: (Bugada, I think). Disadvantages: 1. As mentioned before, the quest doesn't close after eliminating the orange ones. 2. The peasant quest isn't marked and, as far as I understand, doesn't close - the graveyard still looks red, there are no rewards, and the peasant client remains silent. 3. As always, I played as a Knight. But after watching Remix's stream, I didn't see any difference compared to the Hero level. Except that Remix's enemies ran away after summoning fire warriors, while mine fought to the end. 4. I got tired of fighting Hunt - he's too tough. Of course, I could have taken him down one by one with ranged units and run away, or I could have just gathered a lot of troops from 6 castles... but in the first map, you, Nika, positioned yourself as a mapmaker for those who don't like to suffer :D So I don't know if the game ends with revenge on Hunt...
#9
Auto-translated
I played with this hero for 2.5 months. I defeated everyone except the yellow Hort. I would have defeated him too, but he's behind an impassable garrison. I approached the shamans on the snowy mountain, and they mumbled something about some stones, saying that if I complete their task, the path to Hort will be opened. But the problem is, where to find these stones, and what are they even? Overall, I liked the map, but the ending could have been made less tedious. Also, I don't see the point in hiding the mentor until the end of the game; he's needed during the gameplay. Thank you, and good luck to the author.
In reply to Antik
#10
Auto-translated
Antik
I played on this map for 2.5 months. I defeated everyone except the yellow Hort. I would have defeated him too, but he is behind an impassable garrison. I approached the shamans on the snowy mountain, and they mumbled something about some stones, saying that if I complete their task, the path to Hort will be opened. But here's the problem: where to find these stones, and what are they even? Overall, I liked the map, but the ending could have been made less difficult. And also, I don't see the point in hiding the mentor until the end of the game; he is needed during the gameplay. Thank you and good luck to the author.
Well, here everything is quite simple: there are 3 stones standing near the tan, usually needed to find the Tear of Ashi.
In reply to vadim_t
User Avatar
#11
Auto-translated
Thank you all for your feedback; maybe I’ll finish the map later.
#12
Auto-translated
Maybe it’s simple, but I don’t understand. I visited all three obelisks, returned to the jarl, and he said: “Behold what I see.” And that’s it, silence. That is, the path to the yellow one is still blocked by an impassable garrison. In general, I need to change the ending. Plus, I would replace the special unit of the main character, as the current one is not impressive at all. Hello everyone.
In reply to Antik
#13
Auto-translated
Antik
Maybe it's simple, but I don't understand. I visited all three obelisks, returned to the Jarl, and he said: "Behold what I see." And that's it, silence, meaning the path to the yellow one is still blocked by an impassable garrison. In general, I need to change the ending. Plus, I would replace the special unit of the main character, as the current one is not impressive at all. Hello everyone.
So, the question is: what do you mean by an impassable garrison? Is the army in the garrison too large? Because after consulting with the Jarl, you can attack the garrison.
#14
Auto-translated
An impassable garrison consists of 999 dragons (immune to dark magic spells) and three groups of 999 archers and elf wizards of two different types. After visiting the jarl, the garrison does not disappear.

Added 2 minutes later
Yes, and "astral gates" do not appear in the spellbook. These are strange questions; just play through the map, and you will see everything for yourself.
#15
Auto-translated
Well, the map is quite simple, but it doesn't register the completion of the quest after defeating the orange player; please fix it.